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Jesse

Developer
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Everything posted by Jesse

  1. First round of keys were given out just now to a list compiled around 10pm yesterday. If you are actively playing in-game you have to soft log to lobby to pick up your free key.. List of playerids given keys:
  2. Yeah but to pay over a $100/mo when Mitch just got owner and no piggy bank doesn’t make sense to have a server open for just like 72 hours in total a month.
  3. Yeah but they’ll know it’s a popular server and worth maybe checking out later. Only people with said mentality would be new players. However 2 60pop servers would turn away old and new players.
  4. We don't have the numbers to support it... This has already been addressed.
  5. Talent Points: Due to the adjustment we did for talent points, you will need to re-enter your talent points. Sorry for the inconvenience. Donation Goal: We've added in 1 of the donation goal items in early simply due to how quickly you all helped us reach the goal. As a thank you, we've added in the lottery system immediately. The load-out system will come in early January. Server 2: Server 2 will be getting shutdown at the end of the month. Sometime tonight we will re-open the server to allow any last minute selling off of items/houses/etc to be conducted for the remainder of the month. We will not compensate anything that is left past end of month. We feel having over a week to get your stuff moved/sold, will be satisfactory. Compensation is up to Mitch at the end of the day, this could be changed. At this time due to population constraints, we're just going to be focusing on the singular server. As this will also help reduce our month to month operating costs. Added: Blackjack at the casino. DP missions for medics. Start the mission at any npc that civilians can, it will be listed as "Organ Transplant" Oil barrel production. Works the same way as it did in V1. Prestige tree for cops. Prestige HAS BEEN RESET. This was a decision made by the Captains. Functionality for warrant, medic and undercover has returned. The prestige talents are largely unchanged, with the exception of the prestige medic talents to compromise for the medic faction. Lottery System Available at any gas station near you. Funds are automatically removed from your bank account. Funds are automatically added to your bank account. Logging in near rebel will display a warning for those already there. Health Regeneration If >= 75 HP. Will regenerate at about 1pt every ~3 seconds. Food & Water must also be over 75/ea. Automatic system to recalculate physical house weights. Changed/Tweaked: More cop slots have been added. The max allowed cops at any one time can be 18 (1 sgt in the sgt+ slot & rest in other slots) Added 3/3/3 Undercover/Medic/Warrant slots SGT+ Slot is added for SGT+ only, it can bypass the cop caps. .50cal Offroads can now be slingloaded with a gunner in them. A bounty hunter license can now be purchased at Skiptracer without the Master Bounty Hunter talent. However, the shops still require said talent. The evidence locker time has been increased from the non-existent prior 30 minute to 50 minute cooldown. Animation handling to hopefully be more reliable/better. Brightness of cop/medic lights was slightly turned down. Handling of uniform/backpack textures to hopefully be more reliable. E.g textures shouldn't change when revived. New players will now start with 2 talents instead of 0. The Evidence Lockup Dome is now godmode. The talents mentioned in this post were removed/changed. The tooltip for earplug volume on the phone was corrected to display the right text. When killed or downed, your rank/group tag will now also be displayed in the chat. Medics now keep their Y-inventory on death. Only civilians now show up on the wanted list. FAKs have had their cost slightly increased Fixed: "Cop enter as gunner" action not working. Medics now start with GPS/Compass/Watch/Map "Pullout unconscious" action being unreliable. Civilians can no longer switch from passenger seat to driver seat in medic vehicles. A way to vault if restrained. A money reset happening when someone in your medic group revives someone while you are loading in. An exploit allowing for infinite turtle meat from one turtle. An exploit allowing for unlimited vehicle weights. APD Jeep being unpurchasable. A script error related to the distance between you and your bounty when tracking him. Bounties not being removed from bounty hunters if the bounty gets pardoned. Cop SUV Supervisor skin being unpurchaseable for those of sufficient rank. House item seizing with the inventory menu not working. House item seizing with the scroll wheel option not working. Incorrect tracking of cop lethals. Magazine Repack related exploit. Medics not being able to see their tracked vehicles on the map. Surrendering (hands up animation) causing a substantial frame drop over time. Tempest Devices being unusable if attempting to use its gather function while the engine is on. The black RCO being unpurchasable for cops. The descriptions for some civilian slots were changed to match the correct slot number. Kavala airshop not having a helicopter shop. Garages not being able to be listed on the house market. Not being given a bounty for starting the Evidence Locker robbery. Lack of cooldown for the Evidence Locker robbery. Drug runner money and stolen bank money being unseizeable for cops. Removed Toasty Sandwich Billboard. Hotfix 1: Fixed medics/cops showing up on the wanted list (initial change didn't go through apparently) Fixed prestige not being earned properly. Fixed prestige not syncing when earned. Fixed inability to craft 7.62 weapons (rebel license is now needed). Priority of scroll wheel options for "Cop Enter as Driver" etc was changed back. Added lottery option to the Sofia gas station. Reduced chance to get a notification regarding the lottery. Fixed bounty hunter group markers not showing on initial bounty request. Fixed inability to stop evidence locker robbery. Fixed lotto not giving you your money when winning. Fixed inability to talk etc while performing an action.
  6. That talent has already been removed. It'll be going in this weeks update.
  7. Not sure what we can do about that... Seems to be an arma related thing. Not sure, especially if you didn't hit any keys to eject.
