Fang_Halo Posted July 17, 2018 Report Share Posted July 17, 2018 I was wondering for a long time if there could be a Hitman/Assassin type job where a player would use a "Hire a Hitman" app on there phone and set a payment on a player and a Hitman/assassin can access a app (that is given to them when they buy Hitman/Assassin training) on there phone that lists the "hits" other players have put out on other players heads, while also showing the price they"ll receive when they complete the contract. Was thinking of it working like the bounty hunter system where it shows you an area of where the target is when they take the job, and also getting talents that can help you track the targets (like talents that tell you the clothes there wearing to help snipers figure out there target). And maybe a talent that hides the identity of the Hitman, like "A Hitman downed Player's name" and also if the Hitman killed there target, they have a larger respawn time and cant get revived. Also a thought, the minimum payment someone has to pay when setting a target could be a high payment like 25k to 50k. If this never does get implemented into the game, could it be allowed for a player to wire transfer money to another player to kill the target, would it be considered RDM? or would it not be random because of the fact that it was a payed assassination, so there for, it wouldn't be random (unless the payment was super low). Draoth (Saul Goodman) likes this Link to comment
Draoth (Saul Goodman) Posted July 18, 2018 Report Share Posted July 18, 2018 21 hours ago, Fang_Halo said: I was wondering for a long time if there could be a Hitman/Assassin type job where a player would use a "Hire a Hitman" app on there phone and set a payment on a player and a Hitman/assassin can access a app (that is given to them when they buy Hitman/Assassin training) on there phone that lists the "hits" other players have put out on other players heads, while also showing the price they"ll receive when they complete the contract. Was thinking of it working like the bounty hunter system where it shows you an area of where the target is when they take the job, and also getting talents that can help you track the targets (like talents that tell you the clothes there wearing to help snipers figure out there target). And maybe a talent that hides the identity of the Hitman, like "A Hitman downed Player's name" and also if the Hitman killed there target, they have a larger respawn time and cant get revived. Also a thought, the minimum payment someone has to pay when setting a target could be a high payment like 25k to 50k. If this never does get implemented into the game, could it be allowed for a player to wire transfer money to another player to kill the target, would it be considered RDM? or would it not be random because of the fact that it was a payed assassination, so there for, it wouldn't be random (unless the payment was super low). I've had the same idea and i've put it in my suggestion list i made a couple of days ago. It would be pretty neat to have something like the bounty hunting mechanic but for rebels. +1 Link to comment
HotWings Posted July 21, 2018 Report Share Posted July 21, 2018 The app is side chat. cHIP oTLE likes this Link to comment
Monkeee Posted July 31, 2018 Report Share Posted July 31, 2018 On 18/07/2018 at 4:42 AM, Fang_Halo said: I was wondering for a long time if there could be a Hitman/Assassin type job where a player would use a "Hire a Hitman" app on there phone and set a payment on a player and a Hitman/assassin can access a app (that is given to them when they buy Hitman/Assassin training) on there phone that lists the "hits" other players have put out on other players heads, while also showing the price they"ll receive when they complete the contract. Was thinking of it working like the bounty hunter system where it shows you an area of where the target is when they take the job, and also getting talents that can help you track the targets (like talents that tell you the clothes there wearing to help snipers figure out there target). And maybe a talent that hides the identity of the Hitman, like "A Hitman downed Player's name" and also if the Hitman killed there target, they have a larger respawn time and cant get revived. Also a thought, the minimum payment someone has to pay when setting a target could be a high payment like 25k to 50k. If this never does get implemented into the game, could it be allowed for a player to wire transfer money to another player to kill the target, would it be considered RDM? or would it not be random because of the fact that it was a payed assassination, so there for, it wouldn't be random (unless the payment was super low). +1 Fuck yeah Link to comment
BaDaBiNg_10-8 Posted July 31, 2018 Report Share Posted July 31, 2018 Can I hire you to shoot @Gaskal? Willing to pay BIG money. Link to comment
HomeTrlx Posted July 31, 2018 Report Share Posted July 31, 2018 3 minutes ago, BaDaBiNg_10-8 said: Can I hire you to shoot @Gaskal? Willing to pay BIG money. deal Link to comment
BananaGoatPC Posted August 1, 2018 Report Share Posted August 1, 2018 I think it could work like this, you click an app you click a player and put how much you want for them to be killed. A hitman can then accept the task, once the task is accepted both the hit mans name and the targets name turn red for each other, the target would then get a message saying that he is the target of a hitman (wouldn't say who) and then would also tell the target how much the hit is. If the target is eliminated the money is transferred if the player doesn't have the money to transfer they go into debt. Link to comment
Batcan Posted August 2, 2018 Report Share Posted August 2, 2018 Roleplay gay, remove initiation Link to comment
Fang_Halo Posted August 5, 2018 Author Report Share Posted August 5, 2018 On 7/21/2018 at 5:59 AM, HotWings said: The app is side chat. sorry I couldn't reply, was gone for a while. I thought of using the side chat or messaging players too, but then if you killed the the person, it would be RDM (even though it's not rdm because of the payment part). Link to comment
Fang_Halo Posted August 5, 2018 Author Report Share Posted August 5, 2018 (edited) On 8/1/2018 at 2:02 PM, BananaGoatPC said: I think it could work like this, you click an app you click a player and put how much you want for them to be killed. A hitman can then accept the task, once the task is accepted both the hit mans name and the targets name turn red for each other, the target would then get a message saying that he is the target of a hitman (wouldn't say who) and then would also tell the target how much the hit is. If the target is eliminated the money is transferred if the player doesn't have the money to transfer they go into debt. Love that idea too. It wouldn't really be realistic though to automatically know there after you, although it could be a cool talent instead to be notified of a hitman who is after you, like there's an insider who lets you know. Edited August 5, 2018 by Fang_Halo Link to comment
BananaGoatPC Posted August 5, 2018 Report Share Posted August 5, 2018 (edited) Just now, Fang_Halo said: Love that idea too. It wouldn't really be realistic though to automatically know there after you, although it could be a cool talent instead to be notified of a hitman who is after you, like there's an insider who lets you know. Yeah it would be unrealistic, however, it at least gives you a chance to run or protect yourself rather than just being shot and thinking it was rdm. Edited August 5, 2018 by BananaGoatPC Link to comment
Fang_Halo Posted August 5, 2018 Author Report Share Posted August 5, 2018 Yeah, true. But again, you could get the talent thing i was talking about that would notify you that a hitman was after you, and instead of "you were shot down by bla bla bla", it would be "you were assassinated by a hitman". Link to comment
Fang_Halo Posted August 5, 2018 Author Report Share Posted August 5, 2018 also, another problem, if the targets get the notification, they could just camp at sea far away or something of the sort. Makes it very challenging for the hitman. Also makes the "stealth" part of the job near impossible. Link to comment
Danny Family Posted August 5, 2018 Report Share Posted August 5, 2018 (edited) I promise I had a hit on every one in Kavala Edited August 5, 2018 by Danny Family Link to comment
wollie35 Posted August 7, 2018 Report Share Posted August 7, 2018 Issue with this. Say person A is in Athira fully geared person (B) and person (C) are together. Person B sets a "bounty" on person A and person C instantly shoots him. Free shooting people without initation Space likes this Link to comment
Batcan Posted August 7, 2018 Report Share Posted August 7, 2018 Or if you could do a parole violation type of thing for this. The assassin and target should be able to see each other as red dots moving. Link to comment
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