Big Bird Posted April 7, 2016 Report Share Posted April 7, 2016 Can we please revert the Y Inventory. I feel like I am playing fucking Minecraft while in a fight. You die and your shit spreads within a 15m radius. You die on top of bank and rip any chance of getting your shit back because the floor eats it. While fighting cartels after a few people die we started playing pass the defib. Maybe make it so you can execute next to drug dealers, ATM's, and Wong's? Scott, Spencer, DreamC and 10 others like this Link to comment
william Posted April 7, 2016 Report Share Posted April 7, 2016 don't die then Big Bird likes this Link to comment
Enclave Posted April 7, 2016 Report Share Posted April 7, 2016 (edited) Or just make it so Y-inv only drops when you execute. I agree Y-inv is horrible, if you're in a building and die, it's gone. And the fact it spreads all over the place now, if you die near a building chances are some of it will go under that damn building now. I'm fine with it spreading out as long as it only drops when you get executed, and when you respawn/timer runs out. Edited April 7, 2016 by Enclave Feenix, BurninSeagul, Spencer and 4 others like this Link to comment
iFox Posted April 7, 2016 Report Share Posted April 7, 2016 Am I the only one that actually likes the way it is? Incentive not to die, and if you do, pick your stuff up tactically. Link to comment
David Ortega Posted April 7, 2016 Report Share Posted April 7, 2016 28 minutes ago, Enclave said: Or just make it so Y-inv only drops when you execute. I agree Y-inv is horrible, if you're in a building and die, it's gone. And the fact it spreads all over the place now, if you die near a building chances are some of it will go under that damn building now. I'm fine with it spreading out as long as it only drops when you get executed. That actually would be sick, but you would need to be able to execute within a city.. Link to comment
Big Bird Posted April 7, 2016 Author Report Share Posted April 7, 2016 12 minutes ago, Overly Aggressive iFox said: Am I the only one that actually likes the way it is? Incentive not to die, and if you do, pick your stuff up tactically. I think a 30k loadouts is enough incentive not to die my friend. It is just aids to pick up your shit. Maybe if it was all in a stack like it used to be. Link to comment
Mike Stmria Posted April 7, 2016 Report Share Posted April 7, 2016 Just now, Parker said: I think a 30k loadouts is enough incentive not to die my friend. It is just aids to pick up your shit. Maybe if it was all in a stack like it used to be. Or at least a lot of cases Link to comment
iFox Posted April 7, 2016 Report Share Posted April 7, 2016 (edited) 1 minute ago, Parker said: I think a 30k loadouts is enough incentive not to die my friend. It is just aids to pick up your shit. Maybe if it was all in a stack like it used to be. Idk I had to tactically pick my Y up last night a few times at cartels. It brings another element to the game I feel. I had to selectively choose what was worth risking another death to try and recover. Smokes helped a lot, but I actually thought it was a decent implementation. And I was on the bad end of it. Edited April 7, 2016 by Overly Aggressive iFox Link to comment
Sheriff Rick Grimes Posted April 7, 2016 Report Share Posted April 7, 2016 I rather it be reverted back to what it was. The new system is aids and in certain buildings your stuff is unrecoverable. Big Bird likes this Link to comment
DreamC Posted April 7, 2016 Report Share Posted April 7, 2016 The AoE pickup became immediately useful, my shit never gets eaten by the floor. Link to comment
Enclave Posted April 7, 2016 Report Share Posted April 7, 2016 (edited) 3 hours ago, David Ortega said: That actually would be sick, but you would need to be able to execute within a city.. Well not necessarily, all they would need to do is have Y-inv drop when they respawn, and when their timer runs out in addition to it dropping when executed. If someone really wants what's in their Y-inv they can wait until he respawns to get it.. Or even have a longer execution timer when in cities, I'm sure there are plenty of ways this could be implemented. Currently however, the systems sucks. Edited April 7, 2016 by Enclave David Ortega likes this Link to comment
Haych Posted April 7, 2016 Report Share Posted April 7, 2016 (edited) Yes please. I believe Paratus broke it and can't fix it so they are passing it on as a 'feature'. Not sure how it went from working perfectly, to not working at all when S6 came out, and now they can't return back to how it used to work. Most developed server sure, but one of the worst death systems. It can be made so much better but eh. Edited April 7, 2016 by Haych Akula and Big Bird like this Link to comment
Das Otter Posted April 8, 2016 Report Share Posted April 8, 2016 It's aids. I really don't understand the logic of it... why does your shit go everywhere as if you stepped on a fucking landmine? It was a fine system when your shit dropped after respawning/executed, nobody complained about it. If it's not broken, don't "fix" it Link to comment
Mr Smirnoff Posted April 8, 2016 Report Share Posted April 8, 2016 it was broken though thats why it was fixed. Link to comment
Frizzy Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) On Thursday, April 07, 2016 at 0:54 PM, Overly Aggressive iFox said: Am I the only one that actually likes the way it is? Incentive not to die, and if you do, pick your stuff up tactically. NO ONE wants to die we do not need "incentive not to die" and yes I think that you are the only one that I know that likes it dropping everywhere and it being terribly hard to see/find/pickup. (Yes I know about the custom control) Edited April 11, 2016 by TeamFrizzy Link to comment
Dork Posted April 11, 2016 Report Share Posted April 11, 2016 shit doesnt even drop now, it just vanishes. You die at a cartel and get revived, you need to borrow shit from your teammate Link to comment
Frizzy Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) +1 Suggestion- No need to make things more complicated for the developer to implement new ways to make the y inventory drop just simply make it drop the way it did dropping upon death is fine just make it so it does not scatter. No reason why it should have been changed in the first place and also how come cops do not have to circle around like idiots to pick up y inventory and only rebels/civs do if you are going to implement things like this at least make it fair for everyone. @Budbringer because you or (someone) locked the thread before I could reply "How is it ballanced that you get killed and just stand up with no effect and continue fighting" The same way police can.......also it is a game.......also the same way we are able to get revived in the first place.....there is a 75 hp moving restriction/debuff so there is an affect..... Edited April 11, 2016 by TeamFrizzy Link to comment
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