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State of Asylum V 2.0 : Client Not Responding


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Link to previous thread made in July :

The State of Asylum V 2.0 : Client Not Responding

A Quick Introduction

This thread is going to follow in the format of the first one that I posted in July. Some of the ideas in the thread previous will end up being brought back to attention here because they still pose an issue. It is very evident that these servers and community need change if we are going to progress into the future. As stated in the previous thread ; history continues to repeat itself and that repetition is not always positive.

What's Wrong?

A lot of things are wrong, one big issue notably being BattlEye kicks and incessant lag spikes. While this thread is going to be centered more towards the resolution of these kicks and lag spikes, other issues such as community interaction with developers will be brought up once again. Issues will be organized in the bullet points below.

• BattlEye Kicks and Lag Spikes

For the past seven to eight months has the community been plagued with lag and kicks that seem to never end. In these seven to eight months, the lag // kicks have proven to be very demoralizing to a majority of the community, making some members quit. A plethora of people have lost a lot of stuff due to the kicks and lag and there seems to be no solution in sight. The developers and admins initially thought the problems were due to DDOS attacks on the servers but were later proven to be wrong. This lead to a few members of the community - in my opinion - being banned for things that they might not have done. As of recent, it has come to my attention that there really is not any foreseeable resolution of these kicks and lag spikes because the developers often talk none of it. People like myself bring this issue up all the time on the forums to see nothing being said about it by the developers. It is a real kick in the ass - some community members such as myself are left wondering when and if the issues will be addressed.

• The Community and Development Team

As stated in the previous thread and in the bullet point above, community interaction with the development team is really lacking and has been for quite some time. I can not deny the fact that is has certainly improved within the five months between writing both of these threads, but it obviously still has some flaws. As stated above, "some community members such as myself are left wondering when and if the issues [BattlEye kicks, lag spikes] will be addressed." We, being the community, should not be left to wonder if issues this problematic and detrimental to the servers are being worked on. The developers should make more of an effort to connect with the community to discuss these issues. Whether it be a thread dedicated to the purpose of that or an extra little paragraph in the patch notes, it would undoubtedly prove to be very useful in the long run. A strong community is one that is able to effectively communicate with their leaders.

Conclusion

A shorter thread this time, but I thought these issues needed to be addressed. Please remember to keep the discussion civil and to not flame ; don't get this shit locked. I spent some time writing it. also the font looks like shit because this was copied and pasted from pastebin because modqueue is a bitch

Edited by explicit
roxo61623, Google™, Azeh and 14 others like this
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3 hours ago, explicit said:

Link to previous thread made in July :

The State of Asylum V 2.0 : Client Not Responding

Real talk, you're not wrong. But some of this is sadly on Bohemia's end. If you check out some of the more recent Devblogs they discuss what's going on with some of these issues in greater detail. As for what you've said about DDoS and concerns that some people may have been banned unfairly, I can't speak with any degree of accuracy about what's happened lately. But when I was around, the DDoS was a real issue and generally the people who were banned for related incidents straight up admitted what they did and apologized. 

As for the communication woes, I wholeheartedly agree that Asylum needs to improve. There are some situations where a simple word of reassurance or clarification could make a huge difference and make people feel better, and yet for some incomprehensible reason it never comes. Just hearing "We're aware of the issue and trying to fix it" could address so many of people's legitimate concerns. 

Sadly, this information doesn't move very efficiently from Devs to admins to the broader community or vice versa. This is something where a little effort would buy a lot of goodwill.

Please make it happen. 

BTW: If you ever want to talk specific issues, seriously, tag Gnashes. He quite good about letting people know what's going on.

Professor Pericles likes this
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2 hours ago, Sheriff Rick Grimes said:

I'd love to know how much is on Asylum's end and how much is on BI's end.  Most of the time that i'm on other Arma servers, there isn't near the issues but granted they aren't running nearly as complicated mission files.  It really needs to be addressed before going further and adding more and more

It's mostly Asylums end. BI may do something that will slightly change something increasing kicks, however the kicks only happen on our server which only tells us one thing. It's whatever Asylum has going which is causing them.

Blaming Ddos, and then BIS, and then god knows what will be next won't solve anything. The true matter is, the kicks are happening on Asylum and no other Life server, so what does that tell you? Must surely be Bohemias fault.

If it wasn't for these issues in the last 7 months, Asylum would of comfortably had the player base to have 6 Altis Life servers running at high pop, but unfortunately these issues are probably detering hundreds of new players. If you was new, would you stick around after getting kicked 3 times during your Diamond run? Nah, other servers have catched up in terms of development, you won't be missing out on anything, you'd rather go play there.

Edited by Haych
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On 12/14/2016 at 3:47 AM, Haych said:

It's mostly Asylums end. BI may do something that will slightly change something increasing kicks, however the kicks only happen on our server which only tells us one thing. It's whatever Asylum has going which is causing them.

Blaming Ddos, and then BIS, and then god knows what will be next won't solve anything. The true matter is, the kicks are happening on Asylum and no other Life server, so what does that tell you? Must surely be Bohemias fault.

If it wasn't for these issues in the last 7 months, Asylum would of comfortably had the player base to have 6 Altis Life servers running at high pop, but unfortunately these issues are probably detering hundreds of new players. If you was new, would you stick around after getting kicked 3 times during your Diamond run? Nah, other servers have catched up in terms of development, you won't be missing out on anything, you'd rather go play there.

There are several inaccurate assumptions in what you say there Haych:  

  1. The kicks do happen on other life servers.  Some of the admins have spoken with the staff over at Olympus, and they have the same issue.  Maybe not at the scale that we do, but it happens there as well.  
  2. Players don't get kicked en masse 3 times during a diamond run.  Check out the stats in the post I made about the kicks.  

Here's the link:  

 

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