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RambunctiousGamer

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  1. salty.connor liked a post in a topic by RambunctiousGamer in Ground Rules for Pit Maneuvers   
    All officers have had a situation where they are in pursuit of a vehicle and the subject they are pursuing will become aggressive and will purposefully desync or ram their vehicle into the pursuing officer. Another example is the subject will begin 'break checking' a pursuing officer that will usually cause the officer to rear end the subject and kill the officer. This usually causes the officers' vehicle to become greatly damaged and the subject to get away unscathed.
    What I am proposing is that if a fleeing vehicle becomes 'rouge' and begins to put other lives in danger by ramming or break checking other vehicles, then officers should be able to make a judgement call and pit maneuver if a subject does a rouge action continuously and a chase progresses past a certain amount of time.
    I have been in many situations where i have feared to get to close to another vehicle because they would purposefully run me off the road or would try and do a 'rouge' action that would usually end with one of us being killed in a explosion. Most of these chases last for some time and is usually done at a high rate of speed so trying to keep up, stop, get out and shoot and also managing to dodge a 'rouge' subject is already a hassle. Especially going 200Kmh-300kmh
    Ways to keep officers in check of who is eligible to do this action:
    -Create a checklist that officers go by that they must go through before performing a pit maneuver 
    have they attempted to run you off the road or cause harm using a vehicle multiple times? Have you shot at them multiple times and still unsuccessful? Have you attempted spike-strips? Have you called for backup? (If backup is more then 5 mins out, then you are on your own) Have you waited a good amount of time for the subject to wreck out but still unclear that they will? -Create a Training for 'rouge' pursuits and put individuals through a simulated training that will test officers to ensure they went through proper guidelines and protocols before performing action
    -Make officers certified to be able to perform this action and have their certification on their application
    -Officers who have performed the action must write a report about it for the APD chain of command and if things are still unjustified, take it to the administration level (If an officer fails to provide a report about the situation then it should be a automatic point on their application and trialed by administration)
    -If the pit maneuver was successful but the subject was killed in the process, then the subject should be pardoned but compensation should not be given as the subject attempted a riskful action using their own vehicle. A report should also be written and sent to the highest ranking officer within the TeamSpeak. (If the officer kills the subject and it was NOT justified; Reports on the officer are always welcome)
     
  2. BioHazard liked a post in a topic by RambunctiousGamer in Asylum Airlines   
    Welcome aboard Asylum Airlines
    A ticket on Asylum airline ranges on:
    Distance- $200 every 1km Location (as in airport)-  rebel controled airports are $500 + Distance Weather conditions- night time flights are $200 + distance ------- overcast (rain) is $250 + distance Luggage- Backpacks are $50 to take aboard and firearms are also $50 ---- we allow illegal contrabands but if known by authorities then you are on your own Danger in area- if we begin to take shots and it is a potential of harm to passengers and the airplane then the there is $250 added to the final price Flight Lessons- $5000  We also are eligable to give you a parachute and allow you to jump at any desired location. 
    The cost of this is $250 for the parachute The price pays for fuel, maintenance, and self-profit. The average price ranges from $100-$2000 and it could go beyond this rate depending on Danger. 
    The safety of passengers is the airlines primary concern as well as safety to the pilots and the airplane. Do not approach the airplane with a drawn weapon and please do not board or get off of the airplane until instructed to do so.
     
    Please contact the airline with your cellphone or go to the primary airport which is at Lijnhaven
    You can contact any of our pilots at anytime or join the group which is called "Asylum Airlines"
    Pilots:
    Shaggy  
    THANK YOU FOR CHOOSING ASYLUM AIRLINES!
  3. BioHazard liked a post in a topic by RambunctiousGamer in People Parcel Taxi Service - S5   
    Well you see, I am in charge of Asylum Airlines and you are offering a Taxi Bus service which is my job... I want to take %50 of all air services you give and if you dont then i will put you out of busniess
  4. massi liked a post in a topic by RambunctiousGamer in People Parcel Taxi Service - S5   
    Well you see, I am in charge of Asylum Airlines and you are offering a Taxi Bus service which is my job... I want to take %50 of all air services you give and if you dont then i will put you out of busniess
  5. Furnie Mack liked a post in a topic by RambunctiousGamer in Change log 7.5.4   
    holy shit i dont know if you guys recognized my post but this is cool
     

