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Bikstok

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Everything posted by Bikstok

  1. Good fight at arms earier btw, you seem like you know your stuff around cartels. I have never had to try that hard to win a 2v1 before. We had a gold bar in the ifrit, so we really didn't want to take any chances
  2. Nah.. those are all Serenity retards! Don't worry I gave them shit for giving you three 1v1s
  3. A lot of people are misunderstanding the arguments for money going directly to the gang bank. There are basically two scenarios happening: 1) A cross-server gang joins your server. You immediately send a guy to empty the crate, and thus all monetary incentive to fight for the cartel is gone. 2) A gang starts capping your cartel while you're in the middle of a fed, drug run or fight with the cops. Attacking cartels is tough, and often you won't arrive in time to save the cap. That means you lose the cartel and crate money, and thus have no reason to recap it for the next couple of hours. Gangs used to fly around in orcas all day ready for a fight to happen, but that isn't the norm anymore. People are spread all across the map doing different things. The idea of having to "escort" crate money out of a cartel is beautiful in theory, but I can say from experience that it isn't realistic.
  4. I suppose the real problem lies in the fact that newer players aren't especially drawn to cartels. And why would they be? The invested money is not worth the expenditure, and most of the time they'll get steamrolled by experienced gangs, who know exactly how to attack the locations. A lot of people who try fighting cartels get discouraged from an early stage. Rebels aren't exactly known to be the most friendly in sidechat either. Anyway, how do we get new players interested in cartels? The reason I started going to cartels was purely to make money. I remember creating a 3 man gang with Retro and Jens (former innovative). We would go to cartels whenever the big gangs didn't have a lot of numbers. Often times we would hold the cartels for a couple of hours, and earn enough money to invest in ifrits and orcas. I honestly don't think any gang earns that kind of money from cartels anymore (I'd love to see some actual statistics). I think the best way of getting more people to fight cartels is by increasing the money gain to a point, where it's actually a sustainable profession to succesfully hold cartels. It doesn't make sense that rebels constantly need to farm money in order to pay for fighting cartels that they're winning. A year ago gangs would give their members weekly paychecks, which would cover some of the cost of fighting cartels. Just enough that people actually had a strong incentive to fight. An Innovative paycheck would pay for around 6 loadouts. I understand a lot of you are worried about accidently returning to the old days of gangs having infinite money, but remember you have money cap to prevent that from happening. Besides, if succesful rebels make more money from cartels that means they won't have to rob every civilian they stumble upon. Remember when gangs would patrol drug areas actually protecting runners, and not hunting them down? Those are the days, I would like to return to.
  5. Someone didn't read the latest patch notes. Buffed gang banks, cartel money and gold bars. Now he just needs a good argument for sending money directly to the gang account instead of the fridge. People can demand change as much as they like, but if no one argues the benefits then it's never going to happen.
  6. Now you want credit huh? But when nothing happens it's because admins have no more say than normal community members! PS, I'm kidding.. This patch is awesome!
  7. Good patch! Thank you You might want to do something about the civ-cop ratio (http://imgur.com/ayIZLv3). Not really a huge concern though.
  8. Been asking for this for quite some time. If you have a good way of removing it, I'm sure Paratus would be interested to know how
  9. Can't really blame him with all this Krypton and Eptic spam...
  10. I really enjoy the 10v10 format a lot more than the old days where numbers mattered a lot more, and everyone were constantly whining about being outnumbered. However, you can't deny the fact that gang- and cartel activity is suffering atm. Paratus obviously doesn't want a big monetary gain to the cartels, so you have to look at other solutions. Perhaps increasing the group could be a solution? In any case, the group cap didn't exactly work the way most of us were hoping for. Everyone was expecting the big gangs to split into several smaller gangs, which would result in more fights. Unfortunately that didn't really happen. Right now we have 4 maybe 5 gangs who semi regularly fight for cartels. One per server just like before the group cap. Personally I still think buffing the cartel money is the best solution. When I made Synergy one of the main reasons behind it was because most of that money was going into one guy's pocket, who barely even fought cartels. I really don't understand why increasing cartel money seems to be such a big deal. The money cap will make sure no one gets exceptionally rich and pulls a Christian and Jessie Slaughter..
  11. Can I attack a cartel while carrying a barricade as cover? Like a giant riot shield! Oh well... a new cartel hype?
  12. 30 kills in one restart. The weekend warrior is back! And very soon not only limited to weekends! Join the darkside my young apprentice
  13. In-game name: Bikstok Age: 25 Hours on Arma 3 (Screenshot required): 4000 Previous Gangs: Innovative, Synergy & Serenity What level donator are you: 3 Why would you like to join Torment: I desperately need to left click some stuff What can you bring to Torment: Many headshots How active will you be? (Ex:5-6 Days a week): Very active EU/Early NA What current members could vouch for you: Sugarfoot really likes me (:D). Is this font comic sans???
  14. War statistics aren't updating according to my asylum.
  15. How to enjoy the forum a lot more:
  16. I made those! Where's my royalties???
  17. Definitely getting this. Gameplay looks good, too:
  18. Definitely. But ladders are the only way to get up there.. I guess you can wallbang the floor(?)
  19. Goddamn this tree construction at drug cartel is ridiculous
  20. Lee enfield and the lapua. Both rifles I loved in Arma 2
  21. Meh. CQC in Arma is bullshit in my opinion. It's laggy and pestered by desync. Too easy to trade kills because of the shitty netcode. I don't understand why anyone in their right mind would want a server only with close quarters combat.. I'm just waiting for paratus to fix the scopes, and I would probably enjoy server 6 more. RCO on a Katiba or perhaps some bolt action sniper rifle.
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