kryptonthegamer Posted March 28, 2016 Report Share Posted March 28, 2016 1 hour ago, Haych said: Server 1-4 Wongs Cartel has been broken since release Oil Cartel is broken, seen people run oil constantly and the fridge yields 0 Same with Drug Cartel. I've seen the Market increase in multiple drugs, check the crate, and again, very very little money. Most I've seen in that thing ever since the update is 5k, and this is after letting multiple trucks run drugs. 3 second timer still applies when dropping Y to floor Please fix Y inventory dropping upon death Remove Group Leader commands. Multiple guys have suggested how. Guns going to the market upon Crafting. Its a hit and miss. They said having item drops as soon as you die is a "feature" once again lol. antwon likes this Link to comment
bamf Posted March 28, 2016 Report Share Posted March 28, 2016 Additional hotfix note for S6: RCO scopes have been replaced in crates with Eotech 533 Grey scopes. The RCO was not supposed to be purchasable, so we have fixed that issue by replacing the scopes. This change affected only 10 crates in the game, and was made to ensure a level playing field for all players. J9R9MY, Snatch, vazybot and 2 others like this Link to comment
Mr Smirnoff Posted March 28, 2016 Report Share Posted March 28, 2016 hi Treeherder likes this Link to comment
HotWings Posted March 28, 2016 Report Share Posted March 28, 2016 15 minutes ago, Mr Smirnoff said: hi Hello? Link to comment
Pentax Posted March 28, 2016 Report Share Posted March 28, 2016 3 hours ago, bamf said: Additional hotfix note for S6: RCO scopes have been replaced in crates with Eotech 533 Grey scopes. The RCO was not supposed to be purchasable, so we have fixed that issue by replacing the scopes. This change affected only 10 crates in the game, and was made to ensure a level playing field for all players. 10 out of fucking 10 Link to comment
zzzeric Posted March 29, 2016 Report Share Posted March 29, 2016 none of the excavating works south of melbourne. Can we get at least one of these working? Link to comment
The Monopoly Man Posted March 29, 2016 Report Share Posted March 29, 2016 5 hours ago, bamf said: Additional hotfix note for S6: RCO scopes have been replaced in crates with Eotech 533 Grey scopes. The RCO was not supposed to be purchasable, so we have fixed that issue by replacing the scopes. This change affected only 10 crates in the game, and was made to ensure a level playing field for all players. It only affected 10 crates cause those are probably the only 10 crates on the whole server lawl Fix Housing pls.... RedNecked, Sergio, STON3COLDK1LL3R and 3 others like this Link to comment
bamf Posted March 29, 2016 Report Share Posted March 29, 2016 Another quick hotfix for S6 (doing this during a restart): The federal reserve should now always require the correct number of police officers be online in order to be robbed. IAmLegion likes this Link to comment
J9R9MY Posted March 29, 2016 Report Share Posted March 29, 2016 Thank you for removing the RCO's. You're a legend. Link to comment
Killswitch Posted March 29, 2016 Report Share Posted March 29, 2016 Just now, J9R9MY said: Thank you for removing the RCO's. You're a legend. Thank you! =-D J9R9MY likes this Link to comment
J9R9MY Posted March 29, 2016 Report Share Posted March 29, 2016 Just now, Killswitch said: Thank you! =-D Of course it was you. You're my favorite. Link to comment
Gubber Flexx Posted March 29, 2016 Report Share Posted March 29, 2016 i know i posted this already but something really needs to be done about the 600k houses because they are near useless right now since you can store any crates in them. The Monopoly Man and kryptonthegamer like this Link to comment
bamf Posted March 29, 2016 Report Share Posted March 29, 2016 1 hour ago, J9R9MY said: Thank you for removing the RCO's. You're a legend. True legends don't need an RCO scope to fight people with holosights! Volunteer281, Roberino, Snatch and 4 others like this Link to comment
Diseased Posted March 29, 2016 Report Share Posted March 29, 2016 (edited) Drug cartel still resets to $0 every restart. Please hotfix this. OR just make it transfer straight into gang account. Wong's is uncappable / gives no money. Edited March 29, 2016 by Diseased Gubber Flexx likes this Link to comment
Squirtle Posted March 29, 2016 Report Share Posted March 29, 2016 Did u guys fix the crates? @bamf Link to comment
kryptonthegamer Posted March 29, 2016 Report Share Posted March 29, 2016 2 hours ago, Diseased said: Drug cartel still resets to $0 every restart. Please hotfix this. OR just make it transfer straight into gang account. Wong's is uncappable / gives no money. Str8 To gang Gosu and Frizzy like this Link to comment
