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PublicEnemy

APD Officer
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  1. PublicEnemy liked a post in a topic by Brendon Smith in ЯΞSЦЯGΞИCΞ S1 & S2 [DISBANDED]   
    +1 Very loyal to every and any gang he joins 
  2. PublicEnemy liked a post in a topic by George in ЯΞSЦЯGΞИCΞ S1 & S2 [DISBANDED]   
    +1 top lad
  3. PublicEnemy liked a post in a topic by Haych in Prison.   
    New prison design is amazing in terms of the way it looks, but the use and mechanic of it is terrible.
    Old prison was fine, especially the fact that SWAT gets 5 MK1's. As soon as you got at-least 2 MK1's onto the Island which was very easy to do with insta spawns, you basically take control of the front sand bags. If rebels can't defend the front sand bags, it's pretty much a easy push onto them. Control that, you win. Not to mention the multiple areas you can drop a Orca on, same story, backward drop onto the barracks which literally can't be countered unless the rebels are stacking grenades or playing people inside prison which both, rarely happens.
    No ones does the prison any more, Cops hate it, Rebels hate it, that says it all really. TimeForChange
  4. PublicEnemy liked a post in a topic by bunni in Montage 6   
    BRINGING CROSSFIRE BACK
  5. George liked a post in a topic by PublicEnemy in well void called me a rat for bounty hunting and this hapend.........   
    LOL that was you? FeelsBadMan XD
  6. PublicEnemy liked a post in a topic by DreamC in Weapon crafting materials   
    Also be able to make mk1's without cartel, because even if you fight for it all day, it'll be contested the second you leave.
  7. PublicEnemy liked a post in a topic by Norwegianviking in Donor Town APD HQ   
    This is not A3L. Cartel is a part of asylums rp. If you want some dank rp pull over people that I wanted for speeding tickets. If I get arrested in donor from a cop hidden behind dmv I would probably alt tab and mute arma. 
  8. PublicEnemy liked a post in a topic by Wang Liqin in Cop payouts   
    This post is the reason we need a dislike button on the forums.
  9. PublicEnemy liked a post in a topic by Tiger in Bounty Hunter Gang?   
    Elysium
  10. Quickz liked a post in a topic by PublicEnemy in Quickz 3rd Montage   
    Good shit ;)
  11. PublicEnemy liked a post in a topic by Midamaru in Increase fuel consompution   
    No one cares, we got bigger things to fix and we want other things implemented.
  12. PublicEnemy liked a post in a topic by Juice in Increase fuel consompution   
    yes it will add to my immerszieon
  13. PublicEnemy liked a post in a topic by AceDread in 'Till we Meet Again, Asylum   
    I've been gone for a while already, but I felt the need to make a post.  I've spent so much goddamn time playing on Asylum that leaving without saying anything is borderline insulting.
    First, I wanna give a shoutout too:
    @Rocketneo@TheRealJesus@Leady "The_Man", and Knowledge(if you're still alive, you know who you are).
    Y'all were the first group of people I played with when I started.  I remember the very first day I met all of you, hanging out in the back of Leady's medic offroad in Pyrgos square. We were, arguably, the worst gang on Asylum. 

    Does it look like we gave a fuck?
     
    After spending ample time the muddy and bloody trenches of rebel life, @Rocketneo and I joined Bad Blood.  Expecting to get kicked early in our careers for being "trash cans with arms, legs, and a bit of brain matter", we braced ourselves for the worst.  What followed, instead, was a journey.  A journey that led me to some of the most fun, maddening, stressful, adrenaline pumping, heart-pounding and crazy  times i've EVER had in a video game.

    @Sw3gingtoN@Kuklinski@J9R9MY Thank you for giving me, and everyone else, a chance to be apart of what you and the original members created. Your guidance and leadership on the battlefield were instrumental in turning an average, katiba-toting rebel, into a cold hearted, blood thirsty killer. Where ever you go, we will follow.   Even if it takes us to hell.
    TO ALL PREVIOUS, CURRENT AND FUTURE BAD BLOOD REBELS
    It was an honor fighting, robbing and dying alongside with ALL OF YOU
    on Altis.  You helped create one of the most notorious gangs on the
    island.   A gang that has destroyed dreams and created them.  A gang
    that has robbed more gold bars from the federal reserve than the U.S
    took from Saddam Hussein.   While we may not win every battle, we 
    will fight until we do.  If they hurt us once, we kill them, always.  It
    matters not what flag you carry or patch you have sewn into your carrier
    lite, if you were one of us, you will always have Bad Blood flowing through
    your veins.  I love you all.
     
     
      (Shitty pic, but couldnt find anything better for some reason)
     
     
    Now, I'd like to say thanks to all the cops that gave me a fair trial, RP'd wi....... HAHA JUST KIDDING FUCK ALL YOU PIGGLY WIGGLIES, I KILLED YA 50 TIMES AND IM GONNA KILL YA ANOTHER 50 TIMES HAHAHAHAHAHAHA

     
    But seriously. It was fun.  Thanks for all countless fights we had at the fed, the bank, Kavala,or at some fucking random hill in the middle of nowhere. I know we were always at each others throats; always looking for a way to screw the other side over for what they did to them.  But, at the end of the day, we all know it's just for good fun, and behind most of these monitors and keyboards is a real and decent human being.   Besides, most of our interactions weren't toxic.
     
