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Patato

Developer
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Everything posted by Patato

  1. Already exists you can bind it to a button of your choice. "An interaction key has been introduced which replaces the large majority of scroll wheel actions, this was for performance issues. By default this key is [Left Windows], you can change this key by pressing ESC and going to Configure->Controls->Custom and bind 'Use Action 10' to a single key like H. This key is used for the following actions", "Picking up items and money.", "Fishing and gathering", "Interacting with players (as a cop)", "Interacting with vehicles (repairing and cop actions)", Ill be honest I've never used this in my life. If you run into any issues with its usage please make a bug report.
  2. This lacks enough detail to be implemented by a developer. Were looking for well thought out suggestions with thought put into potential drawbacks of the idea. 1.) We have done the hitman thing once and it didn't work out. 2.) If we return a request taxi system how do we prevent it from being a "Free ride to steal" button 3.) Heli escort? I can envision 5 different things just off the top of my head. 4.) Body Guards. Again more detail. RP wise you can just pay someone to guard you. What would we need to do code wise to meet your personal idea. Thank you for your suggestions
  3. Idea #1 We want APD focused on winning fights. Not prioritizing the theft of civilian vehicles to bolster their own garage. "Hey where did the only MK-1 go?", "Oh he got in some guys frit and isn't coming back for 5mins" Idea #2 I think the above covers it pretty well. We want officers focused on the RP/Event. Not focused on leaving as fast as possible to get a free vehicle. As for talents the point is to make decisions. We arn't looking to "Free up talents" as you are meant to make certain decisions and not have everything at once (Otherwise why would we even bother with a talent system and not convert it to a level system)
  4. Its because the APD used to run around spamming the button restraining nearest player without even looking at them. Unfortunately due to previous actions from officers the restrain key will remain how it is (Needing direct line of sight)
  5. Patato

    Crank infamy

    Been done for a bit will be in next patch
  6. Support team have this. Support team can see in-game admin requests to answer questions They are mentionable in discord. I could see an additional button on the phone that is along the lines of "Ask a question". I personally don't feel an additional role is needed for this especially considering how little supports really do.
  7. Per the community the goal was to get people out of their homes and interacting. Anything to do with houses was smacked with the nerf bat. Scotch unfortunately got the double nerf bat in short order (Double processing + nerf) Personally id like to see the double process revert back to single process. However the idea of raising the price of a single scotch to that of above Heisenberg meth is a bit nuts. Scotch is still a decent low risk money maker. Ill talk with the others and a slight buff may be warranted but scotch will not be returning to #1 status anytime soon
  8. i have always wanted a home in Oklahoma...

  9. Most of my disdain for the convoy event comes from having hosted it a number of times as an Admin event. I tried it long before I ever became a contributor and have tried it since becoming a dev. @Gen. Henry ArnoldEven had a script at one time for it I want to list out the issues I faced and the solutions I came up with, as in theory it seems like a simple event. Convoy V1 Spawn a few vehicles put some gold/guns in a truck. Gather up APD officers and have them drive around for a bit. Send out admin message with their location/route. Admin Issues I was Banning 2-3 people per event for VDM. A single bad actor with a drug runner plane completely destroys the event meaning i had to manually re-spawn what was lost or restart the event. Accidental VDM. (It does happen, lots of vehicles moving) Convoy would constantly De-sync and explode APD officers seemed to struggle with the fact that it was meant to be an event and drove past any conflict they possibly could. Very rarely would they even drop out of the armor on any threat. TLDR Just a major disconnect between what I expected from the APD. (Staying in a semi realistic formation until attacked, RPing unloading the convoy goods. Dropping on threats.) Its fair because they wanted to "Win" but using the most optimal arma 3 strategy for convoying often isn't the most fun for Civs. Dev Issues The trouble I have is automating it to where APD can run it themselves without an Admin present as I faced the following challenges, It was a lot of "Dungeon Mastering", Often the convoy wouldn't be attacked or would only be attacked by a single guy with an RPG/Suicide vest. So I was having to spawn gear and essentially TP rebels and organize the ambush myself. This could be solved by some sort of OPT in (Like pressing 9 for battle royale) spawn civs in a known location the convoy is going. give them some gear and toss them all in a group together. The civs will still shoot each other because red = dead and War rating is #1 but good enough i guess Dungeon Mastering continued.... I was constantly destroying the convoy's tires/creating object road blocks to slow the convoy down so they wouldn't just drive past everyone. This is fixed by locations the convoy must go to and having them sit in a radius for a set amount of time. Thus giving the chance for rebels to ambush/attack Also giving all Civs the location of the main convoy vehicle via updating map marker Randomly giving the convoy vehicle a flat tire a few times 🙂 Suicide Vests/RPGs In V1 i had rules like no suicide vesting or else the loot would be destroyed. Naturally the event is pretty lame when a hatchback sport pulls up beside the vehicle and just detonates a vest and we all go home. (This rule didn't stop rebels as they didn't care about the loot they just wanted to kill cops). So then it became a rule that you couldn't use a suicide vest on the convoy at all and every single time someone would still vest it/VDM. Obviously the answer is "Ban them" but the damage is done. The event was disrupted, my time was wasted. APD time wasted and now we just have one more banned player not playing the game. This could be solved by disabling RPG's/suicide vests during the event (100% guaranteed i wont fuck this up and no bugs will happen ;3) Opportunistic Rebels The second you do this event a opportunistic group would would immediately do the highest value federal event they could knowing officers wouldn't respond. This is obviously easy to deal with as i just began disabling federal events. It led to alot of salty DM's in my discord because i was "Ruining Rebels fun" whatever that means. Eventually i started re-routing the convoys to the federal events because i wasn't about to let the rebels win a full fed without any resistance. Which would then lead to accusations of "Spawning in gear for my friends so they could win the federal event" Again not that big of a deal, disabled starting federal events while convoy event is happening. Disable my Dm's Un Co-operative cops i would often run the event and it was.... difficult to coordinate the APD. Often I would run the event with an LT/Captain. Id be busy spamming commands in the console and setting up rebels while the LT/Captain would try to push a rope getting officers to listen. Inevitably the APD is about as coordinated as a drunk toddler and often the "Feeling" of the convoy was lost. Often APD officers would opt to not get in the shiny vehicle I gave them, instead preferring to take the most random UC vehicle in an attempt to "Get free frags" on unsuspecting civs. They would also often refuse to put more than one person in a vehicle as "You don't drop as fast" (Again fair) but oddly enough ive never seen a convoy of 10 brinks trucks with only a single driver in them. This was solved by forcing officers into the spawned vehicles i provided Putting them in forced uniforms so they look like officers Naturally this went 100% to plan and we never had higher ups giving out points to officers. (Award for dumbest way to lose their SGT rank goes too....) Big Bounty's, The number of times the APD would ditch the entire event/plan to chase after some random high bounty for the payout was fun. Solved by forcing Lethal's for duration of event Reinforcing Obviously rebels die, alot harder for rebels to get back in the fight than for a cop to hit re-gear and hatchback back I think this could be solved again by the opt in thing. I would just respawn you to the next ambush point with gear as a civ For cops, It felt a bit unfair how fast they were able to come back. Smash the re-gear button and head back in a hatchback sport now with a nice flank on the enemies. Probably solved by just longer re-spawn timers? Could also just hold them in purgatory until the convoy reached a pre-determined destination and the cops would then be automatically re-spawned with gear inside convoy vehicles I could go on but i think you guys get the point, Its a difficult event to code to the point of 0 admin intervention (Atleast at my skill level), For me its a lot easier to put a crate with loot in some base, TP cops there and have the civs assault the compound with spawned gear. 10x less effort 10x less bans. Generally people had more fun and thus is why i stopped messing with the convoy event and did more assault based admin events This post isn't to say we will never do it, but just to say I have worked on it. Here is what I'm up against.
  10. Patato

