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SV Paul

APD Officer
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  1. SV Paul liked a post in a topic by PeteZaRollz in This is my girlfriend, show me yours   
    No relationship needed in the life of a bachelor.

  2. The Monopoly Man liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  3. Eric916 liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  4. Gosu liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  5. Shade liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  6. Gubber Flexx liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  7. Ghost0fDawn liked a post in a topic by SV Paul in What happpend to server 6?   
    Tanoa life coming soon....
  8. blinky liked a post in a topic by SV Paul in What happpend to server 6?   
    Tanoa life coming soon....
  9. The Boss liked a post in a topic by SV Paul in fix for s6 crates?   

  10. RedNecked liked a post in a topic by SV Paul in Change Log 6.8.1   
    It looks like Yamaha R6's are not saving in garages anymore. Not a huge deal but it would be awesome if it got fixed. 
  11. SV Paul liked a post in a topic by Vash in Who would win   
    You would get banned for duping lions before they reach the sun. Gnashes wins
  12. blinky liked a post in a topic by SV Paul in Change Log 6.8.1   
    It looks like Yamaha R6's are not saving in garages anymore. Not a huge deal but it would be awesome if it got fixed. 
  13. Drew liked a post in a topic by SV Paul in Who would win   
    The sun no doubht. The lions will be BBQ. 
  14. Skittles liked a post in a topic by SV Paul in When u get banned from asylum and are about to lose ur job   
    Well at least you can focus on finding a new job 
  15. Enclave liked a post in a topic by SV Paul in Anyone remember this? asylum weekly news   
    Yes I remember this and also this as well
     
  16. OgreTV liked a post in a topic by SV Paul in When u get banned from asylum and are about to lose ur job   
    Well at least you can focus on finding a new job 
  17. Turtle liked a post in a topic by SV Paul in When u get banned from asylum and are about to lose ur job   
    Well at least you can focus on finding a new job 
  18. Roberino liked a post in a topic by SV Paul in When u get banned from asylum and are about to lose ur job   
    Well at least you can focus on finding a new job 
  19. Bersabee liked a post in a topic by SV Paul in When u get banned from asylum and are about to lose ur job   
    Well at least you can focus on finding a new job 
  20. SV Paul liked a post in a topic by bamf in Asylum RP rule change (re-post from August 2015)   
    This is a re-post of the rule change regarding RP from August 2015:
    After a long discussion, we have decided to change the rules around a few role play (RP) scenarios.  
    First, it is no longer acceptable to send someone a text message telling them they are going to die and then killing them immediately (or shortly thereafter).  Things like “you will die” followed by someone being killed will be a bannable offence going forward.  
     
    Second, when you do initiate hostile role play with someone you must give them sufficient time to react.  For example:  
     
    “Hands up or die” is perfectly fine - provided you give the person ample time to respond, give them time to put their hands up, run, or to begin dialogue with you.  If they fail to comply with your demand in a reasonable time, then by all means do whatever you feel you need to do within the RP scenario you are creating.  
     
    Also, you must make a reasonable demand of the person.  A time when “hands up or die” is not reasonable, is when someone is driving a car or a helicopter.  There is no way for them to put their hands up in a short amount of time.  If they pull over and exit the vehicle, then they are beginning to comply - do not just shoot them on sight.  If they turn a weapon towards you and you feel your life is in danger, then you may shoot them (but remember guns always pop out when you exit a vehicle thanks to an Arma mechanic).  The better thing to say may be “Pull over (or land), exit the vehicle, and holster your weapon immediately”.  If the person complies, then you can play out the RP scenario from there.  
    Third, when someone does comply with your demands, you must find another reason to kill them.  They complied, so your “or” statement has no meaning if you go ahead and kill them anyway.  If you say “hands up or die” and the person puts their hands up and you shoot them anyway, you will likely find yourself banned for a period of time.  If you want to further the RP scenario with them a touch and then kill them that is fine, but you must find another reason inside of your RP to end their life.  
    These changes are not a move to a hard core RP type of system, but instead are ways to make the RP inside of the Asylum servers more meaningful.  We love the fast paced nature of the game play here, but we do want RP to be more engaging for everyone.  You shouldn’t have to fear you will be killed each time you get told “hands up or die” provided you comply with the demands given to you.  
    We also would prefer RP be initiated through voice commands.  When you hide behind a text message and shoot quickly, your chances of being banned going forward will be higher.  Let’s all try to be better at RP - I think you will find it will make your gameplay here more fun.  
    Thanks,  
    Bamf
  21. Bersabee liked a post in a topic by SV Paul in Bullshit Rules!   
     
  22. Nex liked a post in a topic by SV Paul in Bullshit Rules!   
     
  23. Nex liked a post in a topic by SV Paul in Change Log 6.8.1   
    10/10 Patch 
    It would be even more awesome if the lambo was added
  24. SV Paul liked a post in a topic by Paratus in Change Log 6.8.1   
    6.8.1
    Doubled the per-player gang bank limit from 50k to 100k. Gang banks can now hold a maximum of 2.5m, up from 1.5m. Bank vaults (domes) can now be cracked faster. The federal bank now spawns 30% of it's value in cash, instead of 60%. The total value of a bank robbery is unchanged, although more of the value is in gold. Gold bars are now more valuable. The maximum amount of money in a cartel container has changed from $150,000 to $200,000. Cartel payouts and cuts are now a little bit more aggressive. Fixed the Dodge Viper price on Australia. Increased trunk size of the airplanes on Australia. Fixed a bug with storing some vehicles in your garage on Australia. The prison on Australia got that much-needed funding and reinforced all prison structures. Hotfix
    Jurors on Australia will no longer spawn in the sky. Fixed garage/chop issues with some new vehicles on Australia. With new funding, the Australian police department is now able to supply it's SWAT officers with ammunition. Hotfix 2
    Fixed bug allowing gold bars to be taken from the reserve too easily on Australia. Moved the salt flat rebel outpost on Australia. Fixed issues with some vehicles saving and storing in garages on Australia. Added proper color variations for the Porsche. Added more color variations for the Yamaha R6. Added more color variations for the Beetle 4x4, including extras for donor level 3, 4 and 5. Added a new position for the Wong Triad on Australia.
  25. Linki liked a post in a topic by SV Paul in Aussie Life: Lost car after restart   
    +1 my Ferrari disappeared as well. Too poor to buy another one 
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