Jump to content

DJB

Member
  • Posts

    1,109
  • Joined

  • Last visited

Reputation Activity

  1. DJB liked a post in a topic by >k1w1z< in BattleStation/Gaming setup Thread   
    fx8350 4.5ghz, 16gb ddr3, gtx 960, 120gb ssd, 2TB SSHD, 1TB HDD, 320GB HDD, 28" 4K Monitor, 21.5" 1080p monitor, 17" 1080p monitor, Corsair Air 240 case, 750w Corsair PSU, Logitech G430 headset, Logitech G402 mouse, Mercury RGB mechanical keyboard. Most of the parts were provided by my work, since I use this computer for work. 
    Idle CPU temp 45c, Idle GPU 34c
    Gaming CPU temp 70c (max) Gaming GPU 47c (max) 
  2. DJB liked a post in a topic by >k1w1z< in BattleStation/Gaming setup Thread   
    k1w1'z work station


    @>Jay< @DJB @ShrpSight @Hayden @DeviL
  3. DJB liked a post in a topic by Crossfade in Industrial shed s4   
    you'd like that wouldn't ya?
     
    *runs away*
  4. DJB liked a post in a topic by Gatorade in Make Medic Helis FREE   
    If they make medics white listed , i think they should have free vehicles period. And even hell cats. None being able to be chopped of course
  5. DJB liked a post in a topic by Medic Pilot in Make Medic Helis FREE   
    As a full-time EMT, I spend a heap of money on these helicopters. Often times they don't last long because of the dangerous nature of my missions. Please consider this for all of the Medics who love to play Asylum.
    here is a few examples of my helicopters going down during a mission, completely unacceptable that I have to pay 5k each time I crash my helicopter.
    Kind Regards,
    Medic Pilot
  6. DJB liked a post in a topic by KBW in Requesting information on bugs and broken things   
    These sound like bohemia issues to me. I've experienced similar to #1 in the past.
     
    A fix for this is deployed for our next update, thanks for the report.
     
    The vehicle spawn point at this cartel will be added for the next update. The wiping issue will require further investigation.
  7. DJB liked a post in a topic by Bikstok in Requesting information on bugs and broken things   
    Thanks for all the great work!
    Currently, the biggest issue for me, is the risk of getting wiped when you get the "received information"-screen. It seems to wipe war points and war kills whenever players get synced while having that screen.
    Also, drug cartel by heroin pool needs a vehicle spawn point.
  8. DJB liked a post in a topic by PhluX in PhluX (Padrinos) Ban appeal   
    In-game Name: PhluX
    Player ID: 76561198077633910
    Banning Admin: Padrinos
    Ban Reason (Shown when you are kicked): VDM
    Ban Length: 3 days
    Questions/Explanation: Cops told me to help them out so I started running over the enemies.
    Post any evidence:
  9. DJB liked a post in a topic by iFox in runescape   
    OSRS over RS3 anyday.
     

