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PublicEnemy

APD Officer
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  1. PublicEnemy liked a post in a topic by Alec-I in GROTTY GANGS [SILKY ROAD]   
    im not in NV they let me use the tags because Silky Road have been known to accuse them of scripting etc
  2. PublicEnemy liked a post in a topic by TRYHARD in Montage #2   
  3. PublicEnemy liked a post in a topic by Alec-I in We Don't Recruit Retards...   
    stop picking on the mentally handicapped it's very rude
  4. PublicEnemy liked a post in a topic by Crunchedd in We Don't Recruit Retards...   
    My boi @Stratego explain this????
     

     
  5. skrood liked a post in a topic by PublicEnemy in Stellar - Recruitment - [Closed]   
    Action Taken :/
  6. PublicEnemy liked a post in a topic by TRYHARD in Flying A Heli   
    Do you all listen to fucking Beethoven now?
  7. PublicEnemy liked a post in a topic by Penguin_ in Flying A Heli   
  8. PublicEnemy liked a post in a topic by Penguin_ in Nexus | Recruitment | Server 1 | Applications Closed   
    I’ll slip you a fiver so you can get a krusy krab Pizza 
  9. PublicEnemy liked a post in a topic by Gatorade in Nexus | Recruitment | Server 1 | Applications Closed   
    Krusty Krab Pizza, is the Pizza
  10. PublicEnemy liked a post in a topic by SafeMode in When career cops go on civ   
    After all this talk about how feds are easy I thought this Pic might cheer everyone up
                            picture credit to @PeytonCx 
                            I hope you guys enjoy 
     
  11. Glass of Water liked a post in a topic by PublicEnemy in Fix the fed   
    Most the people that don't agree are career cops, or people that only fight feds from a cop perspective, me and Cory have fought many feds on both sides and if you have the right strategy you only need 4 entry points not 8, I didn't think this would be that big of a deal since it is completely unintentional from how the fed is supposed to be run, but if it needed a change do it through proper channels and not through a cosmetic update, thanks
     
  12. Glass of Water liked a post in a topic by PublicEnemy in Fix the fed   
    Its been balanced for a while now but the fact that the cops basically have unlimited swat ladders is kinda op, not really my thing to get fucked by an uninteded feature that gives a huge advantage to cops, could be a cop suggestion or dev suggestion but get rid of the vans for cops or make it so they can't get on top of them to use them as swat ladders. 
  13. Steve liked a post in a topic by PublicEnemy in Fix the fed   
    Its been balanced for a while now but the fact that the cops basically have unlimited swat ladders is kinda op, not really my thing to get fucked by an uninteded feature that gives a huge advantage to cops, could be a cop suggestion or dev suggestion but get rid of the vans for cops or make it so they can't get on top of them to use them as swat ladders. 
  14. PublicEnemy liked a post in a topic by Reapered in Nexus | Recruitment | Server 1 | Applications Closed   
    Recruitment only please 
  15. PublicEnemy liked a post in a topic by Reapered in Fix the fed   
    good stuff
  16. PublicEnemy liked a post in a topic by Clint Beastwood in Fix the fed   
    ALLLLLLRIGHTY THEN

     
    Gonna lock this.  Expect an official ruling regarding the vans soon.
  17. Spederino liked a post in a topic by PublicEnemy in Fix the fed   
    Its been balanced for a while now but the fact that the cops basically have unlimited swat ladders is kinda op, not really my thing to get fucked by an uninteded feature that gives a huge advantage to cops, could be a cop suggestion or dev suggestion but get rid of the vans for cops or make it so they can't get on top of them to use them as swat ladders. 
  18. PublicEnemy liked a post in a topic by Tusken Raider in Fix the fed   
    I thought it was being able to use a van to get over any part of the wall when that's what it isn't intended for. 
  19. Google™ liked a post in a topic by PublicEnemy in Fix the fed   
    Alright I've seen a lot of arguments but the main point is that this feature is unintended, not that the fed is unwinnable, maybe we could keep the vans but close a few of the deer stand jump spots with some edited h-barriers. idk just a suggestion but as is the fed is massively in favor of cops especially when they outnumber the rebels doing the fed which again is not how it should be. The devs got rid of multiple swat ladders for a reason
  20. PublicEnemy liked a post in a topic by TRYHARD in Fix the fed   
    Gonna say one last thing here. @Cory B 's gang is the only one that consistently does Feds. No other gang can log on enough members to complete one. If he speaks for his gang and says the fed is not balenced and as a result his gang will not be doing any than you as a cop will likely never respond to a fed that isn't a smash And grab until changes are made. Defend the ability to jump on the car all you want from cop perspective, just know you are only making cop life more boring than it already is. 
     
    NV has been brought up by some as an example of a rebel group that can win Feds, gonna mention most of them have around 4-6k hours on arma each and I've rarely seen 2 online at the same time recently.
     
    The payout is also very shit, 350k sounds like a lot but not when split with 12 people. You cops seem to think we all farm the Feds on each server and it will hurt our bottom line not to do them. I could do a box truck run of coke and make more than I would get from 3 completed Feds. 
     
     
  21. PublicEnemy liked a post in a topic by CoryB in Fix the fed   
    It falls down to just a rule of not jumping on them and getting in. Any other car you get stuck on the top and have to hold x to get off. Even the hemmit box
  22. PublicEnemy liked a post in a topic by massi in Fix the fed   
    I'm 99% certain you can shoot swat ladders with a couple shots + if 3+ people are on it, it breaks. 
     
    As for the van issue, I see it as exploiting a bug. I'm not sure how others don't, it's clearly an unintended bug. No way did Bohemia intend for people to climb on vans in order to get past tall walls. 
  23. massi liked a post in a topic by PublicEnemy in Fix the fed   
    The vans are not supposed to be used as swat ladders therefore it is by definition an "unintended feature". When the vans were added it was not for the purpose of jumping over things that were not meant to be jumped over, if actual swat ladders were added maybe because you actually have to climb the ladder instead of jumping on top of the van and being combat ready, but as is it makes the fed not worth doing and the downtick of feds done for money will show that, requesting lock please nothing else will come of this
  24. PublicEnemy liked a post in a topic by CoryB in Fix the fed   
    Does this help?
  25. PublicEnemy liked a post in a topic by Clint Beastwood in Fix the fed   
    That would be the Mach 5 and yes.
     
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