OgreTV Posted June 22, 2016 Report Share Posted June 22, 2016 (edited) People of Asylum Bounty Hunters now finally have the arms, and even the vehicles of the APD Let's take this a step further, and pull the trigger once and for all.. Kidnapped/Restrained individuals who are otherwise vulnerable to their attackers will should be fearful for not only their lives, but for their very hide. Getting domed 500 out by MLG rebels is quick and simple, but adding the element of suddenly getting downed after being encountered by a creepy individual, anything could happen.. Is he just a lone bounty hunter out for his job? Or is he apart of a crazy cannibal cult that is out for blood for the blood gods and skulls for the skull throne? Do you want to be a sadistic killer? A psychotic esscaped inmate from Pyrgos Max? A madman that truly believes that they are a rabid dog? Are you just looking for some kind of sick twisted pity from the APD that will eventually process you? This suggestion is for you. Initial Mechanic: Simple, butcher's knife, an open fire, and a very remote place. 25 health gained, 25-40 water gained, 25 food, 5k bounty gained per human meat (item) found on your person, with an alternative reward for selling at Wong's food court for 5k n exchange for 34 health lost per slice/chunk lost of the victim Balancing Proposals: Credits to @Crow for suggesting that it's designed so you cannot slice/cannibalize on a group or gang member, and you can only harvest from someone so many times within a server reset to cut back on how often people are attacked, how many illegal meats are flooding around (if in item form) or how many automatic bounties are handed out (if illegal meat isn't an item at all) credit: @HotWings) you cannot cannibalize or chop off the meat of an individual unless you are in an illegal area. This will make it more challenging for predators and add a safety net for new players, also curb how frequent these attacks are.@Big Fred: Counterpoint that inspired more creepy/predatorial aspect of the mechanic, which instead of gaining automatic bounty per cannibalistic slicing, you get an item that you can consume instead, with the risk of being caught and charged for possession of human meat Credits: @epTic for the amazing video which continues to inspire Ogre's predator desires LET'S MAKE ASYLUM GREAT AGA- Or just make it even more awesome than it already is! Edited June 22, 2016 by OgreTV Big Bird, Lorax, Scott and 1 other like this Link to comment
Cifunds Posted June 22, 2016 Report Share Posted June 22, 2016 Easy Exploitable Get a Gang house Get 2 Person 1 dies while the other one get the meat Dead Person Respawn Gang house with crates Continue the process end up with full crates full of Human Meat Not a Block likes this Link to comment
OgreTV Posted June 22, 2016 Author Report Share Posted June 22, 2016 (edited) With almighty Gnashes checking logs it just adds more people to the banlist if they attempted this <3 you BABS too Perhaps the Wong's food court idea needs a big nerf in the suggestion currency wise Edited June 22, 2016 by OgreTV Link to comment
Midamaru Posted June 22, 2016 Report Share Posted June 22, 2016 (edited) 12 minutes ago, OgreTV said: With almighty Gnashes checking logs it just adds more people to the banlist if they attempted this <3 you BABS too Perhaps the Wong's food court idea needs a big nerf in the suggestion currency wise Making a feature so that they'll have to ban and deal with the ban appeals doesn't sound too good for our staff. I'd rather have them spending time on helping us differently (or so they can play the game too instead of chasing lots of dooopers) The idea i fuckinglove btw, will add some crazy RP too Edited June 22, 2016 by Midamaru OgreTV likes this Link to comment
OgreTV Posted June 22, 2016 Author Report Share Posted June 22, 2016 Just now, Midamaru said: Making a feature so that they'll have to ban and deal with the ban appeals doesn't sound too good for our staff. I'd rather have them spending time on helping us differently (or so they can play the game too instead of chasing lots of dooopers) Alright that's a fair point Hm, maybe no item then, just the automatic bounty? Nerf the bounty value too or keep it at 5k? Could have people trying to rank up their bounty super high.. Link to comment
Dakinehernandez Posted June 22, 2016 Report Share Posted June 22, 2016 Ah the good ole days with brother lynch. Link to comment
Reformed epTic Posted June 22, 2016 Report Share Posted June 22, 2016 18 minutes ago, Dakinehernandez said: Ah the good ole days with brother lynch. OgreTV likes this Link to comment
Scott Posted June 22, 2016 Report Share Posted June 22, 2016 Still +1. Never give up jighen OgreTV likes this Link to comment
OgreTV Posted June 22, 2016 Author Report Share Posted June 22, 2016 1 hour ago, Scott said: Still +1. Never give up jighen Long ago, it has been decided that Paratus dislikes Ogre's kind of people, creepy mf'ers that enjoy creepy mechanics plz embrace this needed mechanic @Paratus Link to comment
Bikstok Posted June 22, 2016 Report Share Posted June 22, 2016 YES! @bamf @Killswitch OgreTV and Killswitch like this Link to comment
Ren Zero Posted June 22, 2016 Report Share Posted June 22, 2016 +1 26 minutes ago, Bikstok said: YES! @bamf @Killswitch You might like my next pic even if it looks bad. Link to comment
Guest Posted June 22, 2016 Report Share Posted June 22, 2016 Reopened for discussion OgreTV, Mosin Nagant and Iced like this Link to comment
Mosin Nagant Posted June 22, 2016 Report Share Posted June 22, 2016 5 minutes ago, Olio said: Reopened for discussion Thank you! Irks me seeing all these suggestion posts insta locked by mods who disagree. OgreTV likes this Link to comment
HotWings Posted June 22, 2016 Report Share Posted June 22, 2016 Maybe people can only be cut up in illegal areas? Kind of like hunting can only be done in the grounds. Im going to hell for even reading this lol OgreTV likes this Link to comment
