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Sean // Fitty Bread

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  1. Brendon Smith liked a post in a topic by Sean // Fitty Bread in c130 in action   

     
     
  2. Squirtle liked a post in a topic by Sean // Fitty Bread in c130 in action   

     
     
  3. AceDread liked a post in a topic by Sean // Fitty Bread in c130 in action   

     
     
  4. Bersabee liked a post in a topic by Sean // Fitty Bread in c130 in action   

     
     
  5. The Boss liked a post in a topic by Sean // Fitty Bread in c130 in action   

     
     
  6. HenryHoover liked a post in a topic by Sean // Fitty Bread in Civilian Lyfe! An Altis mini game   
    your game is shit

     
     
    with my rp they would have paid me at least 4k to take his truck and keep going with a pardon for slaying that guy in kavala
  7. Padrinos liked a post in a topic by Sean // Fitty Bread in Civilian Lyfe! An Altis mini game   
    your game is shit

     
     
    with my rp they would have paid me at least 4k to take his truck and keep going with a pardon for slaying that guy in kavala
  8. Sean // Fitty Bread liked a post in a topic by Diseased in Haaaaaaa   
    Do Wolf fact u talking shit as a random makes me cringe.
  9. Sean // Fitty Bread liked a post in a topic by HapHazard in Cartel Poll - No Insults!   
    Sorry, just passing through. don't mind me.
  10. Sean // Fitty Bread liked a post in a topic by J9R9MY in Cartel Poll - No Insults!   
     First off, what a fucking legend typing that from the phone.
     
    I agree with most everything you said. Although, I do strongly feel that during the course of this spiraling out of control of smaller gangs turning into big gangs, and big gangs getting rich, something could have been done. That's my issue. Paratus hesitated MUCH TOO LONG to cut down on the amount of money Cartels brought in. He could have lowered the % by a flat rate all across the board, etc. Instead, I feel like he simply saw the servers were growing and growing and filling with more gang members, he just figured  "Fuck it, it's going alright as it is, let er' ride!". 
      I may be incorrect, but in my opinion, allowing that to happen and then just changing everything suddenly was such a bad move. And now, a very large majority of the players (that voice their concerns, at least, and I know this isn't great data, but where else are we gonna get it?) believe some of the rebel changes were definitely negative. Paratus made a step in the right direction with this recent patch, though. I still think he's just holding on to some of the current ideas because they were part of the big ol' 6.0 and he doesn't want to revert them back and have his hard work wasted. Sorry, but he should have just been more careful in the beginning. There's no way he didn't realize how big of a part of "Asylum's culture" cartels had become. The work would not have gone to waste if the subject of cartels was more carefully approached and there was a bit more thought on how the everyday players would feel, not just how the economy would look. I think he did a fine job with his approach to the economy overall. Like you said, a success. 
     
    Cartels? Not even close to a success. 
  11. BioHazard liked a post in a topic by Sean // Fitty Bread in How do you train your gang?   
    yeah so what i do is i get them all flown over to iraq and we help out dean kill some arabs its really team building
  12. Gatorade liked a post in a topic by Sean // Fitty Bread in Removal of Group Lead Functions   
    Force it so if you click '2' the Hap-signal comes up gg
  13. Wasted liked a post in a topic by Sean // Fitty Bread in Cartel Poll - No Insults!   
    YOU SAY THEY DIDN'T HAVE TO DO ANYTHING ELSE
    WASTED SAYS THEY HAD TO RUN DRUGS EVEN WITH THE CARTELS
     
     
     
     
     
    WHAT IS THE TRUTH?
  14. Eddie liked a post in a topic by Sean // Fitty Bread in Graphics cards   
    In Arma the GPU isn't as relevant as your CPU. If you have an i7-4790k you will notice minimal FPS differences between a GTX 980TI and a GTX 770
  15. Sean // Fitty Bread liked a post in a topic by J9R9MY in Cartel Poll - No Insults!   
     
     Personally, I always thought of Cartels as a way to make money. We found out that they were profitable very quickly and we went for it. Sure, back in the day gangs were not solely focused on Cartels only. I certainly agree that we all did other shit to make money also, and as Asylum got more and more popular, the drug fields started to fill with people wanting protection from the cartel holding gangs. But the point I'm trying to make is that even though the original idea for Cartels was not moneymaking; why were the cartels allowed to evolve patch after patch to become one of Asylum's main attractions for doing just that, moneymaking? Sure, maybe they weren't always a "big problem" causing gangs to make a lot of money, but if the idea wasn't even to make money, why wasn't this changed? It's not like gangs made almost no money, then all of a sudden there was a patch that made Cartels way too OP, then Paratus had to nerf the shit out of it in 6.0. The cartels were always like that, and they brought people to the server. Period. 
     While I agree that Cartels did evolve into something that was too strong, I feel like Asylum punished their community really harshly on 6.0 for something that Asylum birthed and bred from the beginning (cartels) without a single bit of reluctance, as their servers were growing juuust fine. Again I use the "pulling the rug out from under the rebels" line, because that's kinda how I saw it. I wasn't super into Asylum during the aftermath of 6.0, I had other shit I was working on, so I took my exit for some time along with many others. So I can't really add much on between then and now, but I can understand why so many people want the old Cartels back. And really they should come back in some form. I mean, what does Asylum really have to lose at this point? Players? Lol....
     
