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Walt

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  1. Walt liked a post in a topic by Batcan in dasf   
    @Azeh
  2. Walt liked a post in a topic by bihi in FRAG MONTAGE BIHI   
  3. Walt liked a post in a topic by crush in crush | ArmA Montage   
  4. Walt liked a post in a topic by Saul x in Asylum Saul   
  5. Forester liked a post in a topic by Walt in gta x asy   
    Goodshit Bradz
  6. Walt liked a post in a topic by Forester in gta x asy   
  7. luker liked a post in a topic by Walt in LUKER | Arma Montage 5   
    LUKERRRR
  8. Walt liked a post in a topic by luker in LUKER | Arma Montage 5   
    Watch in 4K
  9. Walt liked a post in a topic by stoned turtle in Witz appreciation thread   
    massive fucking W dev 

    Rogue you better be paying this man for his time cause hes the best in a long time 
  10. Walt liked a post in a topic by Masonn in If skimancole doesn't get his admin back.   
    Hey man not my fault the server has a bad system in place for gang fort.
  11. Sjuol liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  12. Good Lub liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  13. NewYork718 liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  14. Invictus liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  15. Tyrone Darnell liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  16. Witz liked a post in a topic by Walt in Changelog February   
    @Witzfor lead developer
    best update in years
  17. Walt liked a post in a topic by Witz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    PCP drug The production of PCP has now made its way to the island of Altis. The availability of the drug is contributing to its growing popularity and causing alarm among the government and the APD. The dangers of PCP are well-known, and the Altis government is taking steps to address this issue by increasing surveillance and cracking down on illegal production and distribution. The goal is to reduce the harm caused by this dangerous drug and protect the people of Altis. PCP Lab: To make 1 PCP Powder, you need 1 Henbane plant (Illegal) and 1 Hydrogen. Process again into PCP Pills to sell. Purification Factory: You can process PCP Pills into PCP Pill Sheets for more money. PCP Pill sell price changed from $525 to $950. Possession of PCP charge changed from $3.500 to $9.000. Rebel Infamy The rebels have been working for years to achieve their goals and their hard work has finally paid off. They now have access to the Infamy Talent Tree, which provides them with a vast array of new skills to use in their fight against their enemies. Rebels now have access to the Infamy Talent Tree. There are 4 classes: Specialist, Medic, Drug Lord and Arms Dealer. Must have a rebel license to learn and earn Infamy. You can earn infamy by doing various activities like: capturing cartels, banks, processing, etc. When earning Infamy, it will not always show up in chat for small things. Cartel Event A capture point will spawn at one of the main cartel locations for 30 minutes every restart (40+ players required). You get 1 point every 20 seconds while holding the capture point. The gang with the most points wins. The winning gang gets money added to their bank and an airdrop with valuable loot will spawn above the location. Takeover Crate (preview) Ifrit - Off-White Orca - Hyper Beast Ifrit - Black Ice Ifrit - Toxic Hatch - Dragon Orca - Grafitti Hatch - Sport V2 #1 Hatch - Sport V2 #2 Hatch - Sport V2 #3 Uniform Crate 1 (preview) Granit - Off-White Granit - Toxic Granit - Electric Granit - Asydidas (Orange/Black) Granit - Asydidas (Green/Black) Granit - Graffiti Granit - Asydidas (White/Camo) Granit - Asydidas (Camo/Tan) Granit - Asydidas (Tan/Black)           https://store.gaming-asylum.com/keys
              Special thanks to @goyneyand @lukeefor creating and editing the skins!
    New Mental Asylum design  
    NVG vision for clothing shops. Enable/disable with a button. Automatically enables NVG when having NVG goggles toggled on. Message history now shows how long ago a message was send. Cops can now see the captures in their phones. RPK-12 to Rebel Outpost. Changed:
    Loot crate opening:       
    Random Events are now more frequent. Gang level 3 can now kick level 5. APB will no longer end when the APB is in custody. Only one "seize all" option in Police HQs for cars. Slightly moved the Kavala Oil Field/Hydrogen Sulfate Mine. Fixed:
    Gang leave confirmation. Gang Fortress message stuck when not in zone. Adrenaline shot cancelling. Prestige UI: Now shows prestige price for Mobile HQ, etc. Respawn screen player count disappearing. Impounding of destroyed vehicles using interaction menu. Seize error when jailed. Various backend fixes and errors. Removed:
    Bape uniform/backpack. Asydidas backpack. Unused files.  
    Hotfix #1
    Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.) You can now gather Henbane using Tempest Device/Tractor. You can only operate one gathering device at the same time. RPK-12 (Lush) not being able to be stored in houses. More infamy points added to other things. Hotfix #2
    The Mental Asylum church will now open its doors. Turf and jewelry infamy adjustments. A door not working on west OG. Fixed refueling station in Athira HQ that was flying around. Evidence lockup is now limited in payout. As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary. Hotfix #3
    A wrong ID for Orca Graffiti skin. Jewelry required cops not updating. Mobile HQ sometimes disappearing to early. Medic quest cooldowns reduced Defib Paramedic: 250 -> 120 seconds Bloodbagger: 150 -> 120 seconds Repair Man: 150 -> 120 seconds Hotfix #4
    Changed the crafting recipe for the Hatchback, Offroad and SUV.
  18. Walt liked a post in a topic by operatorjohnny^ in Unarmed VTOL Transport (Xi'an)   
    This is the 4th or 5th suggestion to add this. If the glass is too strong, you can weaken it. It should be added. 
  19. Walt liked a post in a topic by Rogue in Something old, something new. New Senior Admins.   
    Welcome @Akulaas the newest Senior Admin. Thank you for stepping up and taking on a lot of extra work. Keep it up!
    Also, welcome @Ronald!! I know it has been a few days! Thank you for your hard work now and in the future.
    We all appreciate your hard work guys!
     
