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Posts
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Everything posted by King
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still waiting for dislike button to be developed
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If we did what Olympus did than we wouldn't add the old locations back, just make each of the cartels 2 drugs (ex.) Meth/Heroin Cartel instead of just Meth Cartel and keep them on peninsula and warzone
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Remove tower and the green walls and move the command center to where the tower used to be Don't need the rest of this random crap around the cartel
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is that why every "good player" in your gang has been banned for scripting
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Server pop this time of year is always lower, and this year it's actually higher than normal, server isn't dying like you think it is
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If you guys can fix the lag and enforce rules a bit more I think it will be fine then, as you said there is a lot more fighting which is great so I am fine with keeping the zone. I will indeed be making another bug report.
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1. Stop letting nakeds not participating steal armored vehicles on repeat 2. Start enforcing rules so people stop camping rebels and sitting in the fort with 10 people 3. Revert it back to a flag cap since this zone shit seems to cause mass lag and "soft logging to fix it" is a horrible way of going about it @ObiWoki 4. Let us spawn at houses that are more than 5k away from the fort 5. Let the community decide instead of telling us no within the first hour
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5 star rating
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n-game Name: boneheadAge: 46Previous Gangs: Prime, EnvyHours on Arma 3: 9472Do you have any friends in the gang? .william!
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I don't think you should be doing a bank to make money in the first place. Doing jewelry, fed, mental, or big shipping would pay out better 100% of the time
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and getting points while sitting behind some rocks on edge of cap while the other 2 gangs isnt?
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Since the changelog did not revert or give any useful changes to gang fort can we please revert back to the flag. This stay in the zone and get points is horrible when people just hide from the fighting and sit behind rocks and does not promote fighting at all.
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Shed 1 8M
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Revert back to flag capping, less buggy and less complaining. Keep house spawns like they are now and enforce rules of rebel campers
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thanks boyfriend zurph delete this #keepthemlockedup
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Yea I can already see the envy guys calling you an idiot for this one. -1 Gang fort is dead content, no change to it will revive it
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what are u talking about lol. global ban was from a different game and that was proven between asylum staff and battle eye and he has never snatched anyones ip for any reason before. go educate yourself
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this gang doesn't push join if ur a roleplayer
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so wheres my hellcat with benches
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shits mid delete this
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Good event in my opinion just needs some small temp balances in the starting days to prevent people from making millions with little to no effort at all, I know Boonie posted the graphs of what illegal/legal items were sold/ran the most so I would probably balance those areas? Other civs/cops made suggestions to what they thought would also help so possibly look at what the majority says or what would be the best outcome from all of that. Future would be looking bright if we had a good follow up on this event
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Been hearing a lot of cops complain about gear differences when fighting rebels so some suggestions regarding that to lessen the tears. - Put a group limit in place to maybe around 10 people? - Increase federal event cooldowns so that police can spend some time to get their talents to allow them to get their t2 vests and spars.
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good job shooting 6 cops pushing you with protectors and offroads, deserved 270k
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hate to tell you this buster but officers are required to at all times seize illegal weapons even if you've already been processed!