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Donk

AFD Advanced EMT
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  1. Repto liked a post in a topic by Donk in Housing Solution   
    I also agree the cap should be lowered to 3 houses. With only 1 server its a little overboard to allow people to own 5 houses.
  2. Djmon liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  3. Donk liked a post in a topic by Crossfade in Housing Solution   
    I find it funny everyone who downvoted has played fuck all since 2019.. go touch grass
  4. Crossfade liked a post in a topic by Donk in drip   
    +1 for pay n spray clothing
  5. lukee liked a post in a topic by Donk in drip   
    +1 for pay n spray clothing
  6. Crossfade liked a post in a topic by Donk in Housing Solution   
    You're missing the point here. Fixing housing has nothing to do with taking anything away from "OG's" as I am one of them nor is it about me personally not having enough money to buy any house I want given I have 20mil. This is solely about fixing a broken system that prevents new players or active players from accessing a major aspect of the server. Regardless of when someone started or what someone farmed if they don't play and only log on for 5 minutes a month because they want to keep a house; do you think that person should be allowed to keep hoarding houses? 
    This has nothing to do with my housing situation, I have a perfect setup for me to make money and do what I want. This is a suggestion to fix a system that hinders new player retention and honestly active players too.
    We only have 1 server now, its not like when we had 5 servers at max pop and it was popping. Now its dead but yet you have to be extremely lucky to find a house anywhere. We have people logging 20 minutes over a 90 day period. 
    If you aren't currently playing and your only interaction with asylum is through the forums then you have no clue what the game is currently like for those that do play.
    How many new players do you think we potentially lose because they aren't able to buy a house and utilize that part of the server?
    As @Crossfadesaid your backwards ass thinking can fuck off as far as I'm concerned.
  7. Crossfade liked a post in a topic by Donk in Housing Solution   
    Imagine trying to down vote a suggestion that's meant to improve the server just because you would have to actually play the server instead of log on for 5 minutes to keep your houses. If you don't even play why do you care about keeping your houses on a dead server? Trying to stay relevant in some sense? We are trying to come up with ideas to revitalize the server and housing is in need of a fix. 
  8. Donk liked a post in a topic by Crossfade in Housing Solution   
    bruh you have 700+ cop hours and like 170 civ. maybe if you played civ more it would be a valid argument.
    16 war kills, 46 war deaths.
    159 kills and 290 deaths.
    213 cop lethals 2500 cop deaths

    What you even do? sit in kavala and rat around kidnapping people?
  9. Donk liked a post in a topic by Lex in Housing Solution   
    @HunterBroasted 
  10. lukee liked a post in a topic by Donk in Housing Solution   
    It would just be overall playtime. 10hrs required regardless if you play cop or civ.
  11. Crossfade liked a post in a topic by Donk in Housing Solution   
    yeah it wouldn't be hard. plus henry said in discord that there are ways to check to see if people are just using autorun and what not.
  12. Crossfade liked a post in a topic by Donk in Housing Solution   
    He obviously doesnt play so of course hes going to whine about any change to an old outdated system. He probably logs in just to hold onto his 2015 synergy nostalgia to look at his forum name.
  13. Crossfade liked a post in a topic by Donk in Housing Solution   
    this as well, but cant really say they aren't allowed to own homes
  14. BlackShot liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  15. Crossfade liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  16. lukee liked a post in a topic by Donk in Housing Solution   
    yeah it wouldn't be hard. plus henry said in discord that there are ways to check to see if people are just using autorun and what not.
  17. Spec liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  18. CoIt liked a post in a topic by Donk in Housing Solution   
    He obviously doesnt play so of course hes going to whine about any change to an old outdated system. He probably logs in just to hold onto his 2015 synergy nostalgia to look at his forum name.
  19. HunterB liked a post in a topic by Donk in Housing Solution   
    It would just be overall playtime. 10hrs required regardless if you play cop or civ.
  20. lukee liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  21. Donk liked a post in a topic by william in Housing Solution   
    Great overall suggestion @Donk definitely needs implementing however I have heard in the past admins are reluctant to doing these sort of "absense requests" as they either have too much on their plate or cant be arsed... might only be select admins that share that opinion though.
  22. zdeat liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  23. william liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  24. Sandwich liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  25. Polar liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
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