  20. Walt liked a post in a topic by stoned turtle in A list of suggestions from a long time player   
    Hi 🙂

    Before I list my suggestions, I want to give some background information on myself. I've been playing since 2014/2015, have had multiple CoPs/Captains start their APD career as my cadets, and have been involved with some of the largest gang fights there have ever been on the server.  I remember the days of gangs rolling 20+ deep with multiple orcas full of people dropping on enemy gang members across the island in an exciting game of cat and mouse. Nowadays, you're lucky to see a gang online with enough members to fill a hatchback. By no means am I some wizard that magically knows the reasons for the way things are, but I think I can offer an interesting perspective on things. 
     
    Overlying Issues
     
    Gang life needs a serious revival. I'm not sure of the exact cause, but it seems like there is zero motivation for gangs to fight each other. You don't have massive fights for a cartel anymore like when Brotherhood and FSA would duke it out. You're lucky to get a fight most of the time. I've seen turfs go uncaptured for over an hour just because nobody has the motivation to go cap it. Maybe someone more active in the serious gang life can shed some light on that.  
    Civilians desperately need better ways to make money. If weed isn't legal, civilians are fucked unless they can time their runs right. Gangs aren't fighting each other, so the newbies trying to make some money often end up on the receiving end of their boredom.   
    The APD's ratio needs readjusted. There have been times when there is 30 people online, 12 of them are cops. That's just not a fair ratio for civilians or rebels. Cops get bored, load up in an orca, and run around with warrant squad to hot drop on the gangmate duo who are trying to run some meth, or they chain checking the illegal areas together so it's impossible to make money.  
    The economy needs a good looking at. We need to find a way of adding a money sink for the top end while making the core gameplay loop accessible for newbies.  There's no reason for someone with $54m in their bank to be robbing a guy with $14k in his bank.   
    Specific Suggestions
    Allow us to process from vehicles. The downside would be that it would take a larger cut and take significantly longer to process. Have economic hotspots. For some time, an area would have a boosted rate of production. Increased diamonds at high yield, tuna bite going crazy, new strain at weed field, etc. This would bring people interested in that form of money making to one area of the map and increase RP.  Allow the larger gangs to conduct "raids" of each others safehouse. This would be a larger project but I believe it would increase competition among the gangs. These safehouses would be triggered via custom event and the gangs would work with designers to each have their individual layout, this would make attacking each safehouse a new experience. Could possibly be scripted to allow the use of emplaced weapons/heavier vehicles? Remove the whitelisting of medics. There's no reason for medics to still be whitelisted. Nobody likes hitting a chicken wire fence and then seeing "Medics online : 0" If possible, rotate key points in the map. Allow new players to experience the creativity that was Kavala prison, or Pyrgos bank. 
  21. Walt liked a post in a topic by Rogue in Well...here we go...   
    Thank you @Mitch (IFRIT)for your endless hours of self sacrifice to this server. It wouldn't exist right now without you.
    That being said, now that we have the old man in the grave...it is time to get to work.
    To the Community:
    I, like the majority of you, would like to see the Asylum community make it to ARMA 4. That is going to take some work and effort. We, the player base, APD, AFD, Support, Admins, Senior Admins, and Developers, need to get through this together. Literally the only way we can make Asylum last until ARMA 4. We all want to see it, lets make it happen.
    Thank you all for your past, present, and future contributions. Without everyone volunteering their skills, donating, and endless in server hours this place would have died long ago.
    I look forward to seeing were we can take Asylum together and over the coming years.
     
    Very respectfully,
    -Rogue

  22. lukee liked a post in a topic by Walt in FilipinoBusinessman Clapping THE MACHO SQUAD OF LAWLESS   
    2023 montage of the year
    fuck lawless
  23. FilipinoBusinessman liked a post in a topic by Walt in FilipinoBusinessman Clapping THE MACHO SQUAD OF LAWLESS   
    2023 montage of the year
    fuck lawless
  24. Forester liked a post in a topic by Walt in asy   
    BradZ built different 
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