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RetroField

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Posts posted by RetroField

  1. 1 hour ago, goyney said:

    Monitor worth more than my pc

    True but the screen is fucking OP, increases field view, runs 1MS and 240hz with Gsync and HDR 4k graphic and makes the game 50 times more realistic since it is actually so big you have to move your head to see the sides of the screen. It is basically 3 screens in 1

  2. 9 hours ago, stoned turtle said:

    Hey at least the cadets are being tethered to this guy, right? 

    I was REALLY confused on who could possibly be this retarded, but then I found out it's lolma. 

    Makes sense now. 

    and you are? 

  3. 8 minutes ago, Austin M said:

    Are you asking about the camera for the hellcat that only co pilot can use? If so couldn’t you just get in co pilot and use it?

    yes but for the pilot, don't think you can use it if you fly from co-pilot

    You can use it in pilot as well but you can't move it around basically

  4. 9 minutes ago, Jr4life24 said:

    The drone is SGT+ and has both tracking and flying ability and is extremely effective when used right, especially to track.

    True but that is a while away, if you are a constable or corporal (Depending) some may not have the time to run for sgt due to activity requirements etc which in this case could offer the officers bellow sgt+ a chance to do some surveillance themself and in EU times not many SGT+ are on 

  5. 5 minutes ago, Michael L said:

    APD is a roleplay faction, you have to give someone sufficient time to explain their charges... Opposite also applies, they must be actually explaining the charge and you are free to use conversational tools to keep things moving and prevent mindless waffle to stall for time. And if they are not providing an explanation give them a ticket based off their explanation to that point.

    A return of HVT or something like what you suggested is gonna get abused into oblivion.

    True but don't really help if they give a long as roleplay reason on their charge and actually stick to the charge.

    As you know everything we normally hear are random as explanation that stick with the roleplay and those charge can last up to 5-10 minutes easy even thought you try tactics to make them speed up there are many defences againts those tactics within the roleplay scenarios

    and as mentioned there are ways to minimize abuse of mostly everything including points and guidelines for the rule

  6. Have all max myself but building cars don't load before 1,3km althought you can see further and yes you can still see by scoping in from 1km away but having a camera do make it more realistic and give you more details faster instead of trying to spot every single detail finding right from wrong

    3 minutes ago, Canna said:

    I run a fossil for a PC.

    I just in game options max view distance and on phone settings max out air.

     

    I get over 2k view distance. Yes u have to rest after getting out but it hasn't been an issue over the x years Ive done it.

     

  7. I highly recommend a moveable camera for the hellcat and perhaps the hummingbird, mostly if you don't have a sgt+ in your heli you can't patrol illegal area's but you can stop 1km away and give it a peak and perhaps track the people there leaving the area but as most know when you are 1km away it can be impossible to see which is why I recommend the moveable camera for hellcat mostly becouse it is originally used with a moveable camera infront of the hellcat and I have seen it done on some other servers and it is amazing idea that both improves surveillance and patrols as well it can have a impact on roleplay scenario's.

    But as always you still need ground support to enter unless they leave the area only difference is you can keep a closer eye on things going on and also help your situational averance - Could even be implied on active pursuits if you allow the co-pilot to use the camera as well or active shooting on enemy advancements even thought the best scenario is of course supporting the officer on the ground with gear I think it could be a big benefit

  8. As most cops know, when a civilian starts explaining 50 charges with a crew on the run and then use 10 minutes to explain the 1 charge...

    We all know that we are fuc***! So I got a easy and simply suggestion, the genius cop law that allows us to overwrite a explanation where they have 30 sec to explain each charge or a minute then we can stop that explanation and move to the next when they try delaying that charge.

    Our original goal is of course to remain in roleplay but when it takes 10 minutes for them to explain 1 of 50 charges it's not much you can do to speed up their process except prepare for the worst and there are ways to minimize the overpowered law, simply to make it so that it can only be used with less then 5 cops or if you are outnumbered and know you can't hold the enemy back. 

  9. 21 minutes ago, Defragments said:

    This is precisely why they will not add it for this purpose, if they added it at all.