Chase Posted March 29, 2016 Report Share Posted March 29, 2016 Just now, Krypton:) said: Str8 To gang +1 Link to comment
SV Paul Posted March 30, 2016 Report Share Posted March 30, 2016 Please fix the boat shop in Melbourne, fishing boats get stuck by the bridge. The light on the boat is too tall. Link to comment
Norwegianviking Posted March 30, 2016 Report Share Posted March 30, 2016 RIP my 40 RCOs. will miss the .308 Lapua with a RCO on it Link to comment
Budbringer Posted March 30, 2016 Report Share Posted March 30, 2016 1 hour ago, Norwegianviking said: RIP my 40 RCOs. will miss the .308 Lapua with a RCO on it You mean you will miss fight people without scopes Link to comment
Norwegianviking Posted March 30, 2016 Report Share Posted March 30, 2016 3 minutes ago, Budbringer said: You mean you will miss fight people without scopes Yeah basically. Link to comment
Frizzy Posted March 30, 2016 Report Share Posted March 30, 2016 17 hours ago, Krypton:) said: Str8 To gang +1 Link to comment
bamf Posted March 30, 2016 Report Share Posted March 30, 2016 Another quick hotfix for S6: Medics should now be able to purchase helicopters. When purchased, the helicopters will spawn on the roof of the hospital, but when pulled from a garage they will spawn on the ground (a bug we will fix tomorrow). Brisbane now has a Bounty Hunter shop. Undercover police officers now have a wide variety of vehicles to choose from. Roberino and Gubber Flexx like this Link to comment
Gubber Flexx Posted March 30, 2016 Report Share Posted March 30, 2016 1 minute ago, bamf said: Another quick hotfix for S6: Medics should now be able to purchase helicopters. When purchased, the helicopters will spawn on the roof of the hospital, but when pulled from a garage they will spawn on the ground (a bug we will fix tomorrow). Brisbane now has a Bounty Hunter shop. Undercover police officers now have a wide variety of vehicles to choose from. you forgot the 600k houses lmao! Link to comment
HotWings Posted March 30, 2016 Report Share Posted March 30, 2016 Just now, Mr. Meeseeks said: you forgot the 600k houses lmao! Some coding is more in dept than others. They didnt forget, they're still working on it... Gubber Flexx likes this Link to comment
Gubber Flexx Posted March 30, 2016 Report Share Posted March 30, 2016 Just now, HotWings said: Some coding is more in dept than others. They didnt forget, they're still working on it... yea i know im just bugging bamf. Link to comment
bamf Posted March 30, 2016 Report Share Posted March 30, 2016 2 minutes ago, Mr. Meeseeks said: you forgot the 600k houses lmao! 1 minute ago, HotWings said: Some coding is more in dept than others. They didnt forget, they're still working on it... I'm fixing the things that I can, and Paratus gets the difficult stuff. Basically, more of the little bugs are getting fixed now since I'm keeping it from hitting his desk. The housing bugs are not forgotten, but will instead be addressed in the weekly patch. Vash and Gubber Flexx like this Link to comment
Matrixar Posted March 30, 2016 Report Share Posted March 30, 2016 Was there added our night back in some other recent update? Link to comment
Bikstok Posted March 30, 2016 Report Share Posted March 30, 2016 1 hour ago, bamf said: I'm fixing the things that I can, and Paratus gets the difficult stuff. Basically, more of the little bugs are getting fixed now since I'm keeping it from hitting his desk. The housing bugs are not forgotten, but will instead be addressed in the weekly patch. Very cool that you guys started doing some scripting yourselves. While you're at it, perhaps you can take a look at preventing people from shooting their mk1s while in the water? Currently you can glitch it with a diving suit and shoot while swimming. Also, there's a bunch of people, who sit in the water and quick peak every time someone approaches. It's almost impossible to kill anyone glitching like that, even with grenades. I was looking at some documentation and figured you can probably use the Anim-eventhandlers to detect when someone is swimming and then disable their weapon (unless sdar) for 10 seconds. It would make sense that a gun would need to dry off after exiting the water, right? DJB, Tiger, Haych and 1 other like this Link to comment
Jonah Posted March 30, 2016 Report Share Posted March 30, 2016 4 minutes ago, Bikstok said: Very cool that you guys started doing some scripting yourselves. While you're at it, perhaps you can take a look at preventing people from shooting their mk1s while in the water? Currently you can glitch it with a diving suit and shoot while swimming. Also, there's a bunch of people, who sit in the water and quick peak every time someone approaches. It's almost impossible to kill anyone glitching like that, even with grenades. I was looking at some documentation and figured you can probably use the Anim-eventhandlers to detect when someone is swimming and then disable their weapon (unless sdar) for 10 seconds. It would make sense that a gun would need to dry off after exiting the water, right? You can definitely kill people in the water with grenades...... Link to comment
Bikstok Posted March 30, 2016 Report Share Posted March 30, 2016 Just now, jonah1045 said: You can definitely kill people in the water with grenades...... Of course. The problem is actually throwing the grenade without getting killed by the guy sitting there... explicit likes this Link to comment
bamf Posted March 30, 2016 Report Share Posted March 30, 2016 13 minutes ago, Bikstok said: Of course. The problem is actually throwing the grenade without getting killed by the guy sitting there... Also, grenade physics in the water is odd to me. They slide along the bottom instead of stopping where you intended them to stop. Link to comment
Haych Posted March 30, 2016 Report Share Posted March 30, 2016 25 minutes ago, Bikstok said: Very cool that you guys started doing some scripting yourselves. While you're at it, perhaps you can take a look at preventing people from shooting their mk1s while in the water? Currently you can glitch it with a diving suit and shoot while swimming. Also, there's a bunch of people, who sit in the water and quick peak every time someone approaches. It's almost impossible to kill anyone glitching like that, even with grenades. I was looking at some documentation and figured you can probably use the Anim-eventhandlers to detect when someone is swimming and then disable their weapon (unless sdar) for 10 seconds. It would make sense that a gun would need to dry off after exiting the water, right? Bob Jill. likes this Link to comment
Treeherder Posted March 30, 2016 Report Share Posted March 30, 2016 1 hour ago, Bikstok said: I was looking at some documentation and figured you can probably use the Anim-eventhandlers to detect when someone is swimming and then disable their weapon (unless sdar) for 10 seconds. It would make sense that a gun would need to dry off after exiting the water, right? Or... player addEventHandler["fired",{ if(player surficeIsWater && (getPosASL player select 2) < 0 && curentWeapon player != "sdarclassname") then{//delete the bullet};}]; Or somthing like that (there is probably a better way to do it and yes I know there are syntax errors). Link to comment
SV Paul Posted March 30, 2016 Report Share Posted March 30, 2016 It looks like Yamaha R6's are not saving in garages anymore. Not a huge deal but it would be awesome if it got fixed. RedNecked and blinky like this Link to comment
Donald Trump Posted March 31, 2016 Report Share Posted March 31, 2016 3 hours ago, Bikstok said: Very cool that you guys started doing some scripting yourselves. While you're at it, perhaps you can take a look at preventing people from shooting their mk1s while in the water? Currently you can glitch it with a diving suit and shoot while swimming. Also, there's a bunch of people, who sit in the water and quick peak every time someone approaches. It's almost impossible to kill anyone glitching like that, even with grenades. I was looking at some documentation and figured you can probably use the Anim-eventhandlers to detect when someone is swimming and then disable their weapon (unless sdar) for 10 seconds. It would make sense that a gun would need to dry off after exiting the water, right? @Gnashes @Bikstok Prison break sharks are OP Link to comment
Buck Posted March 31, 2016 Report Share Posted March 31, 2016 16 hours ago, Haych said: Hahaha Gubber Flexx likes this Link to comment
Allstarplaya Posted March 31, 2016 Report Share Posted March 31, 2016 On server 6 can we get a helicopter spawn on Arms island airstrip. Or make 2 bridges that attach to the islands and then the main land of Australia because nobody comes to fight arms because its just such a hassle to get there. Big Bird likes this Link to comment
Yohan Posted April 1, 2016 Report Share Posted April 1, 2016 1 hour ago, allstarplaya said: On server 6 can we get a helicopter spawn on Arms island airstrip. Or make 2 bridges that attach to the islands and then the main land of Australia because nobody comes to fight arms because its just such a hassle to get there. Negative. Requests from someone like you will always be denied. Link to comment
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