  8. Chances are we can modify something or remedy something potentially.
  9. That’s fine. If someone reports an exploit that someone does and we check logs that person will obviously get banned but the reporter wouldn’t. So for exploits it’s a gamble. Bugs is meh. We’ll eventually learn about them.
  10. Afternoon, We've squashed a lot of the bugs that existed in V1 and a large majority that have cropped up in the release of V2. Please help make us aware of current in-game issues/bugs that you experience. Please be as detailed as possible in your post. If it's something complicated please offer recreation steps if you have them available. If you have exploits that can be done, please pm them to me (DO NOT POST THEM), there will be a reward for exploits that are shared and you will not be held administratively accountable for them. Rewards may be issued for bugs/issues that are prominent that we're unaware of, however, exploits will be what we pay out on that we're UNAWARE of.. Also, please keep this thread on track, anyone going off topic or bantering on the thread will be subject to administrative action. Thank you, Jesse
  11. // Calculate remaining honor based on current talents (only talents that are in config and player list are calculated Is the part that was not apparent. I get what you meant now. --> Subtract the honor during run-time Having that worded to imply subtracting the honor talents value total would've made that more clear I guess..
  12. Ummm. You may want to word this better if you mean something different... Subtract the honor during run-time <- We already do this.... It's not like it happens when the player is offline??? Player has 150k honor available to use... They connect... They use 50k honor to learn talents... *** we have to sync that to be 100k, otherwise if they just leave and reconnect they'll have 150k to spend again... We'd have to make another column for this to work how you're suggesting.. Unless I'm not understanding you. Nah we're good.
  13. There is no "how much in total", merely what is available. As when you convert it to honor talents, the honor gets subtracted from the available balance. Flaws of the honor system & infamy system... There isn't an "easy" way for us to track total as far as honor talents + available honor.
  14. Your individual donor rank still requires manual update at this moment. I am currently working on coding it so that keys automatically go in to the goal. After that I'm coding it so that when donating to the goal it up's your donor level in-game. If you donated on asylum website and not towards the goal, then mitch has to handle it. Otherwise just wait a bit and you should get setup soon. Also, it doesn't help that you put in an incorrect pid when donating.. 765611983838164 You are two numbers short... it should've been: 76561198383816497 Regardless, I have corrected it and your account in-game should reflect appropriately. You will have to softlog to lobby if you're actively playing right now when updated.
  15. AFAIK, any lethal/arrest should count. I'll be investigating some of the stats stuff to ensure we're recording them properly. As some stats like War rating and such aren't being utilized right now. However, we're displaying them. This could be the case for some other stuff.
  16. Did you try the logout button? 8/15/19 is when V2 was released. Hence the join date. Nothing we can do about it. Also, times were never logged in V1, they were estimates moreso off of Splunk logs. A lot of these stats being tracked were added with the release of V2. Very few were actually tracked in V1. Not necessarily... V1 had the following: War kills & Deaths, War Rating, Cop Arrests, Civ Arrests, War Points, APD Evades. That was it. The rest was added in V2. What..... ? There is no 5k threshold? However, Lethals weren't tracked until V2. Arrests were tracked in V1. It's not that easy right now as all the stats are stored in an array and not a single field in the database. Databases aren't meant to store arrays then pull specific data from that array.
  17. What’s the issue with knowing if a player has houses or not? There’s what like 260sq km of where those 5 houses could be??? It’s not like it has the location and it’s contents for all to see? It simply tells someone you have 5 houses... Is it an issue? Let’s you see who has what. Some people like to flaunt how many vehicles they have or if they have a garage of cool shit, etc. Houses on this page are only served from our current active server. Which is server 1. Assuming this is sarcasm... As the logs say otherwise. Seems quite accurate. That's total since 8-17-19 until now. What are you just ?'ing about??? Looks fine to me: https://my.gaming-asylum.com/profile/search?pid=76561198149710913 or are you talking about one of your global banned accounts...?
  18. You do... Probably prestige undercover ones? The far right number is colors... There are some 2 & 3's. Where right now only 1's are accessible... idr. You can thank the constant amount of fuckery that occurred by people before V2 who managed to make the configs a mess and not very agile. You do have 14 Orca's though... Wanna know the funny part? They even count towards your garage counts lmao... That's what kinda sucks.
  19. Yes, I am actively aiding in development related tasks to help Mitch get established and off on the right foot. My duration that I will be assisting and such is undetermined at this time, however I am actively back to assisting in development both in-game and web related.
  20. I believe Mitch meant to put license. Not talent. It will essentially be the same as how rebels need the talent to purchase. Not to pull. We were trying to make it an equal requirement field across the board. So you need an active BH license to drive the vehicle legally. However you don’t need to keep that talent just like how you can buy ifrits then unlearn the talent.
  21. At this time no. As that’s a whitelisted force. The aim of these changes was to make it more beginner friendly or for people to play with their friends more easily without the hassle of “having” to grind talents for the basic things we felt should be just a given.
  22. This is all stuff being worked on this month. Hopefully all in by end of month. Except the goal stuff. That’d be added in sometime the following month.
  23. We’ll be upping how much the 2nd talent that was 50% to be 75% more than likely.
  24. No. Currently taxi requests aren’t in. So it’s just being removed.
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