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Beifang Ming

APD Corporal
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  1. Beifang Ming liked a post in a topic by Silver-Spy in Whitelisted Medics   
    + Lets make it happen 
  2. IAmLegion liked a post in a topic by Beifang Ming in Whitelisted Medics   
    @IAmLegion Hype!!!!
  3. Farom liked a post in a topic by Beifang Ming in Whitelisted Medics   
    1+
  4. Beifang Ming liked a post in a topic by BaDaBiNg_10-8 in Whitelisted Medics   
    Greetings Asylum,
    Whitelisting medics has been a desire of mine since joining the Asylum Admin team. I'm sure many others in this community have also given it some thought over the years. Obviously, when you whitelist a class (such as cops) you must have people that are willing to step up and give oversight to enforce standards. I feel the underlining issue with whitelisting medics is not only the oversight issue but the Dev's willingness to implement this.
    Looking for ideas and feedback from the community on how (if the Dev's are willing) we would accomplish whitelisting medics on Asylum. 
    Thank you in advance. 
  5. Beifang Ming liked a post in a topic by Coyote in Whitelisted Medics   
    The AEMS Guidebook I feel is a good place to start as it has a basic framework to it, which can be added on and expanded upon easily.
    As far as making this viable... I wouldn't say completely remove defibs, but make them less accessible. Make them so they can only be bought at the Kavala Hospital or Georgetown hospital. Make it so defibs can not be stored at houses (to avoid the inevitable pile up of them at houses). Keep the NPC medics in the town, however make it so that they can only sell basic medical supplies such as FAKs and maybe adrenaline (and medical marijuana of course). Keep the ability for the NPC medic to be able to heal. Blood Bags and Splints should be restricted to medically trained personnel only (EMT slots, and APD medic slots). Those are a couple things to change the mechanics and keep it somewhat fair, I would think.
    Ranks for white-listed medics should be simple and more then likely follow the APD type of rank structure to allow for advancement and such, though if it is a bit much on the ranks there are places it can be skimmed easily without losing its core structure:
    EMS Chief or Chief Medical Officer (Chief) *EMS Staff Rank*
    EMS Captain (Captain) *EMS Staff Rank*
    EMS Lieutenant (Lieutenant) *EMS Staff Rank*
    EMS Supervisor or Supervisory EMT/Paramedic (Sergeant) *EMS Staff Rank*
    Paramedic (Corporal)
    Emergency Medical Technician (Constable)
    Emergency Medical Technician Recruit (Recruit)
    Volunteer Medic (Un-whitelisted Medics)
    Un-whitelisted Medics should be restricted in the abilities they are able to perform, to maintain a value to the white-listed spots. My suggestions on this would be that they should not be able to use the defib or adrenaline shot, their bloodbags remain restricted at 50%, and they have full access to use the splint, taxi requests, and repairing vehicles. Their vehicle selection would also remain restricted to the Offroad only.
    Whitelisted medics should maintain the relatively same talent tree that exists now as it does work out fairly well. Offroad, SUV and Hummingbird should be included as a base vehicle set for white-listed medics, with Hatchback sport achievable at (following the rank guide above) Paramedic, maybe at EMT if it is absolutely necessary or not a real problem overall. Add in at least the hellcat as an additional helicopter for Paramedic and above, and possibly the Orca for EMT Staff positions though an Orca wouldn't completely be necessary to the EMS division personally.
    Payouts definitely need some sort of boost. 800 dollars for a revive is pretty shoddy at best. I know taxi system was revamped a bit with payout, but realistically how used is the taxi service to begin with? Base award received from revive on distance, with base payout being 1500 dollars. With this, Civs and APD would pay half of the cost and let "insurance" or the government stipends make up the other half. Taxi service payout is fine as it is, even though rarely used. Other actions such as performing a blood bag, splint, adrenaline shot, and repairing vehicles should payout something, since it takes the medics time and he is actually doing something for the populace, though these action should payout less then the base revival pay of 1500 as stated above.
    And then you got your basic rules and such which would be hashed out behind closed doors more then likely, but as people have said before, the EMTs should remain unbiased, attempting to save and attend to any person's life, whether its APD, civilian or rebel.
    If I can think of more, I'll add it but this would be a good start at least.
  6. Beifang Ming liked a post in a topic by USCCHRIS in Whitelisted Medics   
    Institute some sort of prestige system for EMS like Police Medics.
    Remove Defibs, Blood Bags, & Splints from everyone except EMS and Police Medics. Only FAKs for normal civilians. (Makes lives more valuable for all factions and would lower amount of lethal force used by Police as well.)
    Higher Payouts per revive depending on distance, would work almost how delivery missions work.
    EMS would have to be sworn to save anyone and everyone they can. Civilians, Police, Rebels, and other EMTs.
    Institute Drag/Carry options on people who are unconscious. This would allow everyone to pull bodies into cover in combat situations since lives become more valuable 
  7. Beifang Ming liked a post in a topic by BaDaBiNg_10-8 in How Goku got a verbal warning   
    Don't make me Admin abuse you.
  8. Beifang Ming liked a post in a topic by Mayhem in Bounty Hunter Honor Exchange   
    My problem with being a BH, it's not having too much honor, it's me seeing a cop and wanting to kidnap them. Please give me your honor
  9. Beifang Ming liked a post in a topic by Cifunds in English requirement   
    hansa uppa hansa uppa
  10. Chorizo liked a post in a topic by Beifang Ming in Want to go on a plane ride?   
    yeah it does but funny as hell my you made my day
  11. Newfie liked a post in a topic by Beifang Ming in Want to go on a plane ride?   
    yeah it does but funny as hell my you made my day
  12. Beifang Ming liked a post in a topic by Heidelberg in 9mm Suppressor for sale!   
    A turtle and some salt water to cook up a nice dinner with.
  13. Beifang Ming liked a post in a topic by Mayhem in The hoard is coming...   
    You haven't seen anything until 23 Chinese players run after you in dive suits chanting "China Number 1"
  14. Beifang Ming liked a post in a topic by DivineTimes in Police Issued A-164's   
    @Morgan Lacerda what we really need is police transport hemmets

  15. Beifang Ming liked a post in a topic by Silver-Spy in Cops getting ready to burn a witch   
    Hey if he is not the witch he wont burn. Standard procedure.
  16. Beifang Ming liked a post in a topic by WilliamS in A Tribute To My Hunter :( R.I.P   
    Should have used your "Primary weapon" on it 
  17. Heidelberg liked a post in a topic by Beifang Ming in I'm back   
    no its northern you did my ridealone 2 years ago XD
  18. Beifang Ming liked a post in a topic by PantryPicker in I'm back   
    o i remember you + you were in a bunch of my trainings
  19. Beifang Ming liked a post in a topic by Danny in how to dumpster x2 kids at gun store   
    oi stop picking on him! In his community he became a hero for that action and got rewarded with instant LT promotion. 
  20. Beifang Ming liked a post in a topic by Mayhem in I got rooked   
    Either one strong ass rook or one weak ass wall, or option 3, he was the lead star in the movie Wanted
  21. Beifang Ming liked a post in a topic by Axe in [New] Mining Guide   
    This... right here, its ridiculous. For as long as it takes to process that, such shit gain. Not sure why this hasn't been rebalanced considering how often miners are robbed. Risk does not equal reward. 
  22. Mr Smirnoff liked a post in a topic by Beifang Ming in police dogs next patch?   
    that smirnoff cop prower with k9 unit its fun
  23. Beifang Ming liked a post in a topic by Das Otter in Feign Restrained   
    should feign arrest yourself too, send yourself to jail for 45 minutes to increase roleplay with prisoners xd
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