     
  6. Jewinator liked a post in a topic by RambunctiousGamer in Asylum Airlines   
    Welcome aboard Asylum Airlines
    A ticket on Asylum airline ranges on:
    Distance- $200 every 1km Location (as in airport)-  rebel controled airports are $500 + Distance Weather conditions- night time flights are $200 + distance ------- overcast (rain) is $250 + distance Luggage- Backpacks are $50 to take aboard and firearms are also $50 ---- we allow illegal contrabands but if known by authorities then you are on your own Danger in area- if we begin to take shots and it is a potential of harm to passengers and the airplane then the there is $250 added to the final price Flight Lessons- $5000  We also are eligable to give you a parachute and allow you to jump at any desired location. 
    The cost of this is $250 for the parachute The price pays for fuel, maintenance, and self-profit. The average price ranges from $100-$2000 and it could go beyond this rate depending on Danger. 
    The safety of passengers is the airlines primary concern as well as safety to the pilots and the airplane. Do not approach the airplane with a drawn weapon and please do not board or get off of the airplane until instructed to do so.
     
    Please contact the airline with your cellphone or go to the primary airport which is at Lijnhaven
    You can contact any of our pilots at anytime or join the group which is called "Asylum Airlines"
    Pilots:
    Shaggy  
    THANK YOU FOR CHOOSING ASYLUM AIRLINES!
  7. BioHazard liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  8. DaX liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  9. Professor Pericles liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  10. Mako liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  11. Alec-I liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  12. NomaKasd liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  13. What zit tooya liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  14. Poltergeist liked a post in a topic by RambunctiousGamer in Pirates of Altis   
    There needs to be some sort of Activity that involves the ocean. Possibly a ship that is 3 to 4 km off the coast of kavala that allows police units to get involved in the ocean and allows for civilians to do "Pirate" activities. 
    Things that could be used out in the ocean:
    A whaling ship that takes 5 mins to "catch" a whale and then go to a processor and process it and then sell it at wongs have a cargo ship like structure that allows for goods to be taken (like: oil, rubber, mining gems, money, gold, etc...) and it would act as a prison break but is started by taking the crew hostage and waiting 10 mins for it to be completed. Have a drug ship that delivers drugs (that cost money to get a hold of so there is a risk to it) and it must be processed and you must take it to the drug dealer And  there could be a boarder that is illegal to civilans because it is a pirating section and anyone out there is to be brought back to the island of altis and charged for pirating and/or smuggling. (2.5+ km off the coast marked red or purple.)
    This should also be a KOS zone
    Turtle Poaching should also be moved into the pirating zone but still have a radius around it so that its still sectionalized to one spot
     
    This would not only be a new feature to the server but also a way for players to get away from land and explore the vast ocean among us. it would add a bit of realism into the island because pirating does take place  almost everywhere and it is one of the biggest global issues.
     
    ****If anyone has anything to add to this please do so****
     
    Also the "Ship" doesnt have to be a ship, it could be like the oil rig (as it is built up with walls) It could be built with the hospital or a air control tower and much more, you just have to put your mind to it.
     
  15. Feenix liked a post in a topic by RambunctiousGamer in New Pistol for the APD   
    I've talked to several of my fellow officers and i have discussed that using the pistol adds to the roleplay experience but us officers have a pistol that doesnt allow for us to down a man with acceptible amount of rounds going into a criminal. I am here on behalf of serveral APD officers that we should be issued a Five-seven as our main pistol. The reason why i choose the Five-Seven is because it is a .45 round that can pass through vehicles and mostly tier 1 body armor. this would not only benefit in firefights but also when it comes to Posession of APD equipment. 
    Benefits of the Five-Seven:
     
  16. Anonymou5 liked a post in a topic by RambunctiousGamer in New Pistol for the APD   
    I've talked to several of my fellow officers and i have discussed that using the pistol adds to the roleplay experience but us officers have a pistol that doesnt allow for us to down a man with acceptible amount of rounds going into a criminal. I am here on behalf of serveral APD officers that we should be issued a Five-seven as our main pistol. The reason why i choose the Five-Seven is because it is a .45 round that can pass through vehicles and mostly tier 1 body armor. this would not only benefit in firefights but also when it comes to Posession of APD equipment. 
    Benefits of the Five-Seven:
     
  17. Smith Reyton liked a post in a topic by RambunctiousGamer in New Pistol for the APD   
    I've talked to several of my fellow officers and i have discussed that using the pistol adds to the roleplay experience but us officers have a pistol that doesnt allow for us to down a man with acceptible amount of rounds going into a criminal. I am here on behalf of serveral APD officers that we should be issued a Five-seven as our main pistol. The reason why i choose the Five-Seven is because it is a .45 round that can pass through vehicles and mostly tier 1 body armor. this would not only benefit in firefights but also when it comes to Posession of APD equipment. 
    Benefits of the Five-Seven:
     
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