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Rambunctious Cheeto

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  1. Rambunctious Cheeto liked a post in a topic by Çhur¢h in Server 3   
    AAAAAAAAAAND it's down again
  2. Rambunctious Cheeto liked a post in a topic by lemin in Fuck this game   
     
  3. Rambunctious Cheeto liked a post in a topic by IRA | Robert E. Lee in The Confederacy | Server 2   
        Hello Shane, you have been accepted and will be starting as a Private in the Military Police [MP]. We are going to message you on here some information regarding Confederate Communications.
    Thank you, and we'll see you on the beach. 
  4. Rambunctious Cheeto liked a post in a topic by bamf in Change log 6.9.0   
    A new aggression system has been added to the game.  When someone shoots you (or your vehicle), they will now show as red to you and your group.  Aggression lasts for 5 minutes and is limited in its range.
    Gang items:
    Command menu and group lead functions have been removed from the game. You can now set your own gang tag as the gang leader. This is done through the gang menu. You may only use characters from the gang name itself.  Cop items:
    Cop restraints are no longer infinite.  You will become unrestrained after 10 minutes if you are further than 500m from the nearest cop. Undercover cop names have been redacted from kill/down messages. A bug causing cops to not be paid when killing a suspect has been fixed. Cops will no longer lose Y menu items from vehicle deaths. Fixed “snitches” talent for the APD.  Added quick loadouts for the APD upon respawning after death. The officer will be able to retrieve the gear they had on when they died, but will be subject to a timer and having funds for the loadout. An issue where a police UAV would be disconnected when entering a vehicle was fixed.
    Bounty hunter items:
    Bounty hunters/warrant officers will be able to see how long until they are next able to track if they attempt to track too soon. You are now able to request a bounty while in a vehicle. You should no longer get bounties for your gang and/or group members. Miscellaneous features:
    Oil processing has relocated. You now earn more oil per run. You may now lock and unlock individual doors in your house by using the U button.   Medic sirens now turn off immediately when the medic shuts them off. Unflipping a vehicle is now only available if you were the last person driving it, or if you have keys to the vehicle. The 'Quit Asylum' (Abort) button now sends a sync request upon pressed, so you don't need to worry about hitting 'sync data' as much. Removing zipties as a civilian now requires a weapon (or that you be in the group of the restraining party) The owner (or gang members, if this is a gang house) of a house is now always able to access his crates, even while the house is locked Locking your house will now close all doors as well.   Other items:
    Money again drops as intended.   Fixed an issue related to pricing for out of stock items.   Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups. Optimized how some of the scroll menu options availability is calculated to limit FPS loss while scrolling. A bug preventing you from giving a bloodbag or splint to another player was fixed. Pull out unconscious should be more reliable. Fixed a couple of bugs related to losing gear when bad data syncs. Running out of food/water, and then bringing it back above 0 will actually restore your stamina as intended. The vehicle factory now leaves more room for large helicopters to be crafted. You should no longer be able to purchase more ammunition than you can carry.   Hotfix 1:
    Bounty hunters can now show and hide their badges more reliably. Revive requests will now only show for APD medical officers when no medics are online.   Fixed a minor issue with the calculation of the quick loadout price. The APD can now directly enter the Strider's Commander seat. You can now use the virtual inventory of house crates while your house is locked.   Fix for vehicle stock decreasing when not having enough money for the purchase.   Fixed an issue with unintentionally spawning at the Skiptracer Base.   Potentially fixed a rare bug related to escorting a player.  You should now be able to request a bounty from inside a vehicle from your phone.   Vehicle shop menu now reflects the price net of the governor's tax. Hotfix 2:
    Cops must now use the regear function at the sign.  You have to stay within 10m, and you may not enter a vehicle.   Fixed an issue related to the radius of cop warrant tracking A few more NPCs have made their way back to the island. Removed a message that was unintentionally popping up Changed the Suicide message Undercover APD officers will no longer have their identities revealed in the downed/killed feed. You may now only request a single trial. Player's names will be added to map markers they create.
  5. Rambunctious Cheeto liked a post in a topic by Michael in pure poetry   
    She sells seashells on the seashore. 
    The shells she sells are seashells, I’m sure. 
    So if she sells seashells on the seashore, 
    Then, I’m sure she sells seashore shells.
  6. Rambunctious Cheeto liked a post in a topic by Mr.Purple in Skins/clothing?   
    I would just like to Say scenes every one gets Hatchback sports Lets give them to the Medics , and every one gets house crates, could any donors get some nice new custom clothing? 
    and Car skins. Could every one get VR suits and access to donor store stores?
    LETS SEE IT HAPPEN BOYS
  7. Bersabee liked a post in a topic by Rambunctious Cheeto in Break for while   
    I am going to take a break from asylum mostly cause there is to much drama and the pd and medics never seem to know what there doing so yea 
  8. Rambunctious Cheeto liked a post in a topic by IRA | Robert E. Lee in The Confederacy | Server 2   
     
    The Confederate States of America / CSA
     
     
    About The Confederacy
     
    We are a professional group of individuals with armaments aiming to establish a foothold in Altis. We have Army Infantry, a Bounty Hunter Branch [MP], a SEAL Team and SPECIAL FORCES, an Airforce and a Marine branch. The Current objective: Collecting a surplus of funds for our Armaments and equipment, and to take Cartels as well as Towns and deem them as our own, establishing law, and Order. 
     