  10. DJB liked a post in a topic by Donk in runescape   
    no way in hell am i trying to grind that shit all over again
  11. DJB liked a post in a topic by bamf in Change log 6.9.0   
    A new aggression system has been added to the game.  When someone shoots you (or your vehicle), they will now show as red to you and your group.  Aggression lasts for 5 minutes and is limited in its range.
    Gang items:
    Command menu and group lead functions have been removed from the game. You can now set your own gang tag as the gang leader. This is done through the gang menu. You may only use characters from the gang name itself.  Cop items:
    Cop restraints are no longer infinite.  You will become unrestrained after 10 minutes if you are further than 500m from the nearest cop. Undercover cop names have been redacted from kill/down messages. A bug causing cops to not be paid when killing a suspect has been fixed. Cops will no longer lose Y menu items from vehicle deaths. Fixed “snitches” talent for the APD.  Added quick loadouts for the APD upon respawning after death. The officer will be able to retrieve the gear they had on when they died, but will be subject to a timer and having funds for the loadout. An issue where a police UAV would be disconnected when entering a vehicle was fixed.
    Bounty hunter items:
    Bounty hunters/warrant officers will be able to see how long until they are next able to track if they attempt to track too soon. You are now able to request a bounty while in a vehicle. You should no longer get bounties for your gang and/or group members. Miscellaneous features:
    Oil processing has relocated. You now earn more oil per run. You may now lock and unlock individual doors in your house by using the U button.   Medic sirens now turn off immediately when the medic shuts them off. Unflipping a vehicle is now only available if you were the last person driving it, or if you have keys to the vehicle. The 'Quit Asylum' (Abort) button now sends a sync request upon pressed, so you don't need to worry about hitting 'sync data' as much. Removing zipties as a civilian now requires a weapon (or that you be in the group of the restraining party) The owner (or gang members, if this is a gang house) of a house is now always able to access his crates, even while the house is locked Locking your house will now close all doors as well.   Other items:
    Money again drops as intended.   Fixed an issue related to pricing for out of stock items.   Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups. Optimized how some of the scroll menu options availability is calculated to limit FPS loss while scrolling. A bug preventing you from giving a bloodbag or splint to another player was fixed. Pull out unconscious should be more reliable. Fixed a couple of bugs related to losing gear when bad data syncs. Running out of food/water, and then bringing it back above 0 will actually restore your stamina as intended. The vehicle factory now leaves more room for large helicopters to be crafted. You should no longer be able to purchase more ammunition than you can carry.   Hotfix 1:
    Bounty hunters can now show and hide their badges more reliably. Revive requests will now only show for APD medical officers when no medics are online.   Fixed a minor issue with the calculation of the quick loadout price. The APD can now directly enter the Strider's Commander seat. You can now use the virtual inventory of house crates while your house is locked.   Fix for vehicle stock decreasing when not having enough money for the purchase.   Fixed an issue with unintentionally spawning at the Skiptracer Base.   Potentially fixed a rare bug related to escorting a player.  You should now be able to request a bounty from inside a vehicle from your phone.   Vehicle shop menu now reflects the price net of the governor's tax. Hotfix 2:
    Cops must now use the regear function at the sign.  You have to stay within 10m, and you may not enter a vehicle.   Fixed an issue related to the radius of cop warrant tracking A few more NPCs have made their way back to the island. Removed a message that was unintentionally popping up Changed the Suicide message Undercover APD officers will no longer have their identities revealed in the downed/killed feed. You may now only request a single trial. Player's names will be added to map markers they create.
  12. DJB liked a post in a topic by Big Fred in To all the idiots who think downing people isn't rdm   
    Learn 2 quote.

    Plebs.
  13. Brendon Smith liked a post in a topic by DJB in Scoot's short list of bugs   
    I really hope these bugs get fixed especially the oil rig. 
  14. DJB liked a post in a topic by bamf in Change log 6.8.5   
    There are 2 sets of ladders.  I wanted to leave the rig higher (for certain reasons), so I added another ladder to the 3 piers that are designed for you to get out of the water.  
    That being said, in the next patch I dropped the whole rig down a touch where all the ladders should be useable.  The way Arma handles ladders is silly - the entire ladder is not usable for some odd reason.  
  15. DJB liked a post in a topic by Addon in [§] Addon - "Cartels"   
    Some recent(ish) kills. Enjoy
    (i dont record as much anymore)
  16. DJB liked a post in a topic by Scott in Scoot's short list of bugs   
    I know theres the google docs but its a pain to do it over and over again for each bug. Just a quick list of bugs I've seen today that have been reoccuring over the past weeks aswell -
    Sometimes can't pick up Y inventory using scrollwheel or pickup key, you can see the stuff on the ground but it doesn't appear in the pickup menu Oil rig is floating, can't access ladders from the water The crack at prison is not fixed Y menu drops ontop of vehicles, causing explosions Groups are bugged quite often, more than before Thought I had a bunch but this is just what I could think of while being arrested 
  17. DJB liked a post in a topic by CuTThroat in Don't Fuck With Rodopoli #IMPLIFE   
    So... These bounty hunters thought it would be a good Idea to come to rodopoli for my friend who had 195k bounty. They should have never come.
     
  18. DJB liked a post in a topic by Brendon Smith in Gangs   
    You got that right!
  19. DJB liked a post in a topic by stompy in Gangs   
    I just joined SGS and let me tell you they are really cool guys and can certainly put up a fight against the bigger gangs, im not sure but i think they are looking for ppl you could always see if you meet their requirements.
  20. DJB liked a post in a topic by explicit in Gangs   
    You're funny.
    I would personally reccomend Imperium or SGS as well.
  21. DJB liked a post in a topic by °Juicyy° in Gangs   

  22. DJB liked a post in a topic by Treeherder in Gangs   
    The APD
  23. DJB liked a post in a topic by Marco in Marcos 1st Montage   
    So before you watch alot of these clips are me on cop and idk if people like that but i thought the clips were decent enough to throw together but anyways i hope you like it and would like feedback if its worth to make another one Thank you . 
     
×
×
  • Create New...