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Padrinos

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  1. Padrinos liked a post in a topic by Midamaru in [New feature!] Lumber jacking   
    Welcome to my guide about the new feature on Asylum: Lumber jacking!
    Since this is a new feature a guide might be useful for some people.
    Requirements:

    Wood axe
    Ground vehicle
    I also recommend toolkits and night vision goggles!
    Buy the wood axe at the market, where you will also sell the timber you gather from cutting trees.
    Timber is a virtual item that goes into your Y inventory.
    You can store these items in the trunk of a vehicle (If you have keys to it) by looking at the vehicle and pressing T (trunk).
    Now let’s get to the choppin’ shall we!
    How to cut trees:
    Get nearby any tree which is roughly 600m away from any town.
    Go to your virtual inventory (Press Y) and click on your wood axe, then use it.
    Scroll at any tree and use chop tree.
    The timber might fall on the ground, then you have to scroll to pick up.

    For example: 18 timber was chopped. You held on to 3, while the other 15 dropped to the floor, which you then need to pick.
    Some info you might want to know:

    The wood axe can't be used to hit anyone.
    Timber weighs 4 and sells for 42$ each.
    You need to be roughly 600m away from a town to cut trees
    Money earned per vehicle (excluding backpack):

    That's about it, if you have any questions or things to add please reply in this thread!
    This feature is new so things could be easily changed to it, i will update it in this guide as soon as possible.
  2. Padrinos liked a post in a topic by Midamaru in USEFULL TIPS   
    To become rich you do not have to farm insanely much, just be careful with how much you spend.
  3. Olivia liked a post in a topic by Padrinos in USEFULL TIPS   
    After pressing M for map, you can click the little circle at the top right to quickly center the map on your player.
  4. drex liked a post in a topic by Padrinos in [New feature!] Lumber jacking   
    Nice guide. Not much profit but a different way to earn some legal cash.
  5. Zoex liked a post in a topic by Padrinos in Change Log 6.5.3   
    I'm gonna open a lumber Jack business.
  6. Padrinos liked a post in a topic by Mr Smirnoff in S.W.A.T. vs Civilians Event.   
    Work in progress on my cop vs civ event.
    - free gear for both sides
    - opportunity to make money for civs and cops
    - free teleport and pardons


  7. Padrinos liked a post in a topic by Ztroly in Who are the top roleplayers of Asylum?   
    The most funniest one must be Dirty Ranty.. he made my stomach hurt and some tears fall down my chin
    First day of my cadet week he needed 2 strong and handsome cadets to he`s new movie
  8. 王 Ari Petrou 王 liked a post in a topic by Padrinos in Illegal and Red Zones   
    Illegal Zones
    In illegal areas RDM-rules do NOT apply, VDM-rules always apply. Read more about VDM under Server Rules
    Illegal areas are typically marked in red on the map!
     
    The below listed areas are considered illegal areas and should be treated as such, it also lists the range of the illegal area:
    Weed field – Range: In a 300m radius around the red marker
    Marijuana processing – Range: In a 300m radius around the processor
    Heroin field – Range: In a 300m radius around the red marker
    Heroin processing – Range: In a 300m radius around the processor
    Cocaine field – Range: In a 300m radius around the red marker
    Cocaine processing – Range: In a 300m radius around the processor
    Ephedra field – Range: In a 300m radius around the red marker
    Meth processing – Range: In a 300m radius around the processor
    RV Mobile Lab (Only while smoking) – Range: The immediate area surrounding the vehicle. 
    Drug dealer(s) – Range: The immediate area surrounding the dealer. 
    Drug Runner - Range: In a 50m radius around the red marker.
    Turtle poaching field(s) – Range: The red circle on the map
    Wong’s Food and Liquor – Range: The immediate area surrounding the dealer. Close enough that you can interact with him.
    Distillery - Range: In a 300m radius around the distillery building
    Rebel outpost(s) – Range: In a 300m radius around the rebel outpost
    Chop shop(s) – Range: In a 300m radius around the chop shop
    Black Market Production – Range: In a 300m radius around the Black Market Production
    Federal Reserve (During a robbery only) – The federal reserve and the close area surrounding it
    Prison (During prison breaks only) - The prison area the area of housing up to the main road.
    Gas Station (During a robbery only) – Range: Vicinity around the gas station. Only applies to engaging civilians who pose a threat(armed). Civilians who don't pose a threat(unarmed) require roleplay
    Ivan & Hugo Gas Marts (During a robbery only) - Range: In a 200m radius around the Gas Marts
    Bank of Altis (During robbery only) - Range: Vicinity around the bank.
    Uranium Mine - Range: In a 300m radius around the red marker
    Nuculear Power Plant - Range: In a 300m radius around the red marker
    Evidence Lockup (During a robbery only)  - Lockup area and close areas surrounding it