     
    Application Template:
     
    Name In game:
    Age:
    Timezone:
    Hours on Arma 3:
    Hours on Asylum:
    Previous Gangs:
    Your Funds:
    Preferred Weapon:
    Preferred Position: [Driver, Scout, Riflemen, Recon, assault, etc]
    Preferred Branch: [Army, Airborne, Airforce Pilot, or Military Police]
     

  9. Rambunctious Cheeto liked a post in a topic by bunni in « Evil Corporation » v2.0 [OPEN]   
    +1 I like his gif 
  10. Rambunctious Cheeto liked a post in a topic by bunni in User Names?   
    Got mine back when I played cs. Got pretty good but after 1.5k hours still couldn't Bhop for shit so friends made fun. Changed name to bunny then to bunni Cus memes. Stuck with the name for about a year now
  11. Rambunctious Cheeto liked a post in a topic by Soviet Toaster in Farewell...   
     
    i never gave that SDAR back on original s5 :c
    goodbye my friend
  12. Rambunctious Cheeto liked a post in a topic by Sneaky in Farewell...   
       I have decided to step down from admin in addition to the other recent resignations. I became an admin because i wanted to give back to the community, i feel that i have had some amazing times here on asylum. Hopefully i have created fun times for those who interacted with me. Over time i did become a little jaded due to things going on within the staff that just weren't healthy for the community. There have definitely been some times where I could have acted better and I apologize to anyone who may have encountered that with me.
       There are some changes recently that i feel are going to be great for Asylum (congrats to KBW for finally being able to contribute), and there are some not so great changes. There are lots of things internally that need fixed for the staff. I know that some of the other admins who recently left feel a similar way about everything. Thanks for the good times and maybe I will see some of you around.
  13. Rambunctious Cheeto liked a post in a topic by Murdoc Fluxes in What I think of your Server!   
    I love it so far lol. lots of friendly people who are crazy and very funny. this server is actually my favorite so far. sometimes I get kicked from the server hopefully not from doing anything wrong but hopefully  its just my internet being crap hahah. I kinda wished they'd have a day/night cycle along with storms like thunder storms, Twisters, or even just Cloudy days. cops are friendly which is always great. and hopefully I can make a name for myself there. also I really do plan on doing some videos for my youtube channel on this server. maybe even join in a gang or police department maybe even just being a civilian going on trips across the map. anyways I love the server and I love the people. can't wait to play more
  14. Rambunctious Cheeto liked a post in a topic by Gatorade in [‡] Insanity - Recruitment - [OPEN]   
    What was your name in Fukinese Dragons? I Dont remember you
  15. Rambunctious Cheeto liked a post in a topic by Whitey in RDM Rule Possible Change?   
    The reason the reasons that the RDM rules are the way they are is because it acts as a buffer from normal Arma.  The weapons on Asylum and initiation rules act as a sort of Handicap that makes the game slightly more difficult with another level of planning and play.  It is what makes it interesting.  Changing this would change the handicap.  Making it closer to Wasteland.  Do you honestly think that any one of asylums premier gangs could go to wasteland or King of the Hill and destroy every person on that server? Yes they could.  That is why the rules are the way that they are.  
  16. Rambunctious Cheeto liked a post in a topic by Diseased in [‡] Insanity - Recruitment - [OPEN]   
    A gang forged to fight and have fun.
     
    Requirements
    - Knowledge of cartels
    - Know how to use a gun
    - Do not bring drama
    - Tactical communications
    - Team oriented
    Application Format
    In-game name:
    Age:
    Timezone:
    Hours on Arma 3 (screenshot):
    Previous gang affiliations:
    Why we should accept you:
    Any extra information:
     
  17. Rambunctious Cheeto liked a post in a topic by Vash in GIF AND MEMES WARS 2016   





    locked in 3...2...1...
  18. Rambunctious Cheeto liked a post in a topic by Bikstok in GIF AND MEMES WARS 2016   
    Wild footage of Carson appears
     
  19. Alex:) liked a post in a topic by Rambunctious Cheeto in GIF AND MEMES WARS 2016   
    THIS MEANS WAR!
  20. Rambunctious Cheeto liked a post in a topic by Kenny in Medic Try Outs???   
    #MakeMedicGreat"Again"? Shouldn't it be "MakeMedicGreat"?
     
  21. Nonfiction liked a post in a topic by Rambunctious Cheeto in Medic Try Outs???   
    This is the way i see it guys medics should have to tryout like cops or give app what ever you want to call it and here is why.Medics never ever do there job for the most part from my 1.5 years of being on this server i only see medics come up to people that need help and take there stuff and maybe help them.Another issue is people as a medic will go and give there stuff away and try to sell it defibrillators etc it is kinda exploit but by having applications put in or tryouts you can get people who care know what there doing unlike these clowns that we have now and if we keep medics the way they are they must have a rule that if there is a certain number in each city they must spread out they all stay in kavala and so then the guy that got shot in pygros cant get help the system is broke use applications and tryouts to fix without these you will get people who dont know what they are doing *Cough Cough*like now.   Post Your thoughts in the comments do #MakeMedicGreatAgain
       @Jigawatt @Stereo  
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