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Posts
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Everything posted by Ghost0fDawn
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except cops are trigger happy as hell trying to defend themselves from this shitstorm and and every courthouse is an RDM beehive of bounty hunters.
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There's a word for mandatory tips: Purchase.
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No thanks. I like to stay organized and consolidated. The last thing I would want is to show up with random shit in my house. Other than that, cool.
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I agree. That's dumb. How many measures must they take to keep people from abusing mechanics to break rules when those people just get banned anyway. Too much punishment on the many for actions of few.
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Shadowplay uses your GPU.... mate.
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[PSA] Do Not Track Animals While Driving
Ghost0fDawn replied to VioletCrayolas's topic in Altis Life Discussion
It's the terrain. -
I've went from a i7-4770K & GTX 760 + 8GB ram -> i7-6700K & GTX 980ti + 16GB ram, and there is a notable difference. However, only notable. That kind of change in a normal circumstance should otherwise be substantial. My game runs effectively at the same exact performance @4K resolution on my new PC as it did in 1080p on the old one. Since more pixels is simply more graphical information, there's no CPU tax. However, start increasing render distance, and the CPU has to take in all of the physics data that accompanies it. Including wind, weather, and ANYTHING happening in those far out scenes. Even stressing my machine, I could get up to about 7km object and terrain distance at 900p with a 20-25fps range. CPU gets hit hard. Partially due to the fact that arma 3 is a 32bit application and can't use hardware like it should.
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Except while true, Arma 3 doesn't use good utilization of multithreaded processes, if it all. If you want maximum performance from the CPU side, per-core performance is critical, which i5's are going to have over i7s. The future is full of surprises, perhaps arma 4 will (and hopefully) change that.
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CAN WE GET THE GAME ON VETERAN PLEASE?
Ghost0fDawn replied to BrutaL's topic in Altis Life Discussion
I don't see the problem. -
That's exactly what I imagine someone who spent 5 years on a siren impression would look like.
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RIP
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Arma 3 new graphics and lighting
Ghost0fDawn replied to Ghost0fDawn's topic in Videos and Screenshots
2025: Assassin's Creed 11 Far Cry 9 Battlefield 8 Mount & Blade 4 Witcher 6 Fallout 4 Call of Duty 19 GTA 7 FIFA 26 DayZ Early Access Alpha -
Arma 3 new graphics and lighting
Ghost0fDawn replied to Ghost0fDawn's topic in Videos and Screenshots
*eyeroll* No. There's really no difference on FPS. Yes things like water reflections may be slightly more taxing as it is a new feature being generated, but ultimately performance is going to be the same. It's merely the way light is generated and rendered in a scene. Besides, multiplayer FPS has always been shit. -
Arma 3 new graphics and lighting
Ghost0fDawn replied to Ghost0fDawn's topic in Videos and Screenshots
Except DayZ is a bankrupt snail crawl with worse framerates than KOTH and more broken features than the 2016 election candidates. While Arma 3 has had constant support and improvements, here's just to hoping at this rate we see 64bit Arma 4 -
Except instead of the cleanup script taking your stuff a building, rock, or Kavala troll eats it up instead.
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I can feel the essence of 360 no scopes in that intro
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I have pieced together a couple time-lapse shots showing off the new lighting engine coming for Apex, currently available in the dev branch. The game really does look dramatically different once you get around. Additionally, after 3 long years, the Altian government has finally put funding into repainting the MSR. http://images.akamai.steamusercontent.com/ugc/510405113899625549/2A3580AC6DF0839DB3473357DF2CD9AAF857CD4F/ And who doesn't love the rainbow? http://images.akamai.steamusercontent.com/ugc/510405794960073980/DCFF2C59378C43213F00F1A98B4A4640B9FC5E2B/
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Reasons to bring back night time
Ghost0fDawn replied to Ghost0fDawn's topic in Videos and Screenshots
can confirm, fog is shit. -
Reasons to bring back night time
Ghost0fDawn replied to Ghost0fDawn's topic in Videos and Screenshots
I actually did some considerable testing on the Arma 3 dev branch with time of day, and even under just about any moonlight / cloud coverage conditions, 4:00 and 20:00 Time of day both meet that condition. Not too dark but just enough to be Night time, and even then, those solid times may be a little TOO dark and require NVGs, but without time acceleration you see daylight come about in just 15 minutes. Just maybe if there is a way to set TOD limits and/or set randomized TOD starts at server reset, it could be made possible to disable Time acceleration altogether and have different daytimes that really change the lighting throughout resets, making for much more visual variety without bringing back green time. -
Apex. https://pbs.twimg.com/media/CfmnPgnW8AQ7vpo.jpg:large
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Armor. Lots of Armor
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I think it's meant there should be a "logged in for 5 minutes" to lock in your role. accidentally jumping into the wrong side for .2 seconds and having to wait 7 minutes is atrocious. That would effectually give the best of both worlds, if you're playing cop and want to switch to metagame rob or vice-versa you'd still have to wait since you've been on a given side for much longer than 5 minutes, and your role is locked.
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Revert back to the old system of not punishing everyone for the few and just punish the metagamers
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Then don't complain about the way it is if you're not going to be open to suggestions and criticize others'.