    Jewelry Emporium  (During a robbery only) - Range: In a 300m radius around the Jewelry Emporium
    Cartels, Rebel - Range: 300 Meters. (Arm's Island in its entirety is a redzone. The redzone does not extend past the islands borders. Drug Peninsula from Free fire line to the end of the peninsula)
  9. sp00kyyy liked a post in a topic by Padrinos in Server Rules   
    - Server Rules and Guidelines -
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    RESPECT your fellow players and admins. RESPECT goes a long way.
    Ignorance of the rules is no excuse to be unbanned/not be banned.
    Never fight a server violation with a server violation as this will result in both parties being banned accordingly.
    The Administrators of the Asylum servers are all VOLUNTEERS who FREELY donate their time to help keep the servers running, fun, and free of those who would break the rules listed below or endanger the community to the best of their ability.
    Your fellow players are what make Asylum what it is. We will not tolerate harassment, disrespect, or personal attacks against any member of our community. Any violation of these will be dealt with harshly.
    If you would like to report a Player, submit a Player Report Ticket.
    If you wish to report an Admin, submit an Admin Report Ticket.
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    General Rules:
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    Random Deathmatch (RDM)
    RDM is killing/downing another player without any type of HOSTILE role-play being initiated and reasonable amount of time for the target to react.
    Intentions must be clearly stated to the intended target, and they MUST be given reasonable time to react. Text messages through phone to the player is a allowed method of starting RP. Initiation last 5 minutes from the time instructions are given.
    When initiating in person and you have a gun raised and pointed at the player you intend to initiate on, the gun takes place of the threat. Therefore, saying a threat in a statement for initiation need not be done. Example: Hands up or die/be downed. (Hands up = action) (die/be downed = threat)
    Explosives:
    Suicide Vests no longer require initiation to detonate in crowded areas or to save a captured gang member. If seen wearing a suicide vest you may be shot on sight by any player without initiation. Speed bombs and Remote explosives also require no initiation to cause harm to players. RPGs and Hand Grenades still require initiation. Initiation, red names, and gang/group initiation is only allowed up to 2.5km. Any interactions of gangs/groups outside of this distance will require initiation even if you are in the same gang/group as the person initiating/being initiated on.
    Revenge killing is NOT a form of role-playing reasoning.
    RDM rules do NOT apply within ILLEGAL areas.
    Cartels, Rebel - 300 Meters. (Arm's Island in its entirety is a redzone. The redzone does not extend past the islands borders.) You must make sure you have your in-game effects volume turned up! This is the sound level for your direct communication. VON is used for Vehicle, Group, and Side chats.
    No type of initiation may be done through direct chat, side chat, 911/311, or vehicle via typing. All initiation MUST be done with your VOICE or via TEXT MESSAGE to a specific player.
    Sirens may be used by APD Officers to initiate but the officer MUST ensure players are within audible distance of the siren. This is done at the risk and discretion of the APD Officer as they are initiating on everyone within audible distance. The rules around RDM have changed slightly: Please refer to the changes Here!
    If a player complies and does what you ask, that does not give you the right to still kill them. You need to have a legit RP reason why they must still die and not having any money when you rob them is not enough. This includes people who are in restraints and have complied.
    If a player knowingly enters an active fire fight they do so at their own risk. On the same token stealing another players vehicle is also done at one's own risk.
    Property Protection
    Attempting to destroy/steal a player's property/vehicle opens you/your group up to one way initiation with the opposing group. Attempting to destroy a player owned home only grants the homeowner one way initiation with you and your group - This does not apply to group/gang members houses or houses you have keys to. The gang spawn building is excluded and all gang members are able to protect this property.  
    Asylum aggression system
    R E D = Dead 
    A player would appear red to you if they have done damage to you or a group mate recently. Players will also turn red for shooting and hitting vehicles you are in. If your gang is at war with another gang members of the rival gang will appear red. If you are in a group with non gang mates the player you are at war with will not appear red to them and you must shoot first before they are allowed to engage. Players may also appear red if they have set their title to appear red in color and are doing so at their own risk.
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    Vehicle Deathmatch (VDM)
    VDM is using your vehicle as an OFFENSIVE weapon.
    Dropping a sling loaded vehicle from a helicopter to intentionally kill a player or cause destruction by "bombing" them is also considered VDM, and is not allowed.
    Armored Vehicles may be used in an offensive manner against ONLY other armored vehicles. (Strider/Hunter/Ifrit) due to the difficulty in stopping those types of vehicles.
    You may hit a player with your vehicle only if they are firing at you, and blocking your direct/only path of travel. You may not maneuver to intentionally hit a player.
    Closing a gate on a vehicle causing it to explode that results in the death of other players is considered VDM.
    Using a plane/helicopter to destroy property will be considered VDM regardless is there is a player inside or not.
    Knowingly killing/downing spangled players caused by yourself or a group/gang member is VDM.
     