    Becouse it can fly? Orca is still superiour going into combat same with ifrit. Only difference is that you get a heli-jet that moves fast and has large storage

  10. 23 hours ago, Defragments said:

    Where is that server at now?

    Owner stopped showing a interrest then later stopped paying for it, so it went down.

    10 hours ago, |Cam| said:

    Haha absolutely fucking not.... X'ian is an absolute tank it would break the game so bad dude😵

    So is the Ifrit the only difference is that the Xi'an can fly about the same to rip it if you weaken the glass, Difference is it takes 20 min to move a hemit across the map while the Xi'an gets the job done in 5m pluss it is more fun flying and you won't have to fight every 30 seconds moving cargo

  11. True, like that idea as well but would make it pretty hard for people to attack the HQ or help someone evade custody as well if we respawn instantly each time they get us - Would essentially make it impossible to raid it at all

  12. Had the unarmed infantry & vehicle transport of Xi'an on a server I played on a few years back then it was mostly used for drugs but they had switched out the window for a weaker one where a 6.5 used half a mag ish to penetrate the window and it worked pretty nicely on the server as most of the time when you get caught in the xi'an you are outside the vehicle gathering or carry a 7.62 to rip it

  13. It would be nice to have a VTOL Transport, personally I love flying and the Xi'an is a perfect mix between jets and helicopter. 

    Altought it is a gunship it has many other purposes like cargo for items/ drugs, transport for vehicles as well as infantry it is of course not the best transport for a hotdrop but it will definitely make game play more fun and interresting if it was attempted in this way. 

    If it where to be added it would be nice to have a 1k inventory maybe so it could be used like a tempest just for the sky, as well as make transport for items a million times faster and better and like most aircrafts it is not invincible

    operatorjohnny^ likes this
  14. Let's say 6 people in Athira is raiding the HQ with 2 cops online, you been fighting a while and they set up all around HQ and you have some good fights but becouse of the timer it takes almost 2m to respawn and then respawn simply to be instantly killed at spawn. 

    Now the timer is good and all but would it not be better if police officers where permitted to lock the HQ main doors and spawn inside while the doors remain locked, then the terrorists have the option to lockpick the main doors and push in.

    It may not seem like much but that small advantage could allow the cops to gain a fair advantage to hold down the fort instead of getting constantly spawn killed and yes it is of course possible to gain a foothold like this, but 1 out of 5 times you will simply get instantly spawn killed 

    and to make sure the locked doors are not abused to where they are lockpicked then instantly relocked add a 2-5m timer after each lockpick

    Polar likes this
  15. 3 minutes ago, Mitch (IFRIT) said:

    Thank you for the suggestion. At this time, we do not have any desire to add a long range scope. 

    I would say the scopes we have now would work perfectly fine on a sniper, nothing wrong with them. The gun dosn't change :)

  16. 8 minutes ago, Mr.Purple said:

    Is a MK-18, and MK-1 not a sniper. They are Marksman rifles.  :thinking:

    They count at snipers I guess, but snipers has "ALOT" more power and range compared to the mk's. It's basicly like comparing a 5.56 with 7.62.

    Snipers is more like a pation weapon where you find a good position and wait for how long it may take and can only shoot 1 shot per 2 sec and marksman rifles are semi-automatic rifles which is more middle range weapons used to take out 50 cal's/ mortar teams etc. They just have two different sides pretty much. If you have tried a 5.56 and tested the range / dmg etc you know it's ALOT weaker then a 7.62 but imagen a 7.62 compared to a 308. the rounds are WAY more powerful and the range is increased with atleast 10x lol. 

  17. Please, just please concider adding a sniper rifle to the rebel side, mainly becouse snipers would make it a bit more realistic tactic vice and more fun to chase down, also pathfinder and since I already said pathfinder I guess biopads to for heavy machine guns with big recoil. We have RPG's, Miniguns and heavy/ light machine guns & sucide vest, if they don't get abused the sniper won't :) Make it a expencive, like 80-100k. The MK's are good to, but snipers are more fun using :)

    "TU | RetroField / lolma" 

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