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Leady

APD Captain
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Everything posted by Leady

  1. Mitch had the idea on this one of making it similar to storing a vehicle. If you or your group has been in combat within x minutes you can not use the sign. This way if the fight does go longer than the prison break timer it would still be fair play.
  2. It happens all the time. Best way to vest Pyrgos HQ van on the wall hop over, in the back door. Boom goes the dome lol
  3. Unfortunately we has an influx of "Donated to the wrong area" last month and reverting those pushed us below t2.
  4. I believe gnash's exact words on jumping on the van "I can't be bothered to fix a problem BI created" or maybe it was his default response "Fuck off" Hard to remember.
  5. From the cm standpoint talking with Mitch, I think we are both on the same page that if standing on the van is completely removed for one faction it should be for the other as well (the van is used often to breach Pyrgos and AirHQ walls). Is the community opposed to this? Or should we ask the Cpts to narrow it down and just make it fed limited and look at some point bringing back the swat ladder (I personally would rather see the swat ladder than the van in any scenario).
  6. I agree the smash n grab has a place in asylum. It's just the levels that it is being used at the moment is where my concern comes from. I've watched players, and done it myself sit on the hill and just wait for the fed to come off cool down to jump back in and get their 1-3 bars and be out some times before the alarm even goes off. A part of the van topic that hasn't been brought up much in this topic is it's use at the prison. Should it be removed there as well? Its a fair bit more difficult to get a van over that bridge or even sling-load it across. But it does give the cops a huge advantage if they get it there as its rather easy to peg people out of the deerstands when on the wall.
  7. That seems to be what this whole thread is about. If you remove the vans the APD will be just fine and figure out another way. To me fixing smash and grabs is a bigger priority than the vans. The majority of gold bars sold right now are in batches of 1-3 (Smash n grabs) which as has been said above, the van doesn't factor into. Its risk v reward.
  8. No rpgs were used. Killed cops as they drove the vans up. Only 1 made it to the wall, hopped out, lock picked it and drove it inside the fed.
  9. Fed has changed. Until smash and grabs are fixed, tweaked, or just plain removed its the meta. No one is asking why feds aren't done any more. It has nothing to do with the vans. Smash n grab is the best risk vs reward in the game atm, ask any of those who regularly complete them. We attempted 2 feds last week with numbers. Vans were brought, called out, and neutralized as a priority. When we lost we lost because cops overwhelmed a gate, held it and smashed thru it time and time again. After the 3rd van being disabled they changed strategy and ultimately 'won' (we still made it out with 5 gold bars). Disable, don't disable vans for fed. I don't think it will change outcomes. The apd will just change its strategy. (little bird on the walls as they do with prison now, or on domes)
  10. He's retired. Nothing is stopping you now.
  11. Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum. Within the first 30 Days Servers returned to full or nearly full during peak times Opened up past bans for a second chance Brought on a new lead developer 3 contributors were also brought in Removed the unpopular money and group caps Within the last 3 months Migrated servers to a new host Updated the website front and back end (it needed it badly) Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality Increased server stability (While we aren't where we would like to be yet, it has come a long way from December) Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one) Introduced new weapons to the player base This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality. Now that we've looked at what has been done, a preview is in order for the future of asylum. A complete re-write of asylum's code from the ground up Replacement of current MyAsylum page and features A re-work of the housing/crate system Re-work of vehicle, police, and ems lighting White-listed medics Various cartel changes Additional armor and weapons New vehicle and clothing skins Re-work of talent trees Many more items on the list, these are just some of the features we are most excited for. As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it. As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is.
  12. Aye, but the question was asked why we do not have them.
  13. Refresh my memory does the rangefinder have thermals? If so Paratus was super anti anything with thermals, but the drone oddly enough was okay. If it doesn't I don't see any reason not to have them. You can already range pretty easily with marking the map just makes it a simpler process with RF's. Now if we could just get tac pings....
  14. With it being rolled into community goals like rebel i don't see any issue with this. - I'll pass it along to devs/owners.
  15. I've received a couple questions already regarding how to submit a ticket now. Here is a very quick gif. Just select the reason for the support ticket and it will go to the appropriate people.
  16. Since the APD will explode should an officer step foot inside that particular CITY.... +1
  17. I'm not quite sure what you are asking here? If you have a body bag clearly someone was in custody and if you were directly involved then yes you can report them.
  18. Due to an increased number of players reporting others for combat log and VDM when not involved, we've decided to make a change to our player reporting policy. Going forward: We will no longer be taking 3rd party reports for Combat Log and VDM. You may still use evidence from another player to support your perspective if you were directly involved and they were not. Thank you - Asylum Staff
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