    If the player was hit intentionally, and the shooter is in the same gang/group both are held responsible. If the player was hit intentionally, and the shooter is NOT in the same gang/group only the driver is held responsible . If the hit was accidental, and the shooter is in the same gang/group the shooter is held responsible. If the hit was accidental, and the shooter is NOT in the same gang/group then no one is held responsible.   
    Intentional contact between vehicles that directly causes loss of life, or the disablement or destruction of the vehicle is considered VDM. Also, repeated attempts at intentional contact that fail to cause immediate injury or loss will also be considered VDM since it's clear of the intent behind the actions.
    Car Accidents
    If you get in a car accident with another car (civ or cop) you would still need to initiate RP before you can shoot the people in the other car.
    Spike Strips
    If your vehicle gets spike stripped all occupants of the vehicle, to include their group/gang, are initiated with the group/gang that placed the spike strips. The group/gang that placed the spike strips is NOT initiated with the group/gang that was spike stripped. 
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    Combat Logging (CL)
    Do not exit the game, return to lobby, or respawn (suicide button) to avoid a role-play situation.
    Another player breaking rules does not give you the right to combat log.
    This rule also applies to storing vehicles. This includes, but is not limited to, being engaged in a firefight, being chased, or having your vehicle stolen after you pull it from the garage.
    You MAY log out if you have been restrained for more than 10 minutes
    This DOES NOT include APD restraints. If you choose to fight back after your restraints break you are choosing to re-enter the situation and your timer resets. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Exploiting
    Knowingly using a bug or glitch to your advantage or another's detriment is not allowed. 
    This includes but is not limited to: 
    Being downed/restrained and still having the ability to move. Hiding in places that conceal your player in a manner that is not intended such as, in rocks, sandbags, vehicles, static objects (crashed helicopters and vehicles placed) etc. The use of an increased DPI in order to avoid a fight or death, or any other situation where the unnatural movement speeds would impede an interaction or immersion. Exiting or driving any vehicle or helicopter, locked or unlocked, while downed or in restraints. Entering a player's house/shed by any means other than thru an unlocked/open door. (Including shed skylights). The unflip option cannot be used to elevate any vehicle to any position in which it is not able to be driven to. Dropping Y inventory to prevent other players from climbing ladders, entering doors, or to block roadways is not allowed. Quick Spooling. (See Helicopters in Misc Rules for further explanation) Attaching a macro/scroll wheel and/or any program/component assisting the firing rate of a weapon. Metagaming. Shooting the back of Qilins to cause them to explode. Sticking your barrel through a wall to kill a player. Vaulting Animation to cause your body to stick through a wall to kill another player. Intentionally soft logging after being revived/reviving another player to bypass the revive cooldown is considered an exploit. Bypassing the animation of drawing your weapon (Quick Draw). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Racism
    Racism is against the rules, in and out of character.
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    Trolling & Harassment 
    Excessive trolling and harassment can be a bannable offence! Don’t be a dick!
    Admins do events to create fun for the community. If you deliberately attempt to ruin or get in the way expect action to be taken at the admins discretion. This falls under the "Don't be a dick" clause.
    Bringing anything that is personal to a player into ANY public space of Asylum, without their explicit permission is not allowed.
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    Gang/Group Member Ban (GMB)
    **Intentional Harboring of a cheater in your group or gang will not be tolerated and you will be banned when caught if the evidence finds you guilty**
    You MUST be mindful of who you allow to play with you and your gang/group.
    The Gang/Group Member Ban (GMB) length will be as follows for each member if member is to be found guilty:
    Initial Ban: 30 days
    Second Ban: 60 days
    Final Ban: 180 days (Every ban beyond this will be subject to review and increased as necessary)
    These bans are applicable to the entire gang/group but stack individually for each member.
    Information DIRECTLY leading to the ban of a cheater will be rewarded a minimum of $1,000,000 and up to $5,000,000 (Pending SA approval and discretion)
    ***All SA/CM's approval (100%) will be required to make an exception/unbanning from this rule***
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    Misc Rules:
    Groups
    Guessing a groups password to join and betray them is not against server rules. Your group should be more secure.
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    Real Estate
    Asylum offers a public forum here to conduct, out of game, real estate transactions for in-game money.
    Scamming other players via the forum or in-game for real estate transactions is not allowed.
    A player may only own 5 houses per server. Attempting to bypass this will result in removal of houses with no comp provided. Continuing to bypass will result in disciplinary action being taken.
    Players who are logging in with the sole purpose of keeping houses without actually playing, risk their homes being removed with a warning. Accounts will be reviewed by Senior Admins to determine if the player is playing the bare minimum to maintain properties. ( After 2 months of low activity you will be contacted. Failure to respond will result in removal after 3rd month of low activity )
     