    ugly sign

    Make something better and ill happily delete lukes for yours 🙂 (will be gone after christmas)
  11. I dont think you understand my suggestion. Basically it would be 0 barrier to entry. a 0 second account could log right into medic without the barrier of making an app ect ect. Then if they wanted to progress higher in the ranks they could make a forum account ect ect. Then their would just be a button to ban these 0 barrier accounts from playing medic if they were bad actors. Its just the difference between a whitelist/open server
  12. Ill tell you right now this one is firmly out of dev control. Facts are, Medics want more money Patato is a dick because he wont give them more (They make more than enough for the risk they put in). They also make a $h!t ton more than they ever did pre-rework The faction is boring, its scroll wheel city without much else. APD (Until possibly the most recent APD policy change) were just one tapping medics on sight. Those who have the power to change server rules to make medic more relevant do not want the server to go that direction. AFD will not even have a conversation about a voluntary partial de-whitelist because the second i say the word de-whitelist its have a freak out and run to SA/Mitch's DM's. (I still don't understand why we can't un-whitelist EMT.) Who cares if a rebel logs off and wants to play the bad medic? If they want to give up a MK for a revive boi they should be allowed. Then just have every rank above EMT be whitelisted and lock away the stuff that can be used and abused. Create a few new server rules that only apply to medic if needed and give the Admins a tool to just ban someone from the faction as they see fit. (IE someone giving away medic gear, or better yet just us coding it to not allow it to be dropped to avoid lvl 2 armor csat spam)
  13. Patato

    Holiday content

    Things are already in the works. (If we were to start today it wouldnt be ready for christmas anyways)
  14. Dev's don't have the power to demote Admins. Please send grievances to senior admins/mitch
  15. Patato

    Lower down timer

    Always a third option ;3
  16. They won't be. They are lifetime quests now
  17. Make a report. Easily findable if you give a date and time
  18. Always checking up on the admins just not really for blown up houses. More concerned with the "Big" things (Using admin to gain an advantage in a fight, giving cash/gear/vehicles outside of comp requests) Its not exactly DEFCON 1 if two admins had a dogfight and a errant missile struck someone's house. nor something id care about about if its happening late at night near a restart. in this case i could have probably seen it. But again if an Admin/scripter was running around blowing up houses in Athira with malicious intent we would get a report/forum post faster than I could read the logs anyways.
  19. 1.) Was never accepted. 2.) Linking a poll from before over half the development team got dev tags. 3.) Making it a house is three lines of code, but help is always appreciated. 4.) Ive personally explored the idea and thought up the Pro's and cons. Its my opinion that the con's out weigh the positives and thus i will not be implementing the idea. If any of the Devs want to explore the idea further they are free to do so but the consensus at the time was that it was a poor idea.
  20. I spent more time cleaning up mohawk money than @Junkerspends knee padding ;-; Its ok though all is forgiven. Slick wasted more of my time than anyone else with the 100 infinite money exploits he added to the game with quests 🙃
  21. If an admin isn't hated, are they really doing their job?
  22. Better here than my discord messages. You can share in my misery
  23. Sort of exists in a sense as of last patch. Might explore making an arena in the future
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