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yellowkey

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  1. • B A R K I N • liked a post in a topic by yellowkey in EMS Idea Proposal   
    Hello fellow Asylum players,
    As I explore and learn of more ways to keep myself and others engaged in playing Asylum, I have noticed that EMS players are unappreciated. While many may say, "Oh, well EMS players get a whole $25 extra on their paycheck and get $1500 per revive," I don't believe this is enough. The staff and community alike should make a goal to fill every EMS slot on every server. I personally prefer playing as EMS over civilian sometimes as it encourages roleplay and funny situations that turn into great stories. However, I think it is unfair that medics get the same amount of money from reviving someone as regular players. The EMS slots on all servers should always be filled, and by giving more cash incentives, I believe it will encourage players playing as EMS. I'd like to hear what y'all think, and I'd prefer some reasoning or explanation behind your response instead of just hearing "?" or "this is a stupid idea." Thank you for your time.
  2. yellowkey liked a post in a topic by Jonah in EMS Idea Proposal   
    just like in real life, ems gets fucked
  3. yellowkey liked a post in a topic by 王 rando 王 in EMS Idea Proposal   
    ive probably spent over a mil on emt hummingbirds.
  4. yellowkey liked a post in a topic by LoudKeyboard in EMS Idea Proposal   
    It's true that EMS needs a buff but it also needs something to stop gangs from having personal EMS *cough* Nv *cough*
  5. Big Fred liked a post in a topic by yellowkey in EMS Idea Proposal   
    Lmao who's we? EMS stays empty until 20 minutes before server restart... By the way, that picture is basically EMS in a nutshell.
  6. yellowkey liked a post in a topic by Big Fred in EMS Idea Proposal   
    We don't play EMT for the money.
    We play it for the immersive RP experience it enables.

  7. cbakes liked a post in a topic by yellowkey in EMS Idea Proposal   
    Hello fellow Asylum players,
    As I explore and learn of more ways to keep myself and others engaged in playing Asylum, I have noticed that EMS players are unappreciated. While many may say, "Oh, well EMS players get a whole $25 extra on their paycheck and get $1500 per revive," I don't believe this is enough. The staff and community alike should make a goal to fill every EMS slot on every server. I personally prefer playing as EMS over civilian sometimes as it encourages roleplay and funny situations that turn into great stories. However, I think it is unfair that medics get the same amount of money from reviving someone as regular players. The EMS slots on all servers should always be filled, and by giving more cash incentives, I believe it will encourage players playing as EMS. I'd like to hear what y'all think, and I'd prefer some reasoning or explanation behind your response instead of just hearing "?" or "this is a stupid idea." Thank you for your time.
  8. yellowkey liked a post in a topic by Barry the Pilot in EMS Idea Proposal   
    Give the Governor an option to apply government subsidized revives.
  9. yellowkey liked a post in a topic by Spanky2060 in EMS Idea Proposal   
    2500 each revive, 25 per splint and blood transfusion gave.
  10. yellowkey liked a post in a topic by Jake in EMS Idea Proposal   
    @yellowkey I know this has long been @BaDaBiNg_10-8 dream... I am not sure what will happen if anything but I am sure Bada will speak his mind once we are completely done resolving server performance issues
  11. Donald liked a post in a topic by yellowkey in EMS Idea Proposal   
    Hello fellow Asylum players,
    As I explore and learn of more ways to keep myself and others engaged in playing Asylum, I have noticed that EMS players are unappreciated. While many may say, "Oh, well EMS players get a whole $25 extra on their paycheck and get $1500 per revive," I don't believe this is enough. The staff and community alike should make a goal to fill every EMS slot on every server. I personally prefer playing as EMS over civilian sometimes as it encourages roleplay and funny situations that turn into great stories. However, I think it is unfair that medics get the same amount of money from reviving someone as regular players. The EMS slots on all servers should always be filled, and by giving more cash incentives, I believe it will encourage players playing as EMS. I'd like to hear what y'all think, and I'd prefer some reasoning or explanation behind your response instead of just hearing "?" or "this is a stupid idea." Thank you for your time.
  12. DeepHouse liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    How about we just make the entire server a red zone...
    I mean, the countless of times I've not been shot at, on this DM server is mind nubbing! (numbing*)

    For instance, yesterday, we tried to shoot these guys with a quad bike at the Apple field. 
    It really was a smooth transaction I must say. We had to talk to three guys and steal a Hummingbird before we could crash the thing, kill them, and ruin everyone's enjoyment. Even at that, the cops showed up and tried ticketing us too. Not cool! 

    My buddy had to shoot thirty people before we could start arguing his case to get out of custody to kill more people.
    At one point, I even thought we'd might have to mow everyone down on sight.
     

    Oh, and thank you for your input.
  13. Torsingre liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    I've been playing the server more frequently and I have to say, the fact that the cocaine gathering area is a red zone makes no sense. Countless times, I've been collecting cocaine and someone has pulled up and just shot me in the head before I could ever stop collecting. There is no roleplay advantage for having the red zone there anyway. In addition, cops never initiate, further deteriorating the experience. I propose that the server remove the red zone from the cocaine fields. What do y'all think?
  14. Big Fred liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    How about we just make the entire server a red zone...
    I mean, the countless of times I've not been shot at, on this DM server is mind nubbing! (numbing*)

    For instance, yesterday, we tried to shoot these guys with a quad bike at the Apple field. 
    It really was a smooth transaction I must say. We had to talk to three guys and steal a Hummingbird before we could crash the thing, kill them, and ruin everyone's enjoyment. Even at that, the cops showed up and tried ticketing us too. Not cool! 

    My buddy had to shoot thirty people before we could start arguing his case to get out of custody to kill more people.
    At one point, I even thought we'd might have to mow everyone down on sight.
     

    Oh, and thank you for your input.
  15. Bobby The Pilot liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    Thank you for your input.
  16. Bobby The Pilot liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    I've been playing the server more frequently and I have to say, the fact that the cocaine gathering area is a red zone makes no sense. Countless times, I've been collecting cocaine and someone has pulled up and just shot me in the head before I could ever stop collecting. There is no roleplay advantage for having the red zone there anyway. In addition, cops never initiate, further deteriorating the experience. I propose that the server remove the red zone from the cocaine fields. What do y'all think?
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