Crow Posted June 22, 2016 Report Share Posted June 22, 2016 Also make it so gang/group members cannot cut each other up. That counteracts the whole "buy a gang house, 2 people..." shenanigans. Link to comment
Crow Posted June 22, 2016 Report Share Posted June 22, 2016 Also to prevent spam, make it so you can only be cut up a certain amount of times before restart or something along the lines. Link to comment
OgreTV Posted June 22, 2016 Author Report Share Posted June 22, 2016 2 hours ago, Olio said: Reopened for discussion Thank you Olio -- It is Ogre's belief that it is fair to let the public decide whether something is dumb and vote against a suggestion or give constructive criticism as to why it shouldn't be allowed. Thank you for allowing this suggestion that opportunity. 2 hours ago, HotWings said: Maybe people can only be cut up in illegal areas? Kind of like hunting can only be done in the grounds. Im going to hell for even reading this lol Interesting, think it's a great idea honestly. Protects lower level players from being thrown to the wolves unless someone's really going out of their way to hunt them down 2 hours ago, Crow said: Also make it so gang/group members cannot cut each other up. That counteracts the whole "buy a gang house, 2 people..." shenanigans. 2 hours ago, Crow said: Also to prevent spam, make it so you can only be cut up a certain amount of times before restart or something along the lines. Aye, anything that makes this less exploitable is good. Will modify original suggestion to reflect this. Link to comment
ProjectGemini Posted June 23, 2016 Report Share Posted June 23, 2016 (edited) As you cut more people up, maybe have mild permanent pain-like shakings and earthquakes that only you feel occasionally, reset upon reboot. Because, you know, you're going crazy! Edited June 23, 2016 by ProjectGemini Link to comment
HotWings Posted June 23, 2016 Report Share Posted June 23, 2016 13 hours ago, OgreTV said: Interesting, think it's a great idea honestly. Protects lower level players from being thrown to the wolves unless someone's really going out of their way to hunt them down I think the kidnapping stuff could open up more RP as well. Who knows. OgreTV likes this Link to comment
OgreTV Posted June 23, 2016 Author Report Share Posted June 23, 2016 Ogre could already see it, a new reason for cops to respond to a ransom "If you don't show up with the coffee and doughnuts, we will freaking eat this guy instead! You have fifteen minutes to show up at DP 22 with the goods or we're cooking human steaks tonight!!" - Granted they'd have to transport them to an illegal grounds for that but yeah, amazing stuff! Hah! Link to comment
Shepurd Posted June 23, 2016 Report Share Posted June 23, 2016 Cannibalism 100% NEEDS to be a thing on Asylum. I'm ready for some new RP! Link to comment
Treeherder Posted June 24, 2016 Report Share Posted June 24, 2016 Here's some concept screenshots to show how cool this feature could be if properly implemented. This would promote so many new fun rp experiences. here's the code to spawn it if you want to check it out. Spoiler _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9417.45,23095.8,3.32189]; _veh setDir 64.6044; _veh setVectorUp [-0.186058,-0.304789,0.93407]; _veh setVectorDir [0.860419,0.408476,0.304674]; _veh enableSimulation false; _veh = "Land_Cargo20_light_blue_F" createVehicle position player; _veh setPosASL[9412.9,23121,4.86537]; _veh setDir 114.967; _veh setVectorUp [0.0300361,0.0160371,0.99942]; _veh setVectorDir [0.90636,-0.422011,-0.0204675]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9415.7,23126.6,4.78033]; _veh setDir 119.339; _veh setVectorUp [0.0385821,-0.0200918,0.999053]; _veh setVectorDir [0.870908,-0.489518,-0.043478]; _veh enableSimulation false; _veh = "Land_W_sharpRock_apart" createVehicle position player; _veh setPosASL[9419.8,23115,5.01881]; _veh setDir 0; _veh setVectorUp [-0.00399675,0.0253249,0.999671]; _veh setVectorDir [0,0.999679,-0.0253251]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9414.45,23101,4.39137]; _veh setDir 64.7039; _veh setVectorUp [-0.189627,-0.298012,0.935537]; _veh setVectorDir [0.861255,0.407041,0.304232]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9419.54,23131.7,4.56626]; _veh setDir 131.167; _veh setVectorUp [0.0383049,0.0822099,0.995879]; _veh setVectorDir [0.752556,-0.658039,0.0253753]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9420.33,23090.4,1.97338]; _veh setDir 60.0693; _veh setVectorUp [-0.0573718,-0.248104,0.967033]; _veh setVectorDir [0.853007,0.491109,0.176607]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9423.43,23085.2,0.743623]; _veh setDir 62.7514; _veh setVectorUp [0.0582593,-0.134544,0.989193]; _veh setVectorDir [0.888984,0.45783,0.00991363]; _veh enableSimulation false; _veh = "FxWindGrass2" createVehicle position player; _veh setPosASL[9440.15,23080.4,-0.511469]; _veh setDir 88.7468; _veh setVectorUp [-0.0893315,-0.926175,0.36636]; _veh setVectorDir [0.957843,0.0209536,0.286528]; _veh enableSimulation false; _veh = "Land_cargo_house_slum_F" createVehicle position player; _veh setPosASL[9448.53,23122.3,3.41286]; _veh setDir 158.076; _veh setVectorUp [0,0.130203,0.991487]; _veh setVectorDir [0.370639,-0.920871,0.12093]; _veh enableSimulation false; _veh = "Land_cargo_house_slum_F" createVehicle position player; _veh setPosASL[9449.44,23119.8,3.55451]; _veh setDir 158.076; _veh setVectorUp [0,0.130203,0.991487]; _veh setVectorDir [0.370639,-0.920871,0.12093]; _veh enableSimulation false; _veh = "Land_Stone_Gate_F" createVehicle position player; _veh setPosASL[9447.75,23120.7,3.61592]; _veh setDir 246.888; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.919739,-0.39253,0]; _veh enableSimulation false; _veh = "Land_Campfire_F" createVehicle position player; _veh setPosASL[9444.74,23119.3,3.70188]; _veh setDir 0; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0,0.998284,-0.0585655]; _veh enableSimulation false; _veh = "Land_Cages_F" createVehicle position player; _veh setPosASL[9449.33,23113.5,3.774]; _veh setDir 201.436; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.363025,-0.924604,-0.115411]; _veh enableSimulation false; _veh = "Land_WoodenTable_large_F" createVehicle position player; _veh setPosASL[9443.12,23120.6,3.65089]; _veh setDir 209.419; _veh setVectorUp [0.00841859,0.0730501,0.997293]; _veh setVectorDir [-0.490058,-0.86905,0.0677933]; _veh enableSimulation false; _veh = "Land_WoodPile_F" createVehicle position player; _veh setPosASL[9449.7,23115.5,3.92953]; _veh setDir 0; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0,0.998284,-0.0585655]; _veh enableSimulation false; _veh = "Land_HumanSkeleton_F" createVehicle position player; _veh setPosASL[9448.17,23114.9,4.63829]; _veh setDir 76.224; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.971234,0.238127,0]; _veh enableSimulation false; _veh = "Land_Axe_fire_F" createVehicle position player; _veh setPosASL[9447.74,23115.3,4.41822]; _veh setDir 7.06723; _veh setVectorUp [-0.950462,0,0.310842]; _veh setVectorDir [0.115155,0.928848,0.352108]; _veh enableSimulation false; _veh = "Land_Axe_F" createVehicle position player; _veh setPosASL[9442.75,23120.1,4.7244]; _veh setDir 256.174; _veh setVectorUp [0.332386,-0.942581,0.0325618]; _veh setVectorDir [-0.307599,-0.0757034,0.9485]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,4.13386]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,4.47549]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,4.12669]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,3.94217]; _veh setDir 80.3163; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.98569,0.168198,-0.0111875]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,3.93343]; _veh setDir 80.3606; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [0.98569,0.167414,0.0196994]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,4.5122]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,4.10273]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23114.7,3.91283]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.7,4.10471]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.7,4.30555]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23114.7,4.48139]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,3.95241]; _veh setDir 80.3163; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.98569,0.168198,-0.0111875]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.91,23115.2,4.3329]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,4.52244]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23114.6,4.47316]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23114.6,4.2971]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23114.6,3.90116]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.24,23114.6,4.29344]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23114.6,4.4695]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23114.5,3.89267]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23114.5,4.0848]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23114.5,4.2854]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23114.5,4.46125]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.3,3.9338]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.9,23115.3,4.12666]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.9,23115.3,4.32592]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.3,4.50327]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,3.92936]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,4.12225]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,4.3214]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23115.4,4.49885]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,3.92686]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,4.11964]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,4.3188]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23115.4,4.49625]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,3.92234]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,4.11523]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,4.31438]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23114.6,4.09672]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23114.6,3.90482]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.24,23114.6,4.09306]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,4.14499]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,4.13475]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,3.942]; _veh setDir 257.677; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.976867,-0.213398,0.0138275]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,4.12664]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.99,23114.8,4.32361]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,4.51915]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,3.95146]; _veh setDir 257.737; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.976867,-0.212339,-0.0253414]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23115,4.34314]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.52,23115,4.33244]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,4.51216]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23114.8,3.92957]; _veh setDir 257.737; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.976867,-0.212339,-0.0253414]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23114.8,4.11198]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.58,23114.8,4.31055]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.8,4.49073]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.7,23114.9,4.64536]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.7,23114.9,4.83819]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.72,23114.9,5.03657]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.69,23114.9,5.2153]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,4.64519]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,4.82922]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.65,23115,5.02738]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,5.20543]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,4.6346]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,4.81863]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23115.2,5.01679]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,5.19608]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.4,4.62583]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.3,4.80914]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.55,23115.4,5.00835]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.4,5.18618]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.13,23114.6,4.62134]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.3,23114.7,4.62937]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.48,23114.7,4.63326]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.67,23114.8,4.64148]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.5,4.64022]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.34,23115.4,4.64464]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.16,23115.4,4.64692]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.98,23115.3,4.65156]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448,23115.2,4.48186]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.17,23115.3,4.47776]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.36,23115.3,4.47569]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115.4,4.47134]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.1,23115,4.47851]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.27,23115.1,4.47393]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.216934,0.976186,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.46,23115.1,4.47234]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.64,23115.2,4.46799]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.2,23114.9,4.48306]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.37,23114.9,3.93143]; _veh setDir 348.715; _veh setVectorUp [0.0337724,-0.290877,0.956164]; _veh setVectorDir [-0.187157,0.937945,0.291945]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.55,23115,4.4943]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.74,23115.1,4.49006]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23115.5,4.49183]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,3.94911]; _veh setDir 257.677; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.976867,-0.213398,0.0138275]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,3.90969]; _veh setDir 80.3606; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [0.98569,0.167414,0.0196994]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,4.14119]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,4.50155]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23115.3,4.33988]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.05,23114.6,4.29754]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.49,23115.2,4.32421]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,4.50247]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_Camping_Light_F" createVehicle position player; _veh setPosASL[9443.2,23121.6,4.38873]; _veh setDir 359.348; _veh setVectorUp [0.00275607,0.0842814,0.996438]; _veh setVectorDir [-0.0113388,0.99638,-0.0842451]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.43,23120.2,3.6537]; _veh setDir 234.475; _veh setVectorUp [-0.0310936,-0.0285472,0.999109]; _veh setVectorDir [-0.813149,-0.580546,-0.0418941]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.52,23120.6,3.66837]; _veh setDir 310.487; _veh setVectorUp [-0.13485,0.0543818,-0.989372]; _veh setVectorDir [-0.75327,0.643068,0.138017]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.7,23120.5,3.6756]; _veh setDir 177.445; _veh setVectorUp [0.00536804,-0.233978,-0.972227]; _veh setVectorDir [0.0433439,-0.971273,0.233988]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.63,23120.3,3.68565]; _veh setDir 194.643; _veh setVectorUp [-0.0457722,-0.227821,-0.972627]; _veh setVectorDir [-0.245892,-0.94112,0.232012]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.45,23120.4,4.44744]; _veh setDir 357.907; _veh setVectorUp [0.0122921,0.218434,0.975774]; _veh setVectorDir [-0.0356515,0.975323,-0.217884]; _veh enableSimulation false; _veh = "Land_Tableware_01_knife_F" createVehicle position player; _veh setPosASL[9442.61,23120.2,3.65546]; _veh setDir 0.581803; _veh setVectorUp [0.00189258,0.0584179,0.99829]; _veh setVectorDir [0.0101369,0.99824,-0.0584342]; _veh enableSimulation false; _veh = "Land_LifeguardTower_01_F" createVehicle position player; _veh setPosASL[9420.83,23106.6,6.54581]; _veh setDir 80.5275; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.986365,0.164573,0]; _veh enableSimulation false; _veh = "LocationCamp_F" createVehicle position player; _veh setPosASL[9448.7,23116.8,3.8455]; _veh setDir 208.758; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.480453,-0.875477,0.0520044]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9449.73,23113.8,4.46986]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_LifeguardTower_01_F" createVehicle position player; _veh setPosASL[9430.85,23138.4,1.88313]; _veh setDir 117.465; _veh setVectorUp [0.155077,0,0.987902]; _veh setVectorDir [0.878805,-0.456805,-0.137952]; _veh enableSimulation false; _veh = "Land_Cargo20_light_blue_F" createVehicle position player; _veh setPosASL[9424.62,23135.4,3.61212]; _veh setDir 142.381; _veh setVectorUp [0.165684,0.100721,0.981022]; _veh setVectorDir [0.610267,-0.791897,-0.0217638]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9428.67,23140.5,2.55391]; _veh setDir 120.489; _veh setVectorUp [0.285002,0.0230008,0.958251]; _veh setVectorDir [0.837143,-0.4929,-0.237152]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9433.97,23144,0.974267]; _veh setDir 174.426; _veh setVectorUp [0.267239,0.00385143,0.963623]; _veh setVectorDir [0.0971133,-0.995009,-0.0229552]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9439.36,23147.6,0.453084]; _veh setDir 117.666; _veh setVectorUp [-0.25472,0.363095,0.896259]; _veh setVectorDir [0.810722,-0.425024,0.402597]; _veh enableSimulation false; _veh = "Land_Wreck_Traw2_F" createVehicle position player; _veh setPosASL[9471.45,23096.8,0.551441]; _veh setDir 25.4665; _veh setVectorUp [0.687519,-1.3031e-005,0.726166]; _veh setVectorDir [0.398249,0.836205,-0.377039]; _veh enableSimulation false; _veh = "Land_RowBoat_V1_F" createVehicle position player; _veh setPosASL[9457.61,23097.5,0.0571662]; _veh setDir 270.929; _veh setVectorUp [0.00405733,-0.130526,0.991437]; _veh setVectorDir [-0.999849,0.0162134,0.00622631]; _veh enableSimulation false; _veh = "Land_Cargo40_color_V2_ruins_F" createVehicle position player; _veh setPosASL[9474.38,23127.4,1.54743]; _veh setDir 262.584; _veh setVectorUp [-0.29907,0,0.954231]; _veh setVectorDir [-0.946956,-0.123253,-0.296789]; _veh enableSimulation false; _veh = "FirePlace_burning_F" createVehicle position player; _veh setPosASL[9454.97,23115.2,4.11919]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "FirePlace_burning_F" createVehicle position player; _veh setPosASL[9454.89,23118.1,4.11919]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.65,23116.6,5.09268]; _veh setDir 170.433; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.166195,-0.986093,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.66,23116.4,5.1199]; _veh setDir 115.244; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.9045,-0.426473,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.66,23116.3,4.90739]; _veh setDir 112.74; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.922269,-0.38655,0]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9471.69,23117.7,2.97383]; _veh setDir 0; _veh setVectorUp [0.00873251,0,0.999962]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_RowBoat_V2_F" createVehicle position player; _veh setPosASL[9453.04,23113.2,3.55649]; _veh setDir 358.644; _veh setVectorUp [0.0514254,0.302207,0.951854]; _veh setVectorDir [-0.0225602,0.953223,-0.301423]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9464.02,23138.2,0]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9456.83,23136.7,0.301751]; _veh setDir 319.353; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.651396,0.758738,0]; _veh enableSimulation false; _veh = "Land_Wreck_Traw_F" createVehicle position player; _veh setPosASL[9480.22,23124,1.30486]; _veh setDir 351.482; _veh setVectorUp [0.754216,0.187277,0.629353]; _veh setVectorDir [-0.14712,0.982294,-0.115993]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9417.45,23095.8,3.32189]; _veh setDir 64.6044; _veh setVectorUp [-0.186058,-0.304789,0.93407]; _veh setVectorDir [0.860419,0.408476,0.304674]; _veh enableSimulation false; player setPosASL[9417.45,23095.8,5]; hint "delete the last two lines (paragraph) of code if you dont want to be tp'd to it"; OgreTV and Bikstok like this Link to comment
Big Fred Posted June 25, 2016 Report Share Posted June 25, 2016 All I want is a butcher's knife, an open fire, and a very romantic place. <3 +1 OgreTV likes this Link to comment
Jalapeno Posted June 25, 2016 Report Share Posted June 25, 2016 @bamf @Paratus @Motown @Olio When a player is chopped for their meat. Their PlayerID should be added too a global cooldown, so it removes some of the exploitability. This system could be setup to run like the prison timer, so it keeps ticking only when the player logs in. That way there is no soft logging to remove the timer. A suggestion would be a player could only be chopped once every 10minutes. Just my thoughts on this. OgreTV likes this Link to comment
Legit Posted June 26, 2016 Report Share Posted June 26, 2016 On 6/22/2016 at 1:25 AM, OgreTV said: Other servers had harvesting of kidneys, You could only have your kidney stolen once until either a server restart, or you went to a hospital and paid to have it fixed, (As a way of stopping people from harvesting friends for profit). Until it was fixed your character walked slowly, and had particles on the screen. I believe medics were also able to fix it. Link to comment
OgreTV Posted June 27, 2016 Author Report Share Posted June 27, 2016 On 6/24/2016 at 6:45 PM, Treeherder said: Here's some concept screenshots to show how cool this feature could be if properly implemented. This would promote so many new fun rp experiences. here's the code to spawn it if you want to check it out. Reveal hidden contents _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9417.45,23095.8,3.32189]; _veh setDir 64.6044; _veh setVectorUp [-0.186058,-0.304789,0.93407]; _veh setVectorDir [0.860419,0.408476,0.304674]; _veh enableSimulation false; _veh = "Land_Cargo20_light_blue_F" createVehicle position player; _veh setPosASL[9412.9,23121,4.86537]; _veh setDir 114.967; _veh setVectorUp [0.0300361,0.0160371,0.99942]; _veh setVectorDir [0.90636,-0.422011,-0.0204675]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9415.7,23126.6,4.78033]; _veh setDir 119.339; _veh setVectorUp [0.0385821,-0.0200918,0.999053]; _veh setVectorDir [0.870908,-0.489518,-0.043478]; _veh enableSimulation false; _veh = "Land_W_sharpRock_apart" createVehicle position player; _veh setPosASL[9419.8,23115,5.01881]; _veh setDir 0; _veh setVectorUp [-0.00399675,0.0253249,0.999671]; _veh setVectorDir [0,0.999679,-0.0253251]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9414.45,23101,4.39137]; _veh setDir 64.7039; _veh setVectorUp [-0.189627,-0.298012,0.935537]; _veh setVectorDir [0.861255,0.407041,0.304232]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9419.54,23131.7,4.56626]; _veh setDir 131.167; _veh setVectorUp [0.0383049,0.0822099,0.995879]; _veh setVectorDir [0.752556,-0.658039,0.0253753]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9420.33,23090.4,1.97338]; _veh setDir 60.0693; _veh setVectorUp [-0.0573718,-0.248104,0.967033]; _veh setVectorDir [0.853007,0.491109,0.176607]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9423.43,23085.2,0.743623]; _veh setDir 62.7514; _veh setVectorUp [0.0582593,-0.134544,0.989193]; _veh setVectorDir [0.888984,0.45783,0.00991363]; _veh enableSimulation false; _veh = "FxWindGrass2" createVehicle