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Posts
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DipSchmidt liked a post in a topic: What has Asylum come to...
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xFatalx started following New fed , WTS SHED and Fed payouts
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william liked a post in a topic: Changelog September
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As you may know cops hate going to fight feds. I would say give them a larger payout or some more incentive to show up in some way. I know cops make a lot of money anyways, but we need something to spur them to want to fight more events as cartel life has died
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xFatalx liked a post in a topic: seems like a skill issue to me
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xFatalx liked a post in a topic: seems like a skill issue to me
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shit like this makes chinamen so fun to fight
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Junke liked a post in a topic: Domination Suggestion
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No it requires way to many cops and it’s a very hard one. It takes like 20 rebels to pull it off cuz normally there 20 cops on when you can actually do it. Also everyone running full rebel gear as cops kinda kills the “advantage” of the rebels as they only get one life compared to the multiple cops get which makes it more even
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That cap makes me wanna kms
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That’s another good option, you just run the risk of no rebels actually going to fight it
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Everyone complains about adding new feds well I came up with a rather easy one for you guys. Hostage rescue where the cops have to come save a hostage and take them back to HQ. I was thinking you could you the same drug tower layout and make it 6 cops minimum. Rebels have to defend for 15 minutes and successful they can sell the hostage for 750k. Now the layout of the event doesn’t have to be drug tower as I am sure all the cops will complain but I thought that would make it an easy copy and paste for the devs and some quick new content. Idea 2 Nuclear disarm fed. As you know evidence isn’t done much so I don’t have a layout planned for this one yet, but it would be a fed that 9 cops would have to get on and take a location to disarm a nuke. If they lost the rebels would get a dirty bomb worth 1.5 mil(price can be changed just a refernace) it could be based around uranium and use the power plant that mine for the layout in some way. some new fed ideas
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Everyone complains about adding new feds well I came up with a rather easy one for you guys. Hostage rescue where the cops have to come save a hostage and take them back to HQ. I was thinking you could you the same drug tower layout and make it 6 cops minimum. Rebels have to defend for 15 minutes and successful they can sell the hostage for 750k. Now the layout of the event doesn’t have to be drug tower as I am sure all the cops will complain but I thought that would make it an easy copy and paste for the devs and some quick new content. Idea 2 Nuclear disarm fed. As you know evidence isn’t done much so I don’t have a layout planned for this one yet, but it would be a fed that 9 cops would have to get on and take a location to disarm a nuke. If they lost the rebels would get a dirty bomb worth 1.5 mil(price can be changed just a refernace) it could be based around uranium and use the power plant that mine for the layout in some way.
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Not shocking
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xFatalx liked a post in a topic: What has Asylum come to...
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xFatalx liked a post in a topic: What has Asylum come to...
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xFatalx liked a post in a topic: What has Asylum come to...
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xFatalx liked a post in a topic: What has Asylum come to...
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I think smokes are fine but, when you are on the edge and walking out ur vision is so blurred. I feel like that put your at such a disadvantage as people can see in, but you can’t see out. I feel like the blur effect should not be as great at the edge of the smoke.
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you really stay riding me. literal npc and i live rent free in ya head lol
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massive slice liked a post in a topic: Changelog September
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Lol😂😂😂