bamf Posted July 21, 2016 Report Share Posted July 21, 2016 There has to be a downside to the amount of gear you load on yourself - and this is the mechanic that does that. While redgull is certainly readily available, it is not infinite. All things in the game are about choices: gear and Y menu items are no different. At this time, this suggestion is not likely to be implemented. Mayhem likes this Link to comment
BrutaL Posted July 21, 2016 Report Share Posted July 21, 2016 i can't imagine you trying to shoot without something that reduces fatigue wouldn't hit a barndoor i expect Link to comment
Dpatt711 Posted July 21, 2016 Author Report Share Posted July 21, 2016 (edited) 6 hours ago, bamf said: There has to be a downside to the amount of gear you load on yourself - and this is the mechanic that does that. While redgull is certainly readily available, it is not infinite. All things in the game are about choices: gear and Y menu items are no different. At this time, this suggestion is not likely to be implemented. "There has to be a downside to the amount of gear you load on yourself - and this is the mechanic that does that. " Actually you must agree that sway fatigue is a much bigger downside to the amount of gear you load on yourself. Also when you reduce sway using the setCustomAimCoef command you are changing a coeffecient. Meaning if you do player setCustomAimCoef 0.8; on two players one civ with a pistol with 2 mags, and one a rebel with 7.62 and 30 mags of ammo, make them sprint 100m (Even with fatigue disabled) and let them sit for 15 seconds the player with the pistol will be recovered and able to fire accurately while the rebel will still have moderate sway fatigue. Edited July 21, 2016 by Dpatt711 Link to comment
Dork Posted July 21, 2016 Report Share Posted July 21, 2016 On 7/20/2016 at 3:04 PM, Dpatt711 said: I suggested removing the game mechanic because it's useless. Red Gull is easily accessible, relatively cheap, and can be bound to key. It's essentially just "Press Key for 3 minutes of unlimited sprint." Something that most servers have already. Also you call me lazy, but at least I use more than two words in my replies. I'm saying we repurpose Red Gull to something more useful, like reduce weapon sway. Let's not forget that this server is an Arma Lite server and not MilSim, and is played mostly by people who want Arma Lite and not MilSim. I think most people (Most people who actually play on the server, not the old hags on the forums who would say no to change even it improved game-play 50 fold) would agree that Unlimited Sprint + 1 minute Redgulls that slightly reduce sway would improve gameplay over the current system. please stop tyring to trigger @HotWings. he already memes way too hard on the servers and the forums Link to comment
Tusken Raider Posted July 21, 2016 Report Share Posted July 21, 2016 2 minutes ago, Dpatt711 said: "There has to be a downside to the amount of gear you load on yourself - and this is the mechanic that does that. " Actually you must agree that sway fatigue is a much bigger downside to the amount of gear you load on yourself. Also when you reduce sway using the setCustomAimCoef command you are changing a coeffecient. Meaning if you do player setCustomAimCoef 0.8; on two players one civ with a pistol with 2 mags, and one a rebel with 7.62 and 30 mags of ammo, make them sprint 100m (Even with fatigue disabled) and let them sit for 15 seconds the player with the pistol will be recovered and able to fire accurately while the rebel will still have moderate sway fatigue. Always have to have the last word don't you? peterpancake, bobby99, william22 and 4 others like this Link to comment
Dpatt711 Posted July 21, 2016 Author Report Share Posted July 21, 2016 (edited) 3 minutes ago, Tusken Raider said: Always have to have the last word don't you? Well it's seems like bamf was unaware of how the game mechanics worked. I'll upload a practical demonstration in a few minutes of what it actually looks like. Edited July 21, 2016 by Dpatt711 Link to comment
Tusken Raider Posted July 21, 2016 Report Share Posted July 21, 2016 Just now, Dpatt711 said: Well it's seems like bamf was unaware of how the game mechanics worked. I'm sure he knows more than you do. bobby99, william22, kennywood and 4 others like this Link to comment
Dork Posted July 21, 2016 Report Share Posted July 21, 2016 (edited) i stopped reading half way down the first page @Iced because this guy is literally a fucking autistic retard who plays & aims with his forehead and was thrown out the hospital window when he was born. Edited July 21, 2016 by Dork Link to comment
HotWings Posted July 21, 2016 Report Share Posted July 21, 2016 10 minutes ago, Dpatt711 said: Well it's seems like bamf was unaware of how the game mechanics worked. I'll upload a practical demonstration in a few minutes of what it actually looks like. The DEVELOPER doesnt know how the game works? Please stop. Mayhem likes this Link to comment
Rodrigo Posted July 21, 2016 Report Share Posted July 21, 2016 Locked HotWings, Big Bird, Sp0on and 1 other like this Link to comment
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