position player; _veh setPosASL[9440.15,23080.4,-0.511469]; _veh setDir 88.7468; _veh setVectorUp [-0.0893315,-0.926175,0.36636]; _veh setVectorDir [0.957843,0.0209536,0.286528]; _veh enableSimulation false; _veh = "Land_cargo_house_slum_F" createVehicle position player; _veh setPosASL[9448.53,23122.3,3.41286]; _veh setDir 158.076; _veh setVectorUp [0,0.130203,0.991487]; _veh setVectorDir [0.370639,-0.920871,0.12093]; _veh enableSimulation false; _veh = "Land_cargo_house_slum_F" createVehicle position player; _veh setPosASL[9449.44,23119.8,3.55451]; _veh setDir 158.076; _veh setVectorUp [0,0.130203,0.991487]; _veh setVectorDir [0.370639,-0.920871,0.12093]; _veh enableSimulation false; _veh = "Land_Stone_Gate_F" createVehicle position player; _veh setPosASL[9447.75,23120.7,3.61592]; _veh setDir 246.888; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.919739,-0.39253,0]; _veh enableSimulation false; _veh = "Land_Campfire_F" createVehicle position player; _veh setPosASL[9444.74,23119.3,3.70188]; _veh setDir 0; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0,0.998284,-0.0585655]; _veh enableSimulation false; _veh = "Land_Cages_F" createVehicle position player; _veh setPosASL[9449.33,23113.5,3.774]; _veh setDir 201.436; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.363025,-0.924604,-0.115411]; _veh enableSimulation false; _veh = "Land_WoodenTable_large_F" createVehicle position player; _veh setPosASL[9443.12,23120.6,3.65089]; _veh setDir 209.419; _veh setVectorUp [0.00841859,0.0730501,0.997293]; _veh setVectorDir [-0.490058,-0.86905,0.0677933]; _veh enableSimulation false; _veh = "Land_WoodPile_F" createVehicle position player; _veh setPosASL[9449.7,23115.5,3.92953]; _veh setDir 0; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0,0.998284,-0.0585655]; _veh enableSimulation false; _veh = "Land_HumanSkeleton_F" createVehicle position player; _veh setPosASL[9448.17,23114.9,4.63829]; _veh setDir 76.224; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.971234,0.238127,0]; _veh enableSimulation false; _veh = "Land_Axe_fire_F" createVehicle position player; _veh setPosASL[9447.74,23115.3,4.41822]; _veh setDir 7.06723; _veh setVectorUp [-0.950462,0,0.310842]; _veh setVectorDir [0.115155,0.928848,0.352108]; _veh enableSimulation false; _veh = "Land_Axe_F" createVehicle position player; _veh setPosASL[9442.75,23120.1,4.7244]; _veh setDir 256.174; _veh setVectorUp [0.332386,-0.942581,0.0325618]; _veh setVectorDir [-0.307599,-0.0757034,0.9485]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,4.13386]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,4.47549]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,4.12669]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,3.94217]; _veh setDir 80.3163; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.98569,0.168198,-0.0111875]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,3.93343]; _veh setDir 80.3606; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [0.98569,0.167414,0.0196994]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,4.5122]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,4.10273]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23114.7,3.91283]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.7,4.10471]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.7,4.30555]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23114.7,4.48139]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,3.95241]; _veh setDir 80.3163; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.98569,0.168198,-0.0111875]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.91,23115.2,4.3329]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,4.52244]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23114.6,4.47316]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23114.6,4.2971]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23114.6,3.90116]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.24,23114.6,4.29344]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23114.6,4.4695]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23114.5,3.89267]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23114.5,4.0848]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23114.5,4.2854]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23114.5,4.46125]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.3,3.9338]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.9,23115.3,4.12666]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.9,23115.3,4.32592]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.3,4.50327]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,3.92936]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,4.12225]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.08,23115.4,4.3214]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.07,23115.4,4.49885]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,3.92686]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,4.11964]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.26,23115.4,4.3188]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.25,23115.4,4.49625]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,3.92234]; _veh setDir 165.387; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [0.251882,-0.966116,0.0563411]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,4.11523]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23115.5,4.31438]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23114.6,4.09672]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.43,23114.6,3.90482]; _veh setDir 347.376; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.21693,0.968574,0.121677]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.24,23114.6,4.09306]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.95,23115,4.14499]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.89,23115.2,4.13475]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,3.942]; _veh setDir 