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CuTThroat

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  1. CuTThroat liked a post in a topic by SamRS in autistic Rook Banger   
    0:52 Potato aim?
  2. CuTThroat liked a post in a topic by Defragments in Stop this now   
    Always has the most players at this time. Stop it from going offline. It doesn't make the other servers more populated, it makes people get off because their server is down.
  3. WiIIiam liked a post in a topic by CuTThroat in DP 15 Meth House [S3]   
    Server: 3
    House, Garage, Industrial Shed: House
    House Size(40k/70k/150k/220k): 150k
    Location (Town/DP#): DP 15
    Starting Price: 250k
    Description: Beautiful and secluded house with the ability to hold up to three crates. Only 2km away from the east meth lab for easy transport.
    Pictures/Video Walk-through:
    https://gyazo.com/b61e84759484a70beb12521dc43d37c8
  4. DJB liked a post in a topic by CuTThroat in Party Bus   
    http://steamcommunity.com/profiles/76561198123090259/screenshot/269470216296218087
    Cops downed us in Georgetown when we were picking up people
  5. CuTThroat liked a post in a topic by BolivianRAMPAGE in Gang HQ idea   
    So in this thread: 
     
    BAMF brought up the point that he was thinking about Gang HQs in certain buildings. This made me start wondering about other possibilities with this idea. I am going to simply spitball the ideas here and I want to get the opinion of others on this, as perhaps come up with better ideas. 
     
    GANG GARAGE
    In each gang, there are many problems that always arise prior to completing objectives, such as taking Cartels. One of the biggest problems is who "X" vehicle, and who will fly/drive it. Perhaps a solution to this is to create a gang garage. In this "Gang Garage," member of the gang can offer to transfer their personal vehicle for the use of the entire gang. This garage could be accessed by a single terminal, similar to those at gas stations, located at your Gang HQ. Of course, something like this requires a hefty amount of work behind the scenes for it to come to fruition, but an idea so broad also means it is necessary to make sure the system can't be abused or bring problems to gangs and the server as a whole. 
    One major problem which is likely to take place is trying to find ways to dupe vehicles, or other things. In order to prevent any bugs or duping, it should only be accessed by one person at a time, similar to the "t" menu on vehicles. Also, the leader could assign certain ranks needed to take out certain vehicles, such as needing level 3 to get Hatchbacks, and level 4 for the HEMMTs. This way, the gang's vehicles are going to the recruits who just want to see the world burn. Another problem which I can see is the fact that big gangs can just be OP and start pumping unlimited vehicles into the system whenever they get money to. Hence, there should be a limit of each kind of vehicle, such as only allowing 3 Orcas or 1 .50 cal. 
    The biggest problem I see though is the fact that there will be some people who won't have to buy cars anymore, so they become rich since the gang can just supply them with the vehicles they need forever. So, I think that only a certain amount of vehicles can be taken out at a time. Like up to 3 hatchbacks can be taken out, even though the gang has 5 in the garage. This would also limit people from trying to spam the server with vehicles in order to make it lag.
    This skeleton of this system is already place on the server, in the form of the crates at the gang hideout. Gang members could place their belonging in there and leave for others to use, and is beneficial sometimes. What other problems could come of this though??
     
    GANG HEADQUARTERS 
    An interesting point BAMF brought up was the fact that he was thinking about creating GANG HQs. In his post, he stated that if you wanted to buy a large Gang HQ, your gang would need to be a certain size, and it would be limited to certain properties on Tanoa. He also said that there would be useful things inside that could help the gang, although nothing was specified.
    After thinking about this myself, I saw how beneficial it could be to have a large house for the gang. There are many things indoors that could be used to benefit the gang.
    At a certain point, a gang has so much power that they can get things that are oftentimes impossible for others to get. This could be done in Asylum by allowing gangs to have an ATM inside of the HQ. This can be very useful for the members who are do not donate to the server, since not having a debit card is often a reason people don't get accepted to gangs. If a gang has to make sure their member had to make it to an ATM and buy a debit card, then that is time taken away from they getting their load outs. So letting them have ATMs can be beneficial in that way. Perhaps the gangs could have more chests and aging barrels than regular houses. In fact, they could possibly get 4 of BOTH at the same time. 
    This idea could be taken way further, but I hit a creative wall.
    RAIDS
    As of now, police can raid your property if there is a Lieutenant online, and there is a threat at the time. Yet what if the police could also get into a fight with the gangs at their HQs.  
    To be completely honest, I have not been able to completely find a way in my head to make this work, but as a group, someone may have an idea to make this idea make sense. 
     
    In the end, that is what I have thought of, I would greatly appreciate any feedback at all. I know that if it were to be implemented, then it would be a hell of a lot of coding and working by our Dev Team. But this is just an idea, