-
Posts
307 -
Joined
-
Last visited
Everything posted by Oskarr
-
This game mode is supposed to be a grind? it has ALWAYS been a grind since the start and has ALWAYS had players until now when all players are set and dont need to anymore. What is the point of playing this game mode if money has no value. i honestly believe these palyers who dont want to grind just cant see it for what it is
-
Yea hopefully that is common sense but just to make sure thats why there should be money cap, so no player can get set for life. worst thing for the server is when players dont need to play
-
The cop stuff is all meant for IF the grp and money cap gets put it, has nothing to do with how its played rn. drones are not a problem now but if this would work i can see them get abused again as civs try to make money. Its all meant to be a somewhat counter, long time since this server was played properly. u wont know, what has been added recently might not be an issue now but could be literally retarded if the server started being played. 2 cops with 1 working brain togetjer can easily take down an ifrit with mx or whatever they have added if there is more ifrits then u are simply outgunned and should not get compensated with broken stuff for that which will be used when u are not outgunned. Most of the feds and drug runs are fine i just want them removed cause its way too many ways to make money for this low of a population, 20 civs online and there is 16 ways to make money. Game will look like its singleplayer. bring back herion, coke and meth 3 houses 1 shed and 2 garages WITH increased storage is nuts. I wanted them lowerd so all players gets a chance to own but u now want it to go from 5 to 6 ownable Pick one drug and use both ur house slots on that one, its enough especially if there is a moneycap. Server needs a change as its clearly not working rn, clean up the map and add stuff back later if pop starts growing.
-
idk anything about coding but isnt there already Y inventory only useable on foot? I also dont think a single constable should have an advantage on an ifrit, he should only really win if the ifrit is retarded tbh its not a fair fight
-
Since aslan wont respond. thats the point, with 1m u can fuck around a bit and then u have to actually play and make the server run again. ofc u can add a house limit, force them to choose what they wanna keep. server is about to go away i dont think we can baby these money and house hoarders anymore. 5 houses on 1 map is insane they had their fun its time for change
-
make them only useable on foot but what u want and what u should are 2 different things, if civs happen to kill the one guy that can pull ifrits first should he just pull another? or should he get back to the one/ones he already pulled? If the ifrit is wiped/lost then by all means stack up and pull another, getting ripped is a part of driving ifrits yea would have to play against that to understand how it is I cant agree with that, i done enough events and it doesnt matter i we are 2 or 5. we try to do a bank (which we obv shouldnt win cause our numbers) against 8-11 cops but still there are a minimum of 5 ifrits coming at us https://gyazo.com/3dc85907fa09e9f8c89bd0cf47be3752 +2 more coming over the hill
-
I dont think it would be that hard with some common sense, if grp cap is 8 you wont need more than 2 maybe 3 ifrits for a full grp. i dont understand what u mean by what u said last
-
i feel like the spike strip one should be self explanatory Ifrits idk i dont make the rules but if pulled should be forced to have a minimum of 3 officers inside or something, every time i have been at these events there have been 8-9 ifrits with majority mk1 cops and not more than 12 cops split across these. That is fine when the civs are in a group of 45, but a smaller grp of 8+ even experienced will have a slim chance to compete. Drone one im not sure how it is now, but when i last was doing runs long time ago it was abused like crazy camping us with thermals and i believe its still in the game just not being used alot due to pop the cop to civ ratio is for extreme situations (early morning 20-30 pop there shouldnt be more than 5-6 cops at max)
-
feel like the cop changes are necessary or the 8 man grp is gonna fight 16 cops in 16 ifrits with 16 mk1s
-
Suggestions by me & aslan Monetary Cap: Establish a cap at a specified amount, with server price adjustments based on this amount. Gang Bank Cap: Set a cap at a specified amount, which will increase proportionally with the number of members, up to a maximum of X amount. Group Cap: Limited to 8-10 members. (start with 8 and adjust if population starts increasing) House Cap: Players are permitted a maximum of 2 houses each, including garages. Economic Balance: There are currently excessive opportunities to generate income through various runs. Drug Policy: Retain: Marijuana, heroin, cocaine, methamphetamine, spirit, uranium and the purification factory. Allow processing of every drug once more at the purification facility, rotating the factory across all drugs. Remove: Fungi, LSD, PCP, and tobacco. Territory Management: Turf areas may require significant improvement (maybe bring back the cheaper loadouts from owning 2 of these) Boat Rebel Location: The location should be stationary outside the prison; other locations should be removed or at least the Sofia location should be reconsidered. Federal Events: Remove the excess events such as mental, APD National, and Nicolais. Implement a 30-minute cooldown period for the remaining events, but only 10-minute cooldown for gas marts. Cartels: Retain key locations such as OG, East Arms (with necessary adjustments), Church, Drug Tower, and Drug House. Remove other locations and relocate oil cartel to a more accessible area for crafters. Maintain three cartels with five rotating locations, excluding the oil cartel. Prestige and Weapons: Eliminate the prestige system and all overpowered weapons and attachments. Restrict