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Cobra

APD Officer
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Everything posted by Cobra

  1. @TheCrestedPenguin Got it, but one last thing, why do my helis automactically go nose up for no reason. Even if I turn off auto hover and stable speeds it goes nose up. I'm constantly fighting it just to keep it from doing back flips. THis hasn't happen before until I started using this flightstick. Any ideas why it's doing that? I've looked on the net and only got that it may be a mapping issue, but I already cleared and remapped twice.
  2. What Strife means to me after seeing the trailer:
  3. Hello folks, this a question to those who use flight stick/throttle/pedals on Arma 3. I've noticed in VR and editor that my flight sticks aren't very responive in hover mode. I've noticed I have to yank my joystick into nosedives or hard banks to get my choppers to move and inch. Yet keyboard keys will be super responsive as usual. With auto hover off the controls are much more responsive, but the chopper has a nasty habit to nose up high for no reason on it's own. I get Arma 3 is wonky with heli/plane controls, but has anyone had this issue or knows a suitable fix for this? Any input would be awesome. I use a T.16000M flightstick with throttle and pedals if that's anyhelp. Cheers!
  4. Always...check...your...corners...and...your...entry points...
  5. Allegedly, then it was removed and it turned out it wasn't the source of the crash. Yet it wasn't brought back since the person who originally created/coded it no longer part of the dev team. It would be nice to see exchange again, it gave folks a better way to earn money and enjoy the game while doing shenanigans.
  6. First off, I believe I read somewhere that the cartel takes %20 per unit sold. That should give you a rough yet fairly accurate estimate, I did some quick math and the totals match based on the totals I've made with selling 100 units. Now for some real advice: Gambino, as you may already know scotch is affected by the market. Therefore, if too many players are selling scotch you won't get a maximum payout once there's more than 100 Scotch on market. So check your market app on your phone before you cash in. Also, there are gang perks that boost the payout of drug/wong sales if you start gang or join a gang (maximum of a %15 payout buff). This can be a small compensation to the "cut" that Wongs takes unless you're controlling/stealing the dirty money there. If you ever want to do business you're always welcomed to tag along in our runs. I respect ambition and those who are tactful with planning in advance. At the very least I'll won't immediately jump ya if I catch ya in at the distillery. Best of luck, ~Cobra
  7. Bullets are a great way to raise awareness I hear.
  8. Thanks, didn't want to sleep anyways... Now I'm paranoid that some psychotic laughing tweaker is gonna blast me with a shotty.
  9. I'm glad you think so, my question is would the people use it and more importantly would devs put it in place among the laundry list of "to-do" items in Asylum?
  10. Cobra

    Next gang war?

    Vests, lots and lots of vests! THose rack up high bounties quickly.
  11. Cobra

    Next gang war?

    I'm thinking the Snuggle Piglets vs the Tiny Turtles will a far more entertaining match up.
  12. Someone how this must be tied to the Illuminati, one does not simply give up Olympus forever.
  13. Who are you really and who's paying you?
  14. Do any of you folks use TrackIR?
  15. Cobra

    Lataaa Bitchh

    Seems like that's always the trend on P2, but whatever. The system is flawed when it's your appeal versus the one that banned you. Hell, it happened to me after I downed and jailed an admin. Insta ban all because I interrupted a gang war, but it was labeled RDM. Oh well, I've moved on, you gotta be more mindful of the folks you engage.
  16. IKR? Yet I still see folks running in that get-up in cities when I bounty hunt or on the occasions I play rebel I see bushwookies charging for turf flags.
  17. Hardly knew Cypher, but hearing him crash that meeting was pure gold. xD
  18. I never said you were stupid, I said I'm saying it's too early to throw lvl 2 armor witch CSATs in Asylum just because a new DLC came out. In the past and it was ridiculous what people would get away with. With CSAT and carrier you could eject from an Orca 50m from the air with no parachute and still live when touching down. Not to mention you easily win gunfights even if someone had the drop on you. So before jumping to conclusions understand that there are some tweaking that needs to be done if this idea were to be placed in Asylum.
  19. That's like saying let's put an unarmed Mora on Asylum for civ life, but make them hot pink so people can see them easily. Most gunfights on Asylum start out with both parties already seeing each other. Level 2 armor + CSAT is OP and a smart/confident player won't care if they stick out if it means they can tank through a few extra bullets. And before anyone says it'll help spice up civ/rebel life, it won't. If you need more armor than a tac-vest/csat or Guille/vest combo you may need to rethink your play-style. As of right now there a good balance with armor and clothing. At the very least let the admins test it out a little bit before placing it into Asylum.
  20. @fujitsu I personally like hogging prime real estate, especially the houses that overlook Rodopoli turf flag. I don't even fight turf, but it's fun as hell knowing a person is unable to camp a flag behind a locked house.
  21. Cobra

    Boyyyyy

    #FreeKingIdentities
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