     
  16. Sheriff Rick Grimes liked a post in a topic by Sean // Fitty Bread in Arms Dealer Tax - Poll   
    Was great with all the ideas that were brought out, now we wait to see the effects of it. Some awesome ideas from a lot of people, surely some will be implemented.
     
     
    #FuckMtDoom (Mountain Dew)
  17. BrutaL liked a post in a topic by Sean // Fitty Bread in Arms Dealer Tax - Poll   
    Was great with all the ideas that were brought out, now we wait to see the effects of it. Some awesome ideas from a lot of people, surely some will be implemented.
     
     
    #FuckMtDoom (Mountain Dew)
  18. ViiET liked a post in a topic by Sean // Fitty Bread in Arms Dealer Tax - Poll   
    Was great with all the ideas that were brought out, now we wait to see the effects of it. Some awesome ideas from a lot of people, surely some will be implemented.
     
     
    #FuckMtDoom (Mountain Dew)
  19. Sean // Fitty Bread liked a post in a topic by ViiET in Arms Dealer Tax - Poll   
    This was brought up last night with several admins and gang leaders meeting last night in TS.
  20. Seán That Irish Guy liked a post in a topic by Sean // Fitty Bread in DankCraft 421   
    nice dude sell me some for minecraft diamonds?
  21. [df]Smokahontas liked a post in a topic by Sean // Fitty Bread in New Arms   
    yeah make the new cap the same ad original like 5 times so it's always that one
  22. asiuxjau liked a post in a topic by Sean // Fitty Bread in Cartel Poll - No Insults!   
    ok lets break this down my friend
    Gang A owns drug dealer after capturing it from the gang who captures it at night and takes out 25k from the fridge
    4 hours later gang B comes to take it
    many scenarios occur
    'o no gang b is on go get the money'
    'yay gang b is on lets fight'
    'shit gang b is on they gunna cap it, no point going there they gunna get the money anyway since we doing x'
    etc
    changing the way the money was distributed to a fridge was ineffective at making gangs fight and a really bad way of helping cartel fighting occur.
     
    so let's change it
     
     
    Patch X
    Drug Cartel no longer has a fridge where the money is stored. The Triad no longer has a fridge where the money is stored. Funds made from the cartels will now go to a cache at the Bank of Altis where a member of the gang that owns(ed) a cartel can go to withdraw the profit straight to the gang account. Gang ranks of 2 or higher can now send money directly to players accounts in their own gang from the Gang Bank at the Bank of Altis. Unclaimed cartel funds at the Bank of Altis will have 10% taken out and added to any successful Bank Robbery not performed by a member of the gang. Owners of the Drug Cartel may now be able to sell drugs at the cartel location for an increased price (Increases with each restart the cartel is held by a gang, very similar to the fortification of the cartels. This does not go towards the passive income of the cartel) Owners of the Triad may now bring any items made at the distillery or sea turtles to the cartel in order to be sold for an increased price (Increases with each restart the cartel is held by a gang, very similar to the fortification of the cartels. This does not go towards the passive income of the cartel) Drug sales at turfs do not count towards the passive income of Drug Cartel Arms Dealer will now spawn in a crate containing 3 random rebel weapons once per restart somewhere on the arms island for the owners to collect. All players will be able to access this crate if they find it from the server-wide alert, however owners of the cartel will receive a marker on it's location. New Arms Locations refer to the spoiler below(and literally go to the Cartel suggestion and find better ones or fly and find better ones. Every suggestion so far is better than the triad and arms on s6 js) Cartels cannot be contested by a gang if they have more than 10 players within 300m of the flag Group cap now scales up to 15 on a 1:2 ratio for cops. (If there is 20 cops online, 15 is the group cap. I don't even want this but apparently people have issues with 30 cops so the cartel contest thing should still keep the 10v10s at cartels) Gangs are now taxed out of the gang bank for each player in the gang multiplied by 2,000 every 15 restarts. If a gang bank has insufficient funds the gang leader will have to visit the Bank of Altis to pay off the debt! Each level of debt that a gang is in decreases the rewards from cartels up to Level 4 where no rewards are applied. On the 5th level the gang will disband. Players will be aware if their gang is in debt by a warning under 'My Gang'  
     
     
     
     
     
    straight out of my ass and i'd rather play with all of that then what's in now, and some of it's legit dogshit
     
     
     
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