    Last, but CERTAINLY, not least, thank you to @Paratusand the entirety of the admin team(Current and former), including any primary developers or anyone that has ever supported development, thank you SO MUCH for creating and maintaining this community.  Despite what a small, but vocal, part of the community may think, I know the work you do is very difficult and time consuming, which is only made worse by the thanklessness of the job. In my opinion, that thanklessness is a problem in most IT or software development jobs, and you all deserve way more credit than you are given.  It's easy to think that coding is simple, and that making a change is as easy as typing in "change this".  I hope this is a stigma that dies soon.
    While we may not have always seen eye to eye on certain mechanics in Asylum (or rules kappa), I really enjoyed the few times we did play together.  Events, that time we kidnapped Killswitch, or whenever Jin got drunk, all the pink quadbikes with unlimited nitro, you are all instrumental in keeping the server alive. Keep doing what you're doing and I'd be surprised if Asylum didn't last another 10 years. 
     
     
    I have played with more people that I can remember on this server, all coming from vastly different backgrounds and places. It's hard to remember all the fun and downright hilarious things that happened, because there are far too many to remember.  When I first discovered ArmA 3, and consequently Asylum, I was playing on a shitty PC with intel HD graphics.   I had always wanted a gaming computer, but the only game I had in my mind when I was building my PC was ArmA 3.  After over 3000 hours, with most of that time being spent on Asylum, I can easily say it was the best choice I ever made.  Hopefully I never forget the time I spent here, this is definitely a game (and server) I'll remember for the rest of my life.  
    I can't wait till I'm an old geezer with grand kids.   When they ask their grandpa what their favorite game is, I'm gonna tell them ArmA 3.  When they ask what I did on that game, I'm gonna tell them:  "Kids, I played that game to sell virtual drugs and kill virtual cops, and you know what?  I'm money capped."
     

    tl;dr: go fuck yourself, i'll be back to kill you soon
     
     
  14. Hanzo/Dirty Scrubz liked a post in a topic by PublicEnemy in Reported Crimes   
    This server is nothing like A3L and I love it that way. As cynica said it's a light role-play server and it's mainly focused on combat (which police get when they see wanted people). Unneeded change for this community at the moment.
  15. PublicEnemy liked a post in a topic by AegonTargaryenTv in Change log 7.9.0   
    https://dev.arma3.com/post/oprep-64-bit-executables  64bit arma incoming !
  16. PublicEnemy liked a post in a topic by Das Otter in Boy I Otta   
    No youre not I am
  17. PublicEnemy liked a post in a topic by Apci in Game Wont Work   
    Brendon for 12yr old you have good sense of humor
  18. PublicEnemy liked a post in a topic by Dick Nose in CHANGE THE TOWERS AND COMMAND CENTER TO THESE   
    Stupid idea gay AF perm ban this kido @Slayin
     
  19. PublicEnemy liked a post in a topic by Olivia in Change log 7.9.0   
    I see what you're saying here but those 2nd and 3rd offenses were not written with a charge history in mind that cops could reference at any time.  It was written for essentially if a civilian commits a crime 3 times within a short period of time in front of you.  
    3rd offense of discharge within a city is jail primarily because it gave the APD a way to subdue those Kavala pistol bangers who repeatedly are shooting in cities, giving the cops a hard time and posing a threat to civilians, several times within an hour or so.  It was not meant to punish the BH who might do it 3 times in one week.  3rd offense of noise disturbance and insurance fraud are also jail.  If cops start adding those charges now, there are going to be a lot more suspects sent straight to jail.  (I honestly can't remember the last time I made use of a 3rd offense of anything.)  
    On a side note, I didn't read @eleec's comment as sarcastic.  It's true.  The APD will have to adapt.  ¯\_(ツ)_/¯ 
  20. PublicEnemy liked a post in a topic by Ghostshot in Bail time/price?   
    As the time goes down while you are in jail so does the bail price? 
    so if you don't have the money you can at least get a chance when the price get low enough to pay or just wait the time.
  21. PublicEnemy liked a post in a topic by Miss Evo in Gold Bar Stuff   
    After reading title of jimbos thread it reminded me of an idea i had a very very long time ago when excavating was the best way to make money.
    DISCLAIMER: Please correct me if i have info wrong because... well you know why.
     
    When excavating you sometimes get gold something (can't remember what they're called). I propose that you can press them into gold bars for an alternate way of making money.
    To start with, i would suggest the small town of Orino North East of DP11. This place could easily be renovated. In general i would suggest an area that is relatively far away from any excavation sites to make it harder to make money. Now about how much makes 1 gold bar, I believe gold weighs 3 so maybe something like 30 so you can't make a ton of them for a huge profit. I would say the license for this should be $50k or up seen as how profitable it could be. But the processing time per bar could be around 5 mins due to how good profit this could be in bulk.
    To sell you go to the fed. (maybe make a small building outside to sell?) I would say they sell for $15-$20k seen as the process is legal although risky and long. (maybe name it small gold bar). A nice little dynamic would be that every 2/3 bars sold to the fed 1 would spawn in a random vault so if your gang does a gold bar run you could then risk robbing it and getting even more profit and selling them at rebel.
    Same can be done with silver and maybe add silver bars, sell for $10k-$15k and add silver bars to fed and sold at rebel for like $18k ( @Bikstok's idea)
    Sorry if it's a shit idea i haven't been able to play asylum of course but i still want to contribute to the community   
    If you would like to suggest something feel free  
  22. PublicEnemy liked a post in a topic by Lorax in Asylum Community To-Do List   
    Add in a feature where you can check who has added and taken money out of a gang account.
  23. Shane McCoy liked a post in a topic by PublicEnemy in Fix BattleEye Kicking   
    https://www.youtube.com/watch?v=nBC5HPT1O6o&ab_channel=alecsheldon
  24. massi liked a post in a topic by PublicEnemy in Fix BattleEye Kicking   
    https://www.youtube.com/watch?v=nBC5HPT1O6o&ab_channel=alecsheldon
  25. Crossfade liked a post in a topic by PublicEnemy in Asylum compensation mailbox   
    I will continue this bumping because it's worth it.
    pls implement
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