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*Suggestion**Police* Placeable Objects


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#1 Allow all objects to be picked up/cleaned up. 

Apparently this is not the case any more

Currently if you place a wall or anything, you cant clean it up, its stuck there till reboot.

 

#2 Add new Objects

The current objects are large walls and provide some cover but i'd like to suggest the following items be added.

Land_bagfence_corner_f   - Sand bag

Land_bagfence_long_f   - Sand bag

Land_bagfence_round_f   - Sand bag

Land_bagfence_short_f   - Sand bag

Land_bagbunker_small_f   - Sand bag bunker 

Land_cargo_house_v1_f    - The metal bunkers you see at Police HQ's

Land_tyre_01_linex4    - Line of Tires like at go carts

Land_hbarrier_big_f - Line of big sand bags like at Athira HQ (7 foot tall)

Land_hbarriertower_f - Large Sandbag bunker

This should allow for more cover type objects.. The rebels can already place sand bags if i'm not mistaken...

 

#3 Allow Warrent Officers (CPL+ Prestige) to send people to jail from the Land_cargo_house_v1_f

Essentially making the check point a temp police hq. (maybe need cop rules around this).

 

#4 Add a new talent to place the large objects that requires CPL or SGT +?

I could see some people abusing them, so possibly make the metal bunker and large bunker only cpl/sgt+ 

 

@speed @bamf @Gnashes @Paratus

Edited by Kajun
Hanzo/Dirty Scrubz likes this
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8 minutes ago, Gnashes said:

#1 is false; I tested that on a live server and could pickup the objects I placed.

Sorry you're right, you can pick up the concrete barrier now... however not the bar gates or the orange caution hurdle.

 

Edited by Kajun
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22 minutes ago, Kajun said:

#1 Allow all objects to be picked up/cleaned up. 

Currently if you place a wall or anything, you cant clean it up, its stuck there till reboot.

 

#2 Add new Objects

The current objects are large walls and provide some cover but i'd like to suggest the following items be added.

Land_bagfence_corner_f   - Sand bag

Land_bagfence_long_f   - Sand bag

Land_bagfence_round_f   - Sand bag

Land_bagfence_short_f   - Sand bag

Land_bagbunker_small_f   - Sand bag bunker 

Land_cargo_house_v1_f    - The metal bunkers you see at Police HQ's

Land_tyre_01_linex4    - Line of Tires like at go carts

Land_hbarrier_big_f - Line of big sand bags like at Athira HQ (7 foot tall)

Land_hbarriertower_f - Large Sandbag bunker

This should allow for more cover type objects.. The rebels can already place sand bags if i'm not mistaken...

 

#3 Allow Warrent Officers (CPL+ Prestige) to send people to jail from the Land_cargo_house_v1_f

Essentially making the check point a temp police hq. (maybe need cop rules around this).

 

#4 Add a new talent to place the large objects that requires CPL or SGT +?

I could see some people abusing them, so possibly make the metal bunker and large bunker only cpl/sgt+ 

 

@speed @bamf @Gnashes @Paratus

Rebels cant place objects unless in a cap at a cartel

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1 hour ago, Kajun said:

And cops can already place objects anywhere, i fail to see the connection... 

 

1 hour ago, Sugarfoot said:

Rebels cant place objects unless in a cap at a cartel

 The rebels can already place sand bags if i'm not mistaken...

 

Edited by Larry
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3 hours ago, Kajun said:

Sorry you're right, you can pick up the concrete barrier now... however not the bar gates or the orange caution hurdle.

 

I was able to pickup the bar gate from the middle and I was able to trick the game into picking up the hurdle by placing a cone next to it and the standing next to the hurdle and using the pickup option for the cone to pick up the hurdle.

 

Kajun likes this
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8 hours ago, Sugarfoot said:

Rebels cant place objects unless in a cap at a cartel

And cops are restricted to placing objects at official checkpoints.

Guidebook: "The usage of Checkpoint placable objects (such as: concrete barriers short & long, road barriers, bar gates, and road cones) shall only be used at designated checkpoints."

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