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Yung Jaypl

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Posts posted by Yung Jaypl

  1. 3 hours ago, Mitch said:

     

    • Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items)

    This doesn't seem like a lot, but we had a discussion about this a few weeks ago where I specifically asked to at least have a loadout option added to turfs. It's minor, but getting minor fixes and tweaks pushed on Asy has been a problem for awhile. This is the first time in YEARS I feel that my input has actually mattered and been addressed in a timely fashion.

    Off to a good start. Now the key is staying consistent.

    Inshallah Asy will rise.

    Jr4life24 likes this
  2. 1 hour ago, Mitch said:

    In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short.
     

    Holy shit SOMEONE FUCKING FINALLY UNDERSTANDS THE PROBLEM.

    Inshallah Asy will rise again

  3. 16 minutes ago, Fitz said:

    Turfs being a full rebel gets iffy for me because then why fight boat/fort? We did that with the stash houses and that seemed to be what people said.  Maybe we add AKs to turfs? Idk I'll throw it around.

    In terms of the rebel there are already SO many rebels compared to how many there have been historically, we'll think about it but again the logical place for another rebel is where boat is right now, which then includes us moving the boat which while not impossible just is another layer to it.

    What other cartel benefits do you need? We already do the cash bonus with the lower timer and differentiated rewards, is there something particularly you're looking for?

    Sure I'll do that right now, tbh I have never been a fan of cops seizing any vehicles that arent armed/ifrits

     

    At bare minimum add a regearing option at turfs.

    The only ones that legitimately get used are arms and sofia, and donor rebel only gets used when arms is camped. Driving 4 km or being forced to pull at another cap just feels bad. Who is hurt by having more regear options other than players keen on camping rebel and shooting nakeds? Having another rebel on the island makes it much easier to come back when one is being camped.

    Just more money, or maybe some system where being involved in cartels for x amount of time reduces gearing costs (probably exploitable). Cartels in the current state are great if nobody dies, but holding a cartel for 3 hours to get 300k? After you die twice its a net negative to go anymore.

    This is based. There is literally no reason that flat beds at coke field are seizeable. Most cops have braincells and don't fuck over the newer players, but it happens more often than you would believe.

     

    I had another post too with some other input, most of which I think are a little more relevant. I added these just as some extra thoughts.

  4. 5 minutes ago, Yung Jaypl said:

    After a quick 30 second brainstorm:

    Light modding for textures and clothing

    Making gang skins not take 6 months for approval and making them actually work

    Flags at turfs are still not poppable

    A new event (one that isn't just an old event being reintroduced)

    Doing something (literally anything) with the entire 8 km circle in the NW corner that nobody goes to ever for any reason at all

    New casino games

    Legal form of infamy talents

    Adding another form of cartels (IE oly black markets)

    Increasing inventory in sheds as promised

    Make turfs a full rebel

    Add another rebel at arms island to incentivize fighting when its being camped

    Increase cartel payouts to incentivize coming back

    Remove the option to seize vehicles smaller than tempests to protect new players

  5. 2 hours ago, Fitz said:

    So I'm not going to touch upon anything but the 5th paragraph here.  What are some of the changes that you're looking for.  Often time people tell things and then it never makes it back to us.  In terms of substantive changes that need to be made I don't think any are actually on our radar.  If you wouldn't mind either messaging them to me or posting them here I would appreciate it. @Yung Jaypl

    After a quick 30 second brainstorm:

    Light modding for textures and clothing

    Making gang skins not take 6 months for approval and making them actually work

    Flags at turfs are still not poppable

    A new event (one that isn't just an old event being reintroduced)

    Doing something (literally anything) with the entire 8 km circle in the NW corner that nobody goes to ever for any reason at all

    New casino games

    Legal form of infamy talents

    Adding another form of cartels (IE oly black markets)

    Increasing inventory in sheds as promised

  6. 3 hours ago, Tyler said:

    Nah bro I was specifically told by the person who pulled it who is a CM that it was the 1st time all wipe it was used. I think they would know better than you 🤣

    Still not understanding the point. The point is that YOU DONT PLAY enough to know that it has been pulled on us multiple times in one night, and total more times than I can count of both hands and toes.

    I don't understand why you're so determined to be right about something that

    A: Doesn't effect you because you don't play

    and B: You don't have any understanding of on a basic level because you have never experienced it

    The reason Asylum will continue to die is because decision makers and the people in their ear are not the community. You're spewing bullshit that you simply don't understand, but because you have direct connections to SA's and decision makers, they will listen to it an implement change that benefits nobody. There are basic changes that the community has wanted FOR YEARS that get pushed to the side for a new windows key interaction menu?

