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Donald

Retired Staff
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Everything posted by Donald

  1. 1. **Economic Balance and New Player Experience**: - While your suggestion to create a new server to alleviate the domination of major gangs and the unavailability of houses is well-intentioned, it might not address the underlying issues. If the game's mechanics inherently favor established players or groups, these issues could simply reemerge on the new server over time. - New players may initially find it easier to start on a new server, but without changes to the game's core mechanics, the disparity between new and veteran players could still develop. 2. **Server Population and Division**: - Splitting the player base between two servers can have unintended consequences. While it might seem that a new server would attract more players, it could also dilute the player base, leading to less interaction and potentially less dynamic gameplay on both servers. - There's a risk that the first server becomes perceived as less desirable or "toxic," which could discourage new players from joining it and harm the overall game community. 3. **Role of Law Enforcement and Roleplay**: - Your suggestion for more nuanced and realistic roleplay, especially regarding law enforcement, is a valid point. However, implementing such changes requires careful consideration and balancing to ensure that it doesn't lead to unfair gameplay or frustration. - Enforcing more roleplay and less "robo cop" behavior could be beneficial, but it's also important to remember that different players have different play styles and preferences. Too much emphasis on roleplay could alienate players who are more interested in action or strategy. 4. **Changes to Drug Gathering and Cartels**: - Increasing the range for drug gathering and modifying cartel dynamics are interesting ideas, but they could have unforeseen impacts on the game's balance. It's crucial to test such changes thoroughly to ensure they don't disrupt the game's economy or make certain activities too overpowered.
  2. we should let medics have this too, yknow for vehicle repairs and stuff of course
  3. if i played dom that much i would delete myself
  4. Legalize VDM and make shedding great again!
  5. to be fair when there's only 20 civs on there's not gonna be that many cops on if any. All but 0-2 cops log off when there is nothing to do
  6. +1. Would be cool if speeding charge was also increased to 500 or so
  7. Okay that’s a bit too much
  8. I think there's a remote explosive you can put on vehicles. Not sure how much it costs though
  9. if this is happening you can report it. there should only be 2 medics max at an event unless its a Shipping Robbery. 1 medic is supposed to help cops and 1 is supposed to help rebels, but if a medic's side is hostile to them they are allowed to switch sides one time. so theoretically there should only ever be 2 medics max helping either side.
  10. you're probably right. i might be confusing the 50k with something else lol. if its 17k thats not too bad
  11. I’d rather have something like that than have to pay 50k for every ifrit I put in the gang garage
  12. maybe replace it with a higher garage pulling fee when you pull them out? I think the current is like 5k or so idk. maybe up it to like 15k for gang garage?
  13. pretty dumb that it costs so much money to add vehicles to the gang garage now.
  14. I would at least learn the APD rules before trying to "expose" the cops for breaking them. Also saying "Fail RP" while getting processed is Fail RP yourself. Not that its a rule but is definitely annoying and worthy of a full ticket.
  15. i like the current prison but also agree with @Defragmentsthat a trial run wouldn't hurt
  16. I think we should go back to the gang fort that would crash the server when a new gang capped it and it reverted back to the previous gang when the server restarts
  17. can confirm I reduced the duration of entering Asylum
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