A lot to unpack in this,
I'm going to refer to
Add a que for the duel arena to main cities like laser tag I think this is a good idea that might see more use if it was in main cities. Not sure why the que was put at the salt flat.
Add an option to disable help bot spam Add an option in phone settings to disable bot spam when saying key words like admin, help, etc.
Currently not possible as these are handled thru battle metrics
Add a que for gun game like laser tag People seem to really like gun game so make it something you can que into in town/on phone like laser tag. It could have an entrance fee which then becomes the prize money. It could also have a cooldown.
This is an admin event, its going to stay that way. someone answered this above but TLDR. if it wasn't special it wouldn't be used. You're never going to have enough sitting in que to play this after the first week or two
Give tempests or another vehicle or all vehicles the ability to process all of the trunk at once standing outside of it (takes the same amount of time) It would take the same amount of time just all in one process. This would only save time of swapping inventories and would be a nice quality of life change. This could also lead to interesting situations because if you die processing it will be reset.
Similar idea previously approved, long down the list of things we want to do.
Add the ability to list house keys for sale Add an option to sell house keys on the house menu. It would be nice for perm keys to display as for sale when inspecting a house and could be very profitable.
We will not be pursuing this one
Buff gas station to 20k I think gas stations are a great idea but right now 10k for 10 mins is really bad and not worth it. At 20k we might see more action come from them.
Add tactical vest to clothing store for all players I don't see any reason why this would be an issue. I could be wrong.
Change Asylum Exchange relisting to allow price change and stop virtual items counting toward your physical item limit Not sure if these are intended or a bug.
If its possible/Make a bug report
Fix sidechat shutting off randomly Sidechat will sometimes just shut off on its own over and over and its very annoying.
Been an issue since before i was dev, if we knew why it would be fixed. Phone -> Settings -> Sidechat -> Toggle off/on to fix. We are aware of the issue but again, no idea why
Fix tilda Not sure if this is broken or a skill issue but it would be nice for it to work consistently.
No one has been able to articulate to me how Tilda is broken/what changed. Theirs nothing for me to revert so i don't understand what the issue is.
Fix drop option in vehicle It doesn't seem to allow you to drop items out of the vehicle inventory even though there is an option for it.
It would blow you up, so it was disabled maybe fixed one day
Show when a house owner was last active on the house menu Not sure if this would cause issues but I know it would be nice if you were looking to try to buy a certain valuable house and might help fight house hoggers. And give people a reason to drive around in the world and check houses.
We will not be doing this
Make some of the unused jobs more profitable but require expensive equipment Make jobs like oil or salt more profitable but require very expensive equipment like market items such as the pickaxe but high cost or special expensive vehicles or vehicle mods.
Add purchasable persistent spawn clothing (not armor) Can buy clothing choice you always spawn in for a large amount of money.
Interesting idea, putting it on the back burner
Add ATMs at some legal job sell points Some legal jobs could have an ATM at the sell point. For example an ATM at the jewelry store or commodities trader just to take some of the risk off and give a bit of a bonus to the less profitable legal jobs. I think this also makes sense from an RP perspective.
Need specific locations
Asylum trading card game This could be as simple as collectable cards featuring notable players. Or maybe a playable game on the website/discord. Maybe with some sort of benefits for collecting/winning games.
Were focusing on getting players in game and playing, I could be wrong but I don't think a single dev here is interested in making a playing card game
Add a tutorial NPC We need an in-depth tutorial NPC/large sign that is hard to miss right in plain sight in main cities explaining all the basics of the game. Most players do not want to use the Wiki that is not fun for most and breaks immersion. They are much more likely to read things on an NPC in my opinion. NPC possibly also has starter quest like objectives. This may seem like a little thing but I think this is actually a huge problem. I see players all the time with no idea what to do and they get bored and leave or just wander aimlessly. Maybe they didn't even see the message about the Wiki on the starting screen and don't even know it exists. But they probably won't miss the NPC and large sign.
We have a tutorial, It spams the fuck out of you if you're a new player + phone app. It does a pretty good job + safe mode
Make gear lootable (except police gear) This is obviously controversial. I have heard many arguments against it but I think they are weak and this mechanic would be so much fun. After a player has fully died (5 min rev timer up/executed) the gear drops and will despawn eventually like briefcases. These are the arguments I've heard against it. 1 Because then people will RDM you for your gear but RDMers already kill people for no gain and you lose your gear anyway. And if an RDMer takes it you even have a chance of getting it back. 2 It would be bad for the economy. I don't think it would come close to touching the amount of money put into the economy by drug runs which is millions on millions. My understanding is 10 kills is a relatively high number of kills for a single cartel fighter on fully kitted players a restart. Which at an average of 30k a kit (this number obviously could vary a lot) would be a 300k value assuming they collected and brought all these kits back to a house/exchange. Thats not that much money and honestly seems balanced for 4 hours and like a fair reward to cartel fighters as I believe the cartels themselves aren't that profitable. And I think this is a relatively extreme example so the real numbers would be lower across all players usually. 3 Performance, but I think having items drop and despawn like briefcases might solve this though I'm not sure. 4 It's a money sink. I just don't think people would be saving that much money from this and plenty of people are still going to be buying kits. I might be missing the real arguments against it because I'm not sure why this decision was made. Maybe just try it out for a week or two?
Just no man, Answered this above. its never happening