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•ÐŠ• Randy

APD Corporal
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Posts posted by •ÐŠ• Randy

  1. Just now, TheCrestedPenguin said:

    I know but you said 

    that includes soft logs i think, So that is a problem.

    Further than that i thought with the post title you meant more bounty's you've EVER caught will count in for a bigger paycheck.

    nah, I meant the "multiplier" stays for the entire reset. Im not sure if thats even possible though, i have no idea how scripts work. Just throwing out some ideas. 

    Bag Of Funyuns likes this
  2. Ive been thinking of a way where cops would still get pretty much the same amount of money without gaining money from tickets, and would still incentivize cops to go after large bounties, sort of a way to maybe reduce the incentive for cops to ignore rp and give large tickets so they make more money. This is the best i could come up with so far, https://docs.google.com/spreadsheets/d/1r5-L2fF5AzFmopaJEziL17hCp4Us9ijMMV0DllRJaRI/edit?usp=sharing. Its not perfect, but I want to post it here so it can maybe act as a springboard for other ideas on cop paychecks. My thinking is to start the cops with a base paycheck of $1500 every 5 minutes when they join the server, and add a sort of money multiplier to their paychecks based on the amount of the bounties that has been caught since they logged on, meaning for example, if the police were to catch $100k of bounties, and only gave out a 10k ticket, theyd still get rewarded for capturing a high bounty. I picked some numbers that I thought would work reasonably well, (.00001 multiplier added for each dollar of a bounty caught). So in my example of a 100k bounty caught the paychecks would increase to $3k every 5 minutes until the server restarts, assuming the officer stayed on for a full restart, they would gain about $108k. I also got to thinking it would be a bit OP if there were 20 cops on and they all were getting $108k a restart for going after one guy, so i decided to add some nerfs into the paychecks. Currently, the multiplier decreases a bit for every cop that hops on until there are more than 10 cops, at which point the nerf would stay the same. I also thought it may be reasonable to add a very small nerf for each death the cop has, to force cops to act a bit less reckless. As an example, if 1 mil of bounties was captured during a restart, there were 10 cops on, and the player had 25 deaths, a cop would make 68k an hour, which I thought seemed pretty reasonable for a cop with 9 others on. For simplicity, I am assuming the 2km zone gets removed and everyone on cop, no matter where they are on the map will have the multiplier added, and the paycheck nerfs will be constantly changing depending on how many cops are on at a time. I think money gained from seizing evidence should remain the same and be limited to 2km. Play with the calculator a bit (youll have to make a copy to use it) and tell me what you guys think.

     

    TLDR: Incentivize cops to reward players for RP, but still reward cops for their work. Cop income based on paychecks with multipliers and nerfs. Play with the calculator to understand more (youll have to make a copy), my numbers arent perfect, maybe suggest new ones.

     

    Bag Of Funyuns and cHIP oTLE like this
  3. 14 hours ago, TryHardSqueaker said:

    Just because they're new doesn't mean they shouldn't face the same risks as everyone else. Ive been a cop for a while and have never actually been in a situation where a hatch/quad held more than 5k in contraband so I dont know what you mean by seizing every hatch back.

    I mean like 10 coke will be just over 6k. I feel like the amount required to sieze should be increased to like 20k or something 

  4. On 9/1/2018 at 8:39 AM, Maaqs said:

    Also pretty sure Gnashes has said he would rather let the servers die before rewriting the entire mission file.

    Probably because he doesnt know how. I guarantee you the rebel tree will come out and be working fine, and he'll start fucking with it after release and Poseidon leaves and break it.  

  5. Just now, Sp0on said:

    that's when you file an i/a if you feel like they have impeded upon your civilian rights

    Funniest shit ive read all day. I have plenty of times, and every time you guys ask the cop what happened, they lie to you, and you believe them and brush it off as a salty civ. 

  6. On 8/29/2018 at 3:16 PM, Clint Beastwood said:

    TL;DR - Let me play because I hate the admin team.

    No i dont think thats what he meant, i think he meant he wanted actual rebels to test it because most admins are career cops whos only interest in the rebel tree is to make sure its not too good so cops can remain overpowered.  

  7. 9 hours ago, Sp0on said:

    did someone get a 50% increase after they told a cop to fuck off?

    No i expect that shit when saying stuff like that to cops. The thing is, a ton of cops take it personally when you shoot at them for some reason and just completely ignore your rp. 

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