Zafir, MAR-10, and silencers to Blackwater only with very limited availability and a small chance of spawning in an airdrop. Rebel Outpost: Maybe consider adding restocking guns, more clothing options, and potentially setting a donation goal for armor stacking. Introduce an invisible backpack. Stash Houses: Remove the new stash houses and retain the old ones that can be robbed. Drug Dealers: Keep drug dealers in towns to maintain the associated risk. Law Enforcement: Update rules regarding Ifrit usage. Address the issue of having an excessive number of higher-ranking officers. Consider implementing a parole system. Introduce a limit on the ratio of civilians to police officers. Review policies on lethal payouts. Establish new rules for the deployment of police drones. Remove the armed boat or replace it with a version without a covered gunner position, if such a version exists. Prohibit police officers from deploying spike strips from moving vehicles. Explanation: I feel like money is the primary issue on this server. The introduction of domination has significantly inflated the economy, making most players extremely wealthy. While there have always been individuals with substantial wealth, it's never been at this level before. This situation leads to careless gameplay and leaves players with little to do other than spoil the fun for others, especially newcomers. Even when the server had 100 players online, it's a struggle to find people anywhere outside of Athira. I believe to inject more vitality into the server, players need to engage in activities such as runs, player robbery, federal event heists, or cartel conflicts. The majority of players should be out and about, creating scenarios, rather than idling in towns and engaging in trolling. Implementing a money cap would compel players to diversify their activities since they wouldn't be financially secure for life anymore. They would need to earn money to sustain their preferred activities, whether it's trolling in towns, engaging in combat, or participating in criminal activities like robbing, turf wars, or cartel operations. Encouraging players to run drugs could also revitalize cartel activities, making the struggle for control more worthwhile. Regardless of personal opinions on cartels, it's always been a significant and popular aspect of the server. Introducing new gangs through this mechanism could significantly boost server population and potentially attract even more players. Furthermore, law enforcement appears to be disproportionately powerful due to their weaponry and high-ranking officers. This issue stems from the low player base and the need to counter large civilian groups. Addressing these aspects is essential for the proposed changes to work optimally. I disagree with the notion that players don't want to grind for money in an older game. Instead, I believe they're disinclined to grind when others are financially set. It becomes incredibly challenging for new players to establish themselves when existing players are already financially independent. Ultimately, what's the point of playing on a server where you already have everything? The true enjoyment lies in the journey toward success, not just the destination.
-
I feel money is the problem People not doing runs make the server feel empty and removes alot of interaction for both cops and civs Cartels are useless cause no one is or needs to do runs Fed events gets spammed to the point cops do nothing else, also need some must follow rules (ifrits) When the server pop is as low as it is u cant have these grp sizes When there is only so many houses on 1 map u cant let a small sample of the server own them all There is probably alot more and im not good at writing this shit but i feel like u need to stop adding and moving things and start removing and restricting instead, domination money ruined the server alot imo
-
Still no money has been payed
-
Fredrik Jazon Oskarr 3 boomers
-
35 man grps are gonna dominate this
-
At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community. REQUIREMENTS: Minimum 1000 hours. Relaxed. Willing to learn. Lion mentality. APPLICATION FORMAT: In game name: Player ID: Hours on Arma 3 (screenshot required): EU/NA: Past gangs:
-
The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang'' 11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo. these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return. If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
-
This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this This server is basically just one massive gang right now and its awful
-
Issues With asylum from a new players perspective
Oskarr replied to Despair's topic in Altis Life Discussion
Server needs a wipe or to remove alot of money and houses from players make dom money only usable on dom group cap would be great to make more gangs and not have 1 mass gang with every shootable player in it moneycap would be great and would actually make people have to do runs so the server feels alive would also make cartels worth something cops needs limiting when it comes to pulling armor shouldnt be allowed to pull their own ifrit should have to have 1 or more in there with them, main server should not be played as dom Also think there is way to many different drugs to be made and how everything is based around athira (below pyrgos is completely unused) Ifrits needs to be expensive so less are pulled and more are stacked (only gonna matter if money gets removed) again main server should not be played as dom and shedding should not be allowed to make sure ur ifrit is somewhat savable and not able to be blown up in less than 2 min from losing it New players also need to understand that drugs are high risk and even higher with large trucks and should not be ran alone unless ur doing small runs just my opinion and i know most of u guys are not gonna agree -
? SHPD 😍
-
ur talking to a supreme right now watch ur mouth
-
UNKNOWN ATTACK