2good2lose Posted July 29, 2016 Report Share Posted July 29, 2016 I am suggesting that Zaros perks be updated to make it more appealing for gang to capture. I think we should still keep the increase chop shop but exchange the increased payout for robbing stores and make in to increase speed by ?x amount of processing all drugs. Leave a comment below if you support or dislike this idea by putting +1 or -1 and why you did that. And even if my idea for the increased processing doesn't get good feedback the Turf still needs to be changed to be made more wanted. Xehons, Chewbacca, Polar and 1 other like this Link to comment
Cassettes Posted July 29, 2016 Report Share Posted July 29, 2016 It's not only appealing to rebel gangs, there shouldd also be incentive for regular civ gangs, which is why zaros' perks are as such. Majority of gangs are rebel gangs which is why the other turfs are more for the gangs Link to comment
JIMBO Posted July 29, 2016 Report Share Posted July 29, 2016 Trust me, any cartel fighting gang will tell you that zaros is not unwanted, any smart gang will have all their houses positioned around that turf and will always cap it so they can use it as a safe haven to gear up. Sir. ButterRump, Brendon Smith and Cassettes like this Link to comment
Cassettes Posted July 29, 2016 Report Share Posted July 29, 2016 1 minute ago, Jimbo! said: Trust me, any cartel fighting gang will tell you that zaros is not unwanted, any smart gang will have all their houses positioned around that turf and will always cap it so they can use it as a safe haven to gear up. Another good point, Zaros is near donor town and kavala rebel, and not far from arms and Penn drug, it's a very strategic location and is already am overpowered turf, the benefits balance it out by not offering perks that are too good. Link to comment
2good2lose Posted July 29, 2016 Author Report Share Posted July 29, 2016 I am confused Jimbo are you supporting my argument or not? Link to comment
JIMBO Posted July 29, 2016 Report Share Posted July 29, 2016 5 minutes ago, 2good2lose said: I am confused Jimbo are you supporting my argument or not? Zaros is more of a turf for gangs who choose to fight, their are 2 other turfs that are perfectly fine for money making, I don't believe zaros needs a change, it's fine how it is. Link to comment
Mahdizzle Posted July 29, 2016 Report Share Posted July 29, 2016 Just now, Jimbo! said: Zaros is more of a turf for gangs who choose to fight, their are 2 other turfs that are perfectly fine for money making, I don't believe zaros needs a change, it's fine how it is. agreed zaros is the best turf in my opinion. Link to comment
Haych Posted July 29, 2016 Report Share Posted July 29, 2016 Tbh I still think Turfs in general need a re-work. Its not priority at the moment I know but the way cap works, location of the flag, people using houses etc..etc.. makes fighting Turfs not fun at all, for both defending and attacking ends. Link to comment
Dork Posted July 31, 2016 Report Share Posted July 31, 2016 On 7/29/2016 at 7:11 PM, Haych said: Tbh I still think Turfs in general need a re-work. Its not priority at the moment I know but the way cap works, location of the flag, people using houses etc..etc.. makes fighting Turfs not fun at all, for both defending and attacking ends. agree to disagree. Caps are all in horrible positions, they should move them around or have it in a structure, like a barracks building or something. S2 always has at least 10-15 people during NA times fighting for Rodo. Link to comment
2good2lose Posted August 2, 2016 Author Report Share Posted August 2, 2016 bump. Guys more feedback Link to comment
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