257.677; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.976867,-0.213398,0.0138275]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,4.12664]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.99,23114.8,4.32361]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,4.51915]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,3.95146]; _veh setDir 257.737; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.976867,-0.212339,-0.0253414]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23115,4.34314]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.52,23115,4.33244]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115,4.51216]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23114.8,3.92957]; _veh setDir 257.737; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [-0.976867,-0.212339,-0.0253414]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23114.8,4.11198]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.58,23114.8,4.31055]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.61,23114.8,4.49073]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.7,23114.9,4.64536]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.7,23114.9,4.83819]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.72,23114.9,5.03657]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.69,23114.9,5.2153]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,4.64519]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,4.82922]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.65,23115,5.02738]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.63,23115,5.20543]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,4.6346]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,4.81863]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.62,23115.2,5.01679]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.6,23115.2,5.19608]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.4,4.62583]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.3,4.80914]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.55,23115.4,5.00835]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.53,23115.4,5.18618]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.13,23114.6,4.62134]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.3,23114.7,4.62937]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.48,23114.7,4.63326]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.67,23114.8,4.64148]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.5,4.64022]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.34,23115.4,4.64464]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.16,23115.4,4.64692]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.98,23115.3,4.65156]; _veh setDir 165.774; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.245747,-0.969334,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448,23115.2,4.48186]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.17,23115.3,4.47776]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.36,23115.3,4.47569]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.54,23115.4,4.47134]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.1,23115,4.47851]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.27,23115.1,4.47393]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.216934,0.976186,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.46,23115.1,4.47234]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.64,23115.2,4.46799]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.2,23114.9,4.48306]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.37,23114.9,3.93143]; _veh setDir 348.715; _veh setVectorUp [0.0337724,-0.290877,0.956164]; _veh setVectorDir [-0.187157,0.937945,0.291945]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.55,23115,4.4943]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.74,23115.1,4.49006]; _veh setDir 347.471; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.21693,0.976187,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23115.5,4.49183]; _veh setDir 165.411; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.251882,-0.967758,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,3.94911]; _veh setDir 257.677; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.976867,-0.213398,0.0138275]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.03,23114.6,3.90969]; _veh setDir 80.3606; _veh setVectorUp [0.00129158,-0.12436,0.992236]; _veh setVectorDir [0.98569,0.167414,0.0196994]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.44,23115.3,4.14119]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9447.97,23114.8,4.50155]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.42,23115.3,4.33988]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.05,23114.6,4.29754]; _veh setDir 80.2956; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.985691,0.168564,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.49,23115.2,4.32421]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9448.51,23115.2,4.50247]; _veh setDir 257.652; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.976868,-0.213842,0]; _veh enableSimulation false; _veh = "Land_Camping_Light_F" createVehicle position player; _veh setPosASL[9443.2,23121.6,4.38873]; _veh setDir 359.348; _veh setVectorUp [0.00275607,0.0842814,0.996438]; _veh setVectorDir [-0.0113388,0.99638,-0.0842451]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.43,23120.2,3.6537]; _veh setDir 234.475; _veh setVectorUp [-0.0310936,-0.0285472,0.999109]; _veh setVectorDir [-0.813149,-0.580546,-0.0418941]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.52,23120.6,3.66837]; _veh setDir 310.487; _veh setVectorUp [-0.13485,0.0543818,-0.989372]; _veh setVectorDir [-0.75327,0.643068,0.138017]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.7,23120.5,3.6756]; _veh setDir 177.445; _veh setVectorUp [0.00536804,-0.233978,-0.972227]; _veh setVectorDir [0.0433439,-0.971273,0.233988]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.63,23120.3,3.68565]; _veh setDir 194.643; _veh setVectorUp [-0.0457722,-0.227821,-0.972627]; _veh setVectorDir [-0.245892,-0.94112,0.232012]; _veh