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Austin Rogers The Original

APD Corporal
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About Austin Rogers The Original

AFD EMT
APD Training Command

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  1. Is the Drug Runner height calculated only for the delivery section of the flight or the whole flight? Does it take into account time spent on the ground or strictly based on time spent while in the air?
  2. While I do believe there are many other and more significant factors contributing to the gradual decline of the server, I do also agree that the quality and frequency of roleplay has declined overall. Especially when it comes to the APD. While a part of this is due to changes in the APD leadership which includes myself, server design choices have also had a large part in pushing us in the direction of less roleplay over time. While I'm not going to get into specifics, I will say that if you are expecting the only changes post wipe to be on the development side, you are incorrect. The APD staff plan on making the wipe the best it can be and are actively discussing amongst ourselves and in conjunction with the senior server staff to bring a positive change to the server and the APD as a whole. Additionally as posted on the announcement, the goal of the wipe is to go back to the roots of Asylum and promote more interaction among players. Which includes roleplay. Based on your post, I think you and others will be very happy with the direction we are headed.
  3. Layouts looking good for the most part, that one square piece in Athira looks whack with all the sidewalks though. Overall not a big deal but I feel like its going a bit too far from matching the feel of the rest of the map and cities. Maybe its the crazy amount of palm trees or sidewalks but I would prefer it to blend in a bit better.
  4. +1 Great announcement and it really seems like you guys are listening to a lot of the good feedback and complaints people have had over the past few months. While a wipe wasn't something I was rooting for I do think its a good thing. Even if I'm gonna lose all my houses and prestige, its worth it. Housing changes are great. Will let people get some nice houses who are actually active. Normalizing the earning ability of legal and illegal methods and simplifying the grind will be really awesome if done correctly. Overall I think this is a step in the right direction. Focusing on having more player retention from new and returning players so the community can grow. Good timing as well. Summer has started for some and even more will be out of College and Highschool coming the end of the month + steam sale will be a good opportunity to bring in new people. Its all or nothing now and I think this will give us the best shot. Shoutout to all the devs working hard in the background on this. I hope the devs will get some time to improving and expanding on some of the older money making methods so that they are more engaging and viable.
  5. I appreciate the work that Fitz is doing, and anyone else who is helping with these updates behind the scenes. I really do. But for the love of god please when implementing some of these changes just take your time and think things through. I do not have all the answers but it really hurts the community when things are being added to the server half baked. The amount of things that are brought out broken and consideration hasn't been given into how their implementation is going to affect other parts of the server is crazy. Events and systems like Nikolai's, National HQ, and the Prestige system for a few examples are released and have to go through repeated overhauls and changes over and over again. Just in the end to completely gut them or remove them entirely. Things that are overdesigned and overcomplex. You know why everyone loves the bank? Because its layout is well designed, the execution is simple and the rewards are simple. Get drill, win bank, get money. Fight is fun. It feels like desperation when we are paying people from other servers to come to Asylum in a feeble attempt to boost player numbers for a short time. Zero integrity, selling out for the sake of the sacred "Player Count". Its the same story with the high ping players/chinese gangs. Cant do what would be beneficial for the server experience because it will temporarily decrease our low pop hours. The past few patches have failed to address long term issues that people have had. We appear to be focused on attempting to copy other servers. Adding more and more and more items, vehicles, events, systems, money making methods, crafting, etc... There has been so much bloat for so long. There needs to be more effort put into streamlining the server experience for everyone, new and old players alike. Start actually removing some stuff, reworking and improving old additions that people no longer engage with. There are too many events, money making methods, systems and god damned map markers that might as well not exist. Stop focusing on trying to copy other servers. People come here for the Asylum experience and we are unlikely to beat someone else at their own game. If you want more players which I'm pretty sure everyone here wants, start focusing on the server experience rather than the "Player Count". Build a better experience that Asylum is known for and the players will follow. One could argue that Arma 3 is dead and I wouldn't necessarily fully disagree but if other communities can thrive so can we. If you want to bring growth to the server, new and returning players need to enjoy their time and our current path of add, add, add is not working. Work on the new player experience. Identify the reasons they leave, find those quit moments and turn them into "I love this fucking server" moments that I'm sure many of us had when we started playing. Whether you joined us in 2014, or in 2018, or 2022. All that being said, all the changes are not bad. There are good and welcomed changes that have come out in recent months that are enjoyable and good additions to the server. But overall our direction is headed into the dirt and I dont want that to happen. I'm excited for Arma 4 and I am sure it will bring new experiences for many people and many different communities. However I still enjoy Asylum and I want it to continue to thrive and survive going forwards so hopefully we can have a healthy transition whenever Arma 4 releases.
  6. Yeah its a shitty implementation. Now peoples experience who have been playing for years doesn't mean anything. Not that its a huge deal but why remove a benchmark for how much someone has put into their XP by adding a new system that nullifies all of that. Could have added another form of progression that would work much better.
  7. I remember several times where the civs came and fought over the second half of the event. I know many people enjoyed the water event. Many civs didn't enjoy it because they lost often to bullshit that was later fixed. They won a lot more once things were improved. Kind weird to put so much time and effort into changing and fixing an event just to scrap the whole thing. Just my opinion but id rather let the community have low numbers rather than have it lose any sense of integrity. We have been selling out "Player Count" for a worse experience for some time now. Maybe focus on making it more fun and streamlined for new players rather than buying a temporary increase in players.
  8. I thought it was really fun an unique. Yeah the water fighting isn't near as fleshed out as the rest of the game but there is already tons of fighting on land. It was fun doing something different. Gave the minigun boats a purpose. I mean they're getting rid of the prestige anyway. Just spread the tokens via other methods and leave the unique event and try and improve it. I dont even care if they made it really civ sided. Water combat was something different.
  9. RIP The only unique water event on the server RIP The Civilian experience leaderboard(RIP Leroy) RIP Asylums integrity(Might as well just give everyone infinite money at this point) RIP Mining(More tedious than it already was) RIP National HQ RIP To the only APD started portion of a federal event Do cops need to drop and lose their rifles every time they respond to a Casino Heist? Why is the new crafting so complex? Why is it so difficult for anyone who isn't part of a large group? Figured we would want to make it easier for people to do the new content so more people would participate in the grind. Make is more expensive for these weapons not more gatekept and confusing. Why is the storing/impounding in combat restriction still a thing? Should be a simple fix and it would be a huge QOL improvement for cops and we have been asking for it for months and months and months.
  10. Id be interested to know if this is an actual Arma issue that cannot be fixed or if there is a potential workaround. As everyone knows its one of the most annoying parts of the game by far.
  11. Aaah yes, let's add the ability to launch an almost unstoppable bomb deployment method with no difficulty or counter play. 👍 Heck let's add a mortar strike killstreak that obliterates everything in a 100m radius for 1 mil a pop. For real though we have enough suicide vests already. No need to make it even easier. Current cops aren't capable of stopping ground based explosives as is. If you really wanna do this get a hummingbird with some rpg's and rain fire.... actually forget I said that. Don't do that.
  12. Aaah yes, let's give the non lethal ear deafening flashbangs to civilians. What could possibly go wrong? From the cop side of things, currently there aren't many cops who use flashbangs consistently. Most don't want to waste a talent point and mag space. Plus most cops don't know how to throw a flashbang to save their lives. As someone who does use flashbangs quite a bit and to good effect they can be quite powerful. If it becomes a common thing I could potentially see their price being increased a bit to discourage spam. Although this would make flashbang home entry even more expensive.
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