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Magilla Gorilla

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  1. Magilla Gorilla liked a post in a topic by BoDjango in Crunchedd EXPOSED   
    @Crunchedd guess I'll make money on the other 3 servers fam ¯\_(ツ)_/¯ 
  2. Kettles liked a post in a topic by Magilla Gorilla in Change log 8.0.0   
    you want a dumb fucking wetsuit? pay us $100 and you can have it.........wtf is this thing made of? the souls of unborn children?  Almost as bad as this gas price meme......

     
  3. Magilla Gorilla liked a post in a topic by thero in Change log 8.0.0   
    this x100^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  4. Magilla Gorilla liked a post in a topic by Seán That Irish Guy in Change log 8.0.0   
    the one fucking thing we wanted for clothing and you make it a donor perk. Fuck off this is becoming a joke now.
  5. Magilla Gorilla liked a post in a topic by bamf in Looking for gang contributors   
    I'm open to suggestions for new cartel locations.  If you feel you have a good spot and want to build something in the editor for us to use, then give it a shot.  We will vet the suggestions through the community and then we can put them in the rotation to see what everyone thinks.  
  6. Magilla Gorilla liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  7. Magilla Gorilla liked a post in a topic by Sr_Sinful in Leaked photo of the upcoming Disciples MOVIE!!!   
    As a former disciples member, I can confirm the authenticity of this post, especially that photo of shattman. He ain't just acting for the movie, I'll tell you that much. 
  8. Google™ liked a post in a topic by Magilla Gorilla in Change log 8.0.0   
    All people know how to do is bitch...show some appreciation that they even changed anything for us
  9. J1M liked a post in a topic by Magilla Gorilla in Asylum Exchange   
    just PM me you credit card & pay-pal info and i'll sort you out ASAP! also to move things along quicker you may want to add your social security number as it will help my friend whom happens to be a struggling African prince but promises to pay you back really soon with $1million in Bitcoin
  10. Magilla Gorilla liked a post in a topic by Hanzo/Dirty Scrubz in Suggestions for 8.0 and beyond   
    So I was having a conversation on TS w/someone about how we've grown a bit bored of Asylum due to the lack of new features and 8.0 was brought up and what I thought would make the server a bit more interesting. Here's some things we discussed:
    Make gas stations be player owned: A player can lease a gas station (e.g. for 50k per restart) and then all % of inventory sales + 100% of gas sales from the attendant goes into a store account (similar to a gang account) which is withdrawn 20-30 mins before a server restart. However, the gas must be supplied by the player who is tasked with running oil and refining it and then filling up the gas station. In addition, other players could rob gas stations like they do now but if they succeed, then a % of the money they steal comes from the pool of money that was being saved for the owner so it gives incentive for the owner to defend their property and downing mags would be preferred so they don't end up with manslaughter charges. Of course, vehicle gas usage would have to increase for this to be more feasible. Bring back Asylum Exchange: Since we're on 64-bit now, tweak it a bit and bring back a dynamic economy based on player crafted items.   Gun manufacturing: Add another firearm manufacturing plant and payout. Then make legal guns based on demand again and whoever is crafting a gun will be able to see which city needs which gun the most and if for example a city like Kavala is low on rooks, a player can craft those and sell them at the gun store for increased profits vs a city that is flush with rooks.  Fed Reserve & Bank: Players savings should earn interest from the fed reserve & bank. For example, if money is placed in the fed reserve account, you earn a higher interest rate (e.g. 5%) but if someone robs it successfully and you do not have insurance, then you lose a % of your money (e.g. up to 10%). The bank would work the same way but with a lower interest rate return and less loss in a successful robbery where you do not have insurance. The money robbed from the bank and fed reserve should be based on a % of the total amt of money that the players online have stored there. So if you have a 100 player server, a lot more money will be stored in the fed reserve/bank and you get a bigger payout. Of course, both would have to increase in difficulty if player money is at stake.  Prison breaks: This one's simple, if a successful prison break occurs and you escape from prison for 10-15 minutes, the system should wipe your charges. If you softlog, you get sent right back to prison. This would encourage more people to do prison breaks to get their friends out. Of course, put the prison back on Pyrgos and make the system a bit more simple.  Cartels: I know this is a touchy subject and I've brought this up before so I'll do it again: In addition to adding in better locations + designs, add in a money laundering facility as an option to get 50% more payout. For example, if you go to a cartel and get $100k, you can take it straight to rebel outpost and get 100% of the value since its not laundered but if you fly/drive to a money laundering facility on the map, you can launder it (with a processing bar) for 150% value. This enables people to rob you if you want the extra 50% + gives APD something to do if the money laundering facility is illegal.  APD smokes: A simple request but give the APD more than just white for smoke.  APD lights: Add in destrahs APD lights, everyone wants them. 
  11. Magilla Gorilla liked a post in a topic by KonGstroNG in Bounty Hunter (Master Crusader, Apex Predator)   
    A cop does not need to buy his vest again, I created this topic with a motive, that the BH of the top (Master Crusader, Apex Predator)
    Had a different weapon than a rookie who achieved 500 honor, who managed to climb the tree deserves an MXM or more, no one talks about the expenses that one has with clothes collect weapons, MX is not manufactured remember  cop.
  12. Magilla Gorilla liked a post in a topic by Axe in When the Gnashes sees your making money without doing meth   
    I think you have meth confused with something else silly, 
    life_atmcash = 99999999999999;  
  13. Magilla Gorilla liked a post in a topic by TheOneAndOnlyArrow in how much is a hostage worth?   
    I normally try to negotiate for the hostage but if they say "I WANT 100k FOR HIS LIFE", then I go okay kill him and Ill comp him for his gear because yeah I love to RP but fuck giving the cunt 100k. Also I normally give up either my gear for them or give them donuts and stuff.
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