Jump to content

Keneith

Member
  • Posts

    704
  • Joined

  • Last visited

Reputation Activity

  1. ryno7 liked a post in a topic by Keneith in PSA : KOTH now has a WWII mod!   
    Lol I'm sure 75% of us are swag.stratis users, only way to play koth  @ryno7
  2. Keneith liked a post in a topic by ryno7 in De_stroyed   
    shots fired
  3. Keneith liked a post in a topic by ryno7 in WTB S3 Donor rebel house   
    Can someone get this mans a house pls
  4. Keneith liked a post in a topic by Guest in What I Think about Asylum Right now   
    As Buckwalter said the community has been toxic for a very long time. Admins can only do so much when it comes to this, if we were to ban people for being toxic we would lose 20-30% of our player base. What we can do is try to correct the behaviors using our forum moderation point system, give them the opportunity to learn from their error, put them on mod queue if needed and if it continues inside of modqueue they will be removed from the forums. If you want to fix the toxicity both on the forums and in-game, it HAS to start with you, the players, and how you treat one another. A lot of people have lost respect for each other, taking things to personal levels. This is not what a community is about at all. A community is where people get together to hang out with a mutual interest, I have visited a few other Life Server forums and they are not this toxic.So I ask.....what would you like us to do? Get tougher on toxic players and banning them from the forums/games? What can we do to make it less toxic? I do not think any admins are "afraid to express themselves", I think the team is very expressive, each of us expresses ourselves when we feel something is wrong or right, we work together as a team if we are unsure of something. The team we have and that has been built overtime really does work together, I don't think any staff member would disagree. Each admin has his own little niche as to what they like to do on the admin team, we have a great mix. The members that left during that period of a week expressed that they just did not have time or wanted to actually start enjoying this game and others again, these are the reasons that were explained to myself and Volunteer and other staff members. Many people thing "being an admin can not be that hard!" I along with the other admins as well as our current mods will beg to differ. It is a mentally draining task, it feels like an unpaid job, and it really is. We do not get paid to deal with the stuff we deal with, our only payment is getting people off the server or changing behaviors. Myself and Volunteer are pushing to have an ACTIVE admin team, and some of the members that left can vouch that they really were not being active admins over a period of time. No one was asked to leave. In fact we created a retirement program for those that left and majority have joined so they can continue to advise, help out and still be a part of the family that was built within the admin team. Your last statement you said you are concerned that the server will fall a part, servers come and go, we have all seen the cycle of Life Servers, they are typically only around for a short period of time. Asylum has been around a very long time, we have a strong admin team, strong community, our servers are staying full etc. People constantly bring up the fact that "we are losing people" well yeah, you can only play a game for so long. People either get bored, unhappy or find another game, everyone is not going to stay around forever. In closing, if we are going to fix the toxic issue, it needs to start with ALL of you, be more respectful to each other, stop talking down to each other, HELP each other, it starts with each of you......
    I suggest that if you have an idea on what we can do to make the server population less toxic or an idea on how to make the community a better place to be a part of please shoot me and Volunteer a message, we will be more than willing to hear you out and discuss the options surrounding your idea.
     
     
  5. Keneith liked a post in a topic by ryno7 in [Buying] S1 Athira/ DP21 House   
    KENEITH WASSUP BOYYYYY
  6. Keneith liked a post in a topic by TYL3R in KBW save us   
    Probably not the best attitude to have as being a veteran admin. You want free time step down theirs plenty of people that would love to fill the shoes.
  7. Keneith liked a post in a topic by Norwegianviking in undercover cadets   
    So Alec had skittles on her assassination list and we where chasing a rabbit.
    After Skittles got killed we where in kavala, skittles didn't have a hex on her so a Constable thought she was wearing cop equipment whilst wanted.
     
  8. Keneith liked a post in a topic by Iced in S3 DP5 Prime Scotch Houses   
     
  9. Keneith liked a post in a topic by Iced in S3 DP5 Prime Scotch Houses   
    I did offer to yall guess u were afk wen I did. Ill check you later no worries
  10. Keneith liked a post in a topic by TRAV in Asylum's 3rd Official Airshow! (Winner is Austin!)   

    Welcome all pilots of Asylum
     
     
    It is finally happening! This has been widely requested for a while now and I am here to say ITS HAPPENING!
     
     
    All you have to do is copy and paste the following format into a reply to this topic to enter yourself into the Airshow. Our judges are still TBA, but we will be judging on three categories. Takeoff/landing, style, and overall pilot skills. We will allow you to use any vehicle that’s ALREADY ON OUR SERVERS! So get in there and practice, practice, practice!
     
     
    APPLICATION FORMAT:
     
     
    Why do you want to be Asylums next top pilot?
    How many hours would you say you have flying on Arma?
    Would you say you are the best in our community?
    What will you do with the money if you win.
     
     
    Prizes:
    1st) 250K (Ts tag that will say “Top Gun”)
    2nd) 150K
    3rd) 100K
     
     
    RULES:
     
    1)                       Please be respectful to your event coordinator. This person will have the right to remove you from the event at their discretion.
    2)                       Do not flame this post with anything other than kindness and unicorns. If we get HAPlocked I will Rekt you M9.
    3)                       Please do not message anyone, but TRAV about this event if you have questions concerning this event!
    Date:
    Saturday May 21st, 2016
    As always, make sure to leave a like to show your support for what we do here.
    Let me again note this is the first time ever that you will be given a special tag on TeamSpeak if you win.