    This debate isn't even about the ghosthawk anymore. It's about how pathetically tone deaf any of the decision makers in the community are anymore because the people feeding "information" don't play enough to have any more knowledge than vibes and feelings.

    Big owner man Rogue has been MIA for like a year+. In 6 weeks we have gotten 2 new events (that were old), face time (that Oly has and does better), and a new windows interaction menu (also that Oly has and does better). The only captain that cares to play anymore is DK, and even he has given up at this point.
     

    I've despised Oly for a decade and LITERALLY the only thing keeping me on Asy anymore is how bad Oly NLR feels.

    Sikorsky likes this
  7. 33 minutes ago, Tyler said:

    Roleplay gangs that decide to camp cops all night after capping all the cartels ye sure. And I promise you they have... and the Ghosthawk situation I wasn't there but the 1 time i've seen it used it was useless for most of the time. But just keep yappin your trap.

    I've been playing consistently the last couple years in multiple different gangs. I've been here since 2014 and have seen multiple different metas. You admit IN YOUR POST being involved in ONE ghosthawk situation.

    Thank you for trying to tell me how the server works though! Your input is valued.

    Tachophobia likes this
  8. On 8/13/2024 at 10:37 PM, Tyler said:

    I have literally had Rebels come to the HQ in cuffs going "GIVE ME YOUR HIGHER UP I WANT YOUR HIGHER UP YOU GUYS USED TOO MUCH ARMOR" screaming in their mics... there was also a whole thread of rebels crying about DK using an armed Ghosthawk. Like we can't do right in y'alls eyes. It's either I rip your heads from 600 out and get "Wah you lethaled me why you lethal me?" or "Wah too much armor wah"

    Sorry that you spend most of your time dealing with roleplay gangs in hatchbacks, but I promise nobody that actually fights events has ever complained about too much armor. The only complaint was the Ghosthawk, and nobody was even really mad about it at fed events, its the fact that it got pulled during random patrolling to fight us IN TELOS on multiple occasions.

     

    Its amazing how out of touch you are. But thank you for trying.

  9. 13 minutes ago, Tyler said:

    Honestly it's the dichotomy of being a higher up. If you pull a single Ifrit/Strider/Hunter most of the time it doesn't do all that much to help the fight. Sometimes it does but that's usually more because you have good players on cop who use it right. If you pull 3 Ifrits and win then the Rebels blow up the TS and Forums with "Cops op they pulled too much armor. Imagine needing armor to win a fight wah wah wah" and then if you pull 3 Ifrits and lose then its "Haha we chopped your ifrits and camped you all night fuck you" and you are out the money you spent. Not to mention the rats always trying to pick lock them every single time you pull them. It becomes so much of a fucking hassle every time to be laser focused on father stretch being an annoying rat using every glitch/exploit/moment in time to be a pain in the ass and worrying about the rebels getting the armor and turning it against you all night and being even more of a problem. And god forbid you have a Captain on who wants to pull and use an armed ghosthawk after being shit on all night by the same crybabies when that shit requires MAJOR luck and skill to do jack shit with.

    I will stop shedding APD ifrits when APD stops driving my ifrit away from fed MID FIGHT to seize it. Nobody cares that you pulled a ton of armor. We welcome it. Never once has APD pulled armor and it been a complaint. I literally have clips of us in discord seeing armor pull up to bank and the whole vc cheering that it isnt sniper elite and hatchback slam meta.

  10. 13 minutes ago, ł S4M ł said:

     

    We won gang boat - Facts

    Gang boat lasts 1 hour - Facts

    You're retarded - Facts

    2019 Random - Facts

    Spasticated zoo animal - Facts.

    To be honest it seems like I'm speaking pure facts but I'm open to discuss this with anyone who thinks bounty hunting a spawn point during a 1 hour gang event is fine and won't kill the server.

    Next you'll be saying add downing weapons to domination so we can restrain and blindfold people.

    cringe boring people.

     

    ł S4M ł likes this
  11. 13 hours ago, ł S4M ł said:

    Enjoy the money you earn from bounty hunter when the server is dead you spasticated monkey's, keep ruining fights and gang life.

    Not everyone wants to sit at gold panning 10 hours a day making money, you're boring, you're stupid, get a fucking job.

    Respectfully, 

    Soon to be retired Arma player.

     

    Donald and Chris Peacock like this
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