enableSimulation false; _veh = "Land_BloodBag_F" createVehicle position player; _veh setPosASL[9442.45,23120.4,4.44744]; _veh setDir 357.907; _veh setVectorUp [0.0122921,0.218434,0.975774]; _veh setVectorDir [-0.0356515,0.975323,-0.217884]; _veh enableSimulation false; _veh = "Land_Tableware_01_knife_F" createVehicle position player; _veh setPosASL[9442.61,23120.2,3.65546]; _veh setDir 0.581803; _veh setVectorUp [0.00189258,0.0584179,0.99829]; _veh setVectorDir [0.0101369,0.99824,-0.0584342]; _veh enableSimulation false; _veh = "Land_LifeguardTower_01_F" createVehicle position player; _veh setPosASL[9420.83,23106.6,6.54581]; _veh setDir 80.5275; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.986365,0.164573,0]; _veh enableSimulation false; _veh = "LocationCamp_F" createVehicle position player; _veh setPosASL[9448.7,23116.8,3.8455]; _veh setDir 208.758; _veh setVectorUp [0.00133688,0.0585655,0.998283]; _veh setVectorDir [-0.480453,-0.875477,0.0520044]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9449.73,23113.8,4.46986]; _veh setDir 77.5485; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.976479,0.215613,0]; _veh enableSimulation false; _veh = "Land_LifeguardTower_01_F" createVehicle position player; _veh setPosASL[9430.85,23138.4,1.88313]; _veh setDir 117.465; _veh setVectorUp [0.155077,0,0.987902]; _veh setVectorDir [0.878805,-0.456805,-0.137952]; _veh enableSimulation false; _veh = "Land_Cargo20_light_blue_F" createVehicle position player; _veh setPosASL[9424.62,23135.4,3.61212]; _veh setDir 142.381; _veh setVectorUp [0.165684,0.100721,0.981022]; _veh setVectorDir [0.610267,-0.791897,-0.0217638]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9428.67,23140.5,2.55391]; _veh setDir 120.489; _veh setVectorUp [0.285002,0.0230008,0.958251]; _veh setVectorDir [0.837143,-0.4929,-0.237152]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9433.97,23144,0.974267]; _veh setDir 174.426; _veh setVectorUp [0.267239,0.00385143,0.963623]; _veh setVectorDir [0.0971133,-0.995009,-0.0229552]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9439.36,23147.6,0.453084]; _veh setDir 117.666; _veh setVectorUp [-0.25472,0.363095,0.896259]; _veh setVectorDir [0.810722,-0.425024,0.402597]; _veh enableSimulation false; _veh = "Land_Wreck_Traw2_F" createVehicle position player; _veh setPosASL[9471.45,23096.8,0.551441]; _veh setDir 25.4665; _veh setVectorUp [0.687519,-1.3031e-005,0.726166]; _veh setVectorDir [0.398249,0.836205,-0.377039]; _veh enableSimulation false; _veh = "Land_RowBoat_V1_F" createVehicle position player; _veh setPosASL[9457.61,23097.5,0.0571662]; _veh setDir 270.929; _veh setVectorUp [0.00405733,-0.130526,0.991437]; _veh setVectorDir [-0.999849,0.0162134,0.00622631]; _veh enableSimulation false; _veh = "Land_Cargo40_color_V2_ruins_F" createVehicle position player; _veh setPosASL[9474.38,23127.4,1.54743]; _veh setDir 262.584; _veh setVectorUp [-0.29907,0,0.954231]; _veh setVectorDir [-0.946956,-0.123253,-0.296789]; _veh enableSimulation false; _veh = "FirePlace_burning_F" createVehicle position player; _veh setPosASL[9454.97,23115.2,4.11919]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "FirePlace_burning_F" createVehicle position player; _veh setPosASL[9454.89,23118.1,4.11919]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.65,23116.6,5.09268]; _veh setDir 170.433; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.166195,-0.986093,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.66,23116.4,5.1199]; _veh setDir 115.244; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.9045,-0.426473,0]; _veh enableSimulation false; _veh = "Land_HumanSkull_F" createVehicle position player; _veh setPosASL[9455.66,23116.3,4.90739]; _veh setDir 112.74; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.922269,-0.38655,0]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9471.69,23117.7,2.97383]; _veh setDir 0; _veh setVectorUp [0.00873251,0,0.999962]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_RowBoat_V2_F" createVehicle position player; _veh setPosASL[9453.04,23113.2,3.55649]; _veh setDir 358.644; _veh setVectorUp [0.0514254,0.302207,0.951854]; _veh setVectorDir [-0.0225602,0.953223,-0.301423]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9464.02,23138.2,0]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_Cargo20_military_ruins_F" createVehicle position player; _veh setPosASL[9456.83,23136.7,0.301751]; _veh setDir 319.353; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.651396,0.758738,0]; _veh enableSimulation false; _veh = "Land_Wreck_Traw_F" createVehicle position player; _veh setPosASL[9480.22,23124,1.30486]; _veh setDir 351.482; _veh setVectorUp [0.754216,0.187277,0.629353]; _veh setVectorDir [-0.14712,0.982294,-0.115993]; _veh enableSimulation false; _veh = "Land_Cargo20_brick_red_F" createVehicle position player; _veh setPosASL[9417.45,23095.8,3.32189]; _veh setDir 64.6044; _veh setVectorUp [-0.186058,-0.304789,0.93407]; _veh setVectorDir [0.860419,0.408476,0.304674]; _veh enableSimulation false; player setPosASL[9417.45,23095.8,5]; hint "delete the last two lines (paragraph) of code if you dont want to be tp'd to it"; If this could happen, could you imagine how amazing it would be in Identity?! 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Mittah Posted June 29, 2016 Report Share Posted June 29, 2016 While this sounds fun, here are my concerns: - this is a fairly script heavy thing for such a small trival feature. - This feauture will also not have many slots due to it impacting the game too much when there are more than 3-5 players. if anything, especially for Tanoa, why not add a new faction? Make it a local tribe faction, rather than cannibals. The local tribe faction will have certain perks that will give boosts to a specific, possibly chosen thing. It will also be relatively script heavy but it will not focus entirely on cannibalism. This opens up for more possibilities. OgreTV likes this Link to comment
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