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Berus

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  1. Berus liked a post in a topic by Jwilly in Fishing - Going better   
    I was joking lol it was funny that you were correcting someone and spelled correct wrong 
     
  2. Big Bird liked a post in a topic by Berus in Fishing - Going better   
    the corret question is "Why the fuck do you fish ?"
  3. Gubber Flexx liked a post in a topic by Berus in Thank me later virgins   
    Not the hero we want, but the hero we deserve
  4. Berus liked a post in a topic by Eric916 in Cant join any asylum servers   
    i see the problem you have no ram
  5. Frizzy liked a post in a topic by Berus in Aggressive system (Red means dead)   
    The best thing about the red names is the simplicity, you can kill them without worrying about them crying that is RDM, it has some faults, yes, but making it more complicated won't help
  6. .Sean liked a post in a topic by Berus in More Vehicle Skins   
    So, there are a lot of vehicle skins that the players cannot use right now, and yes i understand that the server is not supposed to have a lot of camo vehicles, making it look into a warzone, but what if it was a little harder than just buying them in the truck/car shop ? Crafting.

    Make these skins exclusive to the Vehicle Factory and Black Market Production, this would make an incentive to player making their own vehicles, as most of the time people buy their trucks and cars and leave the crafting just for the helicopters.

    Here is a small list with some vehicles that are currently craftable and could accept skins (Yes, skins already in the game) :

    Truck - Guerrila Variants, Olive, Brown, Black
    Truck Boxer - Black
    Zamak Transport - OPFOR, AAF
    Zamak Transport (covered) OPFOR, AAF
    Ifrit - Green Hex
    Orca - OPFOR, Black Custom
    Helcat - AAF

    The Ifrit, Helcat and Orca could be crafted with the skins at the Black Market Production. The Truck, Truck Boxer, Zamaks could be crafted with the skins at the Vehicle Factory, yes, even the military camouflage ones, i think s a waste of time to the devs to program these vehicles in the Black Market Production just for the skins.
  7. Haych liked a post in a topic by Berus in Gold Bars While Excavating   
    Maybe not a gold bar, but a artifact worth like 20k that you still need to sell at the rebel outpost.
    Also being a artifcat you could say that the cops can seize it because it's a historical object.
  8. Berus liked a post in a topic by Cobra in Gold Bars While Excavating   
    +1

    But it needs to be a VERY low chance to recover a gold bar and allow the APD to confiscate/charge you if you're caught with it. Plus, you'd still have to haul it to rebel outpost to cash it in.

    High Risk / High Reward = Fair and Fun
  9. Space liked a post in a topic by Berus in More Vehicle Skins   
    So, there are a lot of vehicle skins that the players cannot use right now, and yes i understand that the server is not supposed to have a lot of camo vehicles, making it look into a warzone, but what if it was a little harder than just buying them in the truck/car shop ? Crafting.

    Make these skins exclusive to the Vehicle Factory and Black Market Production, this would make an incentive to player making their own vehicles, as most of the time people buy their trucks and cars and leave the crafting just for the helicopters.

    Here is a small list with some vehicles that are currently craftable and could accept skins (Yes, skins already in the game) :

    Truck - Guerrila Variants, Olive, Brown, Black
    Truck Boxer - Black
    Zamak Transport - OPFOR, AAF
    Zamak Transport (covered) OPFOR, AAF
    Ifrit - Green Hex
    Orca - OPFOR, Black Custom
    Helcat - AAF

    The Ifrit, Helcat and Orca could be crafted with the skins at the Black Market Production. The Truck, Truck Boxer, Zamaks could be crafted with the skins at the Vehicle Factory, yes, even the military camouflage ones, i think s a waste of time to the devs to program these vehicles in the Black Market Production just for the skins.
  10. Vhantom liked a post in a topic by Berus in How The AE Can Come Back   
    Exacly, the AE came with so many jobs, it was fun getting itens the community wanted to buy and sell it to them, now just the standard rebel shit that you have done a million times.
  11. Mr. White liked a post in a topic by Berus in How The AE Can Come Back   
    So, i went off the server for some time, and i came back, i was going to check for the AE, and well, it was not there. I asked the players and they said the admins removed it because people were not using it.

    For me the main problem is that it's too far from the cities, always new stuff being put to sale, and most people tend to forget checking the AE, so to fix it, here is the solution.

    Make a phone app, make it the "Exchange", in this app you can buy stuff but you can't retrieve it, so to retrieve it you need to go to the physical AE place, just like buying and taking your stuff at the previous AE. Also to sell stuff you need to go to the physical place and put your stuff there.

    This may be a bit confusing, but here is an example :

    You are chilling or just driving with your buddy, and you go to the "Exchange" app and check what people are selling, you see a pretty good katiba for a generous price, you buy it and the money comes out of your bank account, as of that, to get the item you just bought you need to go to the physical AE place, like that gas station outside kavala, you go there, take your item out and done, simple as that.
    As of selling, you take your item and go to the physical place, and put your item there.

    *DISCLAIMER* This idea was already suggested by me sometime after the AE was release, but most users said that the AE needed some sort of "danger", and by this method it would make it too easy, but not, you can still get killed when taking your itens to sell or when retrieving your itens, thing is 
  12. Google™ liked a post in a topic by Berus in Red Names - Updated   
    Someone said that the red names only causes more RDM and etc.
    So i suggest that the red name remains red with enemy gangs members, but if it is a group firefight, the names go orange.
  13. Vash liked a post in a topic by Berus in [911 Calls - Talent]   
    it was exacly that, sorry for being a little confusing, not my first language
  14. ImJustMaikey liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  15. Feenix liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  16. David Ortega liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  17. Raptor -JTRP liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  18. Flux liked a post in a topic by Berus in How to call 911 in Kavala, a guide for Berus   
    Yea, but you wouldnt call the cops for confessing a crime, you would do it to report a crime, its easier to have a cop talking to you than texting shit to police
  19. Anonymou5 liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  20. Brendon Smith liked a post in a topic by Berus in [911 Calls - Talent]   
    We all can agree that 911 Calls are most of the time useless because cops never sit in kavala waiting for calls.
    So what i think is that cops should've have a talent that they could get calls anywhere, this could make making 911 calls useful. Obviusly people would troll, so the cops should have a button to  disable and enable these calls (or just remove talent) and if someone calls 911 for nothing, they could get charged.
  21. Eric916 liked a post in a topic by Berus in Vehicle Despawn   
    i posted this because Obasi posted that so i remembered that problem
  22. Berus liked a post in a topic by Vincent WY in Talent Changed "Grease Monkey"   
    Change it so your cars come with a toolkit every time you pull it out.
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