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    Side Chat
    No voice on side chat.
    No promoting other servers/services in side chat.
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    Helicopters
    Helicopters
    Impeding the flight path of a helicopter with your own helicopter is not allowed.
                 IE: You hover over a helicopter as it is taking off, it rises up and hits you, you are responsible for the VDM. 
    Warning shots are allowed against helicopters that are attempting to land or hover near your position.
    If the helicopter does not leave the area after multiple warning shots, you may attempt to disable the helicopter.
    Players may use the advanced flight model. However, using/enabling the advanced flight model to take off will be considered exploiting regardless of the situation. Commonly referred to as "Quick Spooling" and is a bannable server violation under exploiting.
    Using advanced flight model is done so at your own risk and compensation will not be granted for any arma related bugs while using advanced flight model.
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    APD Matters
    Refer to the APD Guidebook and the Internal Affairs Division for APD-related matters.
    APD (including Captains) are NOT allowed to drive Tempests, Hemtts, or Box trucks involved in federal reserve robberies for any reason.
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    Bounty Hunters
    It is not intended for you, your gang, or known associates to profit from your bounty as a bounty hunter. This is considered bounty sharing.
    Profiting from your own bounty will result in money being removed and possible action being taken.
    Please note that if you break multiple rules, you may be punished for all infractions on our servers.
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    Stream sniping
    Do not use another players stream to find out where they are or what they are doing without the specific streamers permission.
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    Governor system
    The governor system is intended to be a server wide feature that allows anyone to run for and hold the position. The rule is that you, or any member of your gang CANNOT hold office more than once in a 30 day period. Any attempt to circumvent this 30 day requirement such as leaving the gang, etc. will be considered exploiting. It's imperative that we work to ensure that this server feature is not cornered by one or two groups of people. Administrators reserve the right to review and reprimand as necessary. 
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    Buying and Selling of money
    Buying/selling of money is a violation of rules which will be enforced with REMOVAL from the server for both parties.
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    Gang tags
    Wearing a gang tag for a gang in which you are not in will result in admin action. This is being implemented to reduce the confusion during initiation, gang wars, etc. It should go without mentioning that this has the potential to negatively impact a gangs reputation if unauthorized users are representing a gang's tags.
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    Rule violation compensation
    If you are playing the game and someone happens to break a rule against you. And you in turn ask for reasonable compensation (equal to the  game value of the items lost) or a reasonable amount to compensate for a situation where a monetary value was not lost. You are not able to continue the report process. By accepting compensation you forfeit the ability to report. If you decide to continue though the process, you are liable to be banned for a discretionary amount of time by the reviewing staff member.  To add, every attempt should be made to resolve a violation at the lowest level before submitting a formal report. Accidents happen and people should be given the opportunity to correct their mistake. 
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    AFK
    AFKing on the server for any amount of extended time in which a staff member determines to be egregious will result in administrative action being taken on you. Your first violation will be met with a warning and a sliding scale of time off the server will be in effect thereafter. Just don't do it. 
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    Multiple accounts
    The use of multiple accounts to knowingly benefit your other account while both are logging into the server is strictly prohibited.
    Examples but not limited to - Using one account to initiate while your other is set up in an advantageous position.
    Having multiple account simultaneously running drugs I.E one collecting/one processing/one defending.
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    Restraints
    Restraints DO NOT extend initiation 
    This means that if your group/gang member has been restrained, and it has been over 5 minutes since last initiation, you will need to re-initiate before killing the players holding them.
    Administrators have the right to place bans for things that are not necessarily written that we feel to be toxic or threatening to the community.
    Any questions, please contact the Admin Team.
  10. Padrinos liked a post in a topic by rngr in [OLD]Crafting: A Guide to Player Production in Asylum   
    With the unfortunate wipe of the forums following "the incident", hopefully we can get some of the guides back in place.
    Crafting Recipes:
    All recipes can be completed using reduced materials if the crafter is a member of gang in possession of the turf at Panagia (DP23). However, it should be noted that you must have the normal amount of materials in your inventory in order to craft, it simply takes less from you.
    The crafting of various items can be completed in the Asylum Altis Life. This is done at either the Black Market, Vehicle or Firearms production facilities which can be found on the map in-game. It requires the following recipes to create the various items.
    Vehicle Factory:
    Civilian Hatchback - 5 Iron Ore(15) - [base Sell: $1,000] (Weight: 15)
    Civilian Suv - 10 Iron Ore(30), 2 Rubber(4) - [base Sell: $4,000] (Weight: 34)
    Civilian Hatchback Sport - 13 Iron Ingot(13), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $5,000] (Weight: 29)
    Civilian Transport Truck - 20 Iron Ingot(20), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $6,000] (Weight: 36)
    Civilian Box Truck - 30 Iron Ingot(30), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $8,000] (Weight: 46)
    Zamak Transport - $4,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 4 Rubber(8) - [base Sell: $20,000] (Weight: 48)
    Zamak Transport (Covered) - $8,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $25,000] (Weight: 52)
    HEMTT Transport - $9,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $30,000] (Weight: 52)
    HEMTT Box - $14,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 8 Rubber(16) - [base Sell: $45,000] (Weight: 56)
    M-900 - $15,000 Cash, 10(10) Processed Oil, 6(12) Rubber - [base Sell: $60,000] (Weight: 22)
    Hummingbird - $15,000 Cash, 20 Cut Diamond(40), 20 Processed Oil(20), 6 Rubber(12) - [base Sell: $70,000] (Weight: 72)
    CH-49 Mohawk - $30,000 Cash, 1 Flawless Diamond(2), 20 Processed Oil(20), 10 Rubber(20) - [base Sell: $100,000] (Weight: 42) Requires Donor Level 4+
    Firearm Factory:
    ACP .45 - 6 Iron Ore(18), 2 Copper Ingot(6) - [base Sell: $3,000] (Weight: 24)
    PDW2000 - 10 Iron Ore(30), 5 Copper Ingot(15) - [base Sell: $5,000] (Weight: 45)
    Sting - 10 Iron Ore(30), 10 Salt(30) - [base Sell: $4,500] (Weight: 60)
    Vermin - 10 Iron Ore(30), 7 Salt (21) - [base Sell: $6000] (Weight: 51)
    Black Market Production - No Cartel:
    Rebel Offroad - 10 Iron Ore(30), 1 Processed Oil(1) - [base Sell: $3,000] (Weight: 31)
    Orca - $40,000 Cash, 1 Flawless Diamond(2), 20 Cut Diamond(40), 10 Processed Oil(10), 10 Rubber(20) - [base Sell: $150,000] (Weight: 72)
    Hellcat - $30,000 Cash, 1 Flawless Diamond(2), 20 Cut Diamond(40), 10 Processed Oil(10), 10 Rubber(20) - [base Sell: $120,000] (Weight: 72)
    Katiba - 2 Iron Ore(6), 10 Unprocessed Heroin(30) - [base Sell: $9,500] (Weight: 36)
    Katiba Carbine - 2 Iron Ore(6), 10 Unprocessed Heroin(30) - [base Sell: $9,000] (Weight: 36)
    Rahim - 2 Uncut Diamond(8), 25 Unprocessed Cocaine(75) - [base Sell: $10,000] (Weight: 83)
    Mk18 - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $11,000] (Weight: 91)
    Black Market Production - Cartel Required:
    Armed Offroad - $70,000 Cash, 1 Flawless Diamond(2), 30 Iron Ingot(30), 10 Processed Oil(10), 4 Rubber(8) - [base Sell: $150,000] (Weight: 50)
    Ifrit - $40,000 Cash, 2 Flawless Diamond(4), 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $97,500] (Weight: 56)
    Mk200 - $20,000 Cash, 2 Uncut Diamond(8), 30 Meth(60) - [base Sell: $50,000] (Weight: 68)
    Mk-I (Various Colors) - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $15,000] (Weight: 91)
    Mk14 (Olive & Camo) - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $15,000] (Weight: 91)
  11. Furnie Mack liked a post in a topic by Padrinos in The Feels :(   
    Playing with our emotions. I have heard these forums, vbulletins, are much better. Just a learning curve and no content.
  12. Axel Marshal liked a post in a topic by Padrinos in Illegal and Red Zones   
    Illegal Zones
    In illegal areas RDM-rules do NOT apply, VDM-rules always apply. Read more about VDM under Server Rules
    Illegal areas are typically marked in red on the map!
     
    The below listed areas are considered illegal areas and should be treated as such, it also lists the range of the illegal area:
    Weed field – Range: In a 300m radius around the red marker
    Marijuana processing – Range: In a 300m radius around the processor
    Heroin field – Range: In a 300m radius around the red marker
    Heroin processing – Range: In a 300m radius around the processor
    Cocaine field – Range: In a 300m radius around the red marker
    Cocaine processing – Range: In a 300m radius around the processor
    Ephedra field – Range: In a 300m radius around the red marker
    Meth processing – Range: In a 300m radius around the processor
    RV Mobile Lab (Only while smoking) – Range: The immediate area surrounding the vehicle. 
    Drug dealer(s) – Range: The immediate area surrounding the dealer. 
    Drug Runner - Range: In a 50m radius around the red marker.
    Turtle poaching field(s) – Range: The red circle on the map
    Wong’s Food and Liquor – Range: The immediate area surrounding the dealer. Close enough that you can interact with him.
    Distillery - Range: In a 300m radius around the distillery building
    Rebel outpost(s) – Range: In a 300m radius around the rebel outpost
    Chop shop(s) – Range: In a 300m radius around the chop shop
    Black Market Production – Range: In a 300m radius around the Black Market Production
    Federal Reserve (During a robbery only) – The federal reserve and the close area surrounding it
    Prison (During prison breaks only) - The prison area the area of housing up to the main road.
    Gas Station (During a robbery only) – Range: Vicinity around the gas station. Only applies to engaging civilians who pose a threat(armed). Civilians who don't pose a threat(unarmed) require roleplay
    Ivan & Hugo Gas Marts (During a robbery only) - Range: In a 200m radius around the Gas Marts
    Bank of Altis (During robbery only) - Range: Vicinity around the bank.
    Uranium Mine - Range: In a 300m radius around the red marker
    Nuculear Power Plant - Range: In a 300m radius around the red marker
    Evidence Lockup (During a robbery only)  - Lockup area and close areas surrounding it

    Jewelry Emporium  (During a robbery only) - Range: In a 300m radius around the Jewelry Emporium
    Cartels, Rebel - Range: 300 Meters. (Arm's Island in its entirety is a redzone. The redzone does not extend past the islands borders. Drug Peninsula from Free fire line to the end of the peninsula)
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