  11. GH05T liked a post in a topic by Keneith in Introducing myself, Ghost or GhostSniper   
    10/10 didn't realize I knew you more then I remembered lol. As well as Boa cole, small world
  12. Keneith liked a post in a topic by Flax in Diseased   
    Hey man
  13. Keneith liked a post in a topic by bamf in Change log 6.9.2   
    This will be a fairly lengthy list of patch notes for this week.  We have been very busy, and we hope you enjoy the changes and bug fixes we have in store for you.  
    Major new feature - the Asylum Exchange and Housing market
    Players may now sell resources, weapons, and vehicles to one another via the Asylum Exchange (located near the major towns). You can also put offers up to purchase items in an effort to get people to craft them for you. Offers for buying and selling items will expire after 3 days.   House sales now should work properly as well.  Check the home improvement store to get a listing of what homes are for sale on each server.   Now for all the other things that have happened this week
    Quality of life changes:
    You can store your vehicle at AAC airfield skydiving location Garage added to ghost hotel drug cartel location Added gang bank access at zaros/rodopoli turfs First aid kits added to swat loadouts Y menu items dropped on death from a helicopter will now spawn at ground level, preventing them from colliding with the rotors. The server will start with all bargates open RCO now purchaseable at turfs Garage UI will now display the color of the selected vehicle. Potential improvements to vehicle saving functionality across restarts. Attempting to track a bounty target who is on debug island or at the courthouse will now warn you as such and not waste your track attempt. Arms/turf weapon discount now applies to the weapon store at turfs. Being downed no longer deletes 1 magazine, it should be added to your inventory provided you have space. You can now play medic if you are wanted as a civilian for under $2,000. Attempting to store too many items in your vehicle will now see if any of the item will fit, and choose the maximum value (helpful when using the "double click to select all" feature) 2 people reviving the same person at once no longer completely disables revives for that corpse Added "Swap" button to trunk UI for trading items between vehicle inv and personal inv in one action Bug and other fixes:
    Key/cash/item transfer UIs now only show players in your vehicle crew when you are in a vehicle. Rebel clothing store now requires cash on hand. You can no longer buy things through walls. Dialog windows should close on death, preventing exploits Fixed a trial exploit which allowed the prisoner to become unrestrained and escape from jail entirely. Seat belts will no longer heal you. You can no longer pay off your bounty at a courthouse while on parole. You can no longer store a vehicle which has been destroyed Cadets can no longer access long-range scopes or lethal rounds. You can no longer use a blood bag or splint while in a vehicle Speculative fix for a situation where restrained persons could not be interacted with after escorting. You now need a bolt cutter to unlock the federal reserve gates as a civilian Undercover Y menu items duping/stacking on death has been fixed. A potential bug causing you to get stuck on swat gearing screen was fixed Adrenaline shots should once again serve their intended purpose of reviving a downed player. When used on yourself, it removes the 10 minute revive debuf/fatigue. Fixed some bugs with the blood bag animation Master medic prestige talent should now work for cops. Police can now search vehicle inventories and backpacks Show of force 4 and flight transport police talents have had their description corrected A bug where failing to complete the blood bag process would break the Y menu has been fixed Minor Additions:
    Sting added for cops/bounty hunters An old version of the Hunter/Strider siren has returned Sound added to seat belts. "Deposit All" button added to ATM UI. The civilian grease monkey talent now stocks your vehicle inventory with 2 tool kits when pulling it out. Several more NPCs have returned to Altis.   Donor:
    Donors now receive a 100,000 prestige bonus per level.   Australia:
    Modified the Australia map placements for the new Australia map RCO, MRCO, and ARCO scopes are now available on Australia More variety of weapons have been included in Australia Additional helicopters have been added to the map, and existing helicopters have had their prices reduced Gathering locations have changed significantly since the last time you were likely on the island, so come check that piece out as well Hotfix 1:
    Fixed crates not spawning in correctly The APD now has access to weapons on Australia Hotfix 2:
    Added message history to the cell phone. This will show all of the messages you received during your given login session. Added the ability to craft magazines to the factories. Corrected and returned hotkey for police restraining - defaults to shift+R, can also bind user action 4. Per request, action to pick barley takes priority in order over action to pick berries. Added confirmation dialog to "Match offer" exchange button. When matching a virtual item buy offer, you are now prompted for the amount you want instead of auto-choosing the amount they are selling. Barley/corn/rye may now be sold on the exchange. Edited some of the max price parameters for the exchange. Armed offroad gunners should always fall out of the vehicle when downed now. Bounty hunter badge no longer re-appears when requesting a new bounty. Repair action moved lower on the list so as to not take priority over 'get in vehicle'. Hotfix 3:
    Fixed an issue with message history Fix for a bug that occurred when initially requesting a bounty who was either dead or in a trial Under cover officers no longer lose Y menu on death LTs and Captains will no longer down themselves from fall damage You shouldn't have to heal yourself twice at a hospital to get 100 health after a revive debuff Getting revived or re-gearing as cop now automatically loads tracers, if you had any Made a change to make restarts more reliable An issue that may prevent new players from joining the server should be fixed  
    Hotfix 4:
    Players who logged out in jail should no longer always spawn on debug island.   Bounty hunters will find more optics choices in the BH gear shop Storing a vehicle with items inside should now ask you for confirmation Minor wording changes to the Asylum Exchange
  14. Keneith liked a post in a topic by bamf in Pointless Houses   
    I'll make sure that the script to clean up houses is running properly early next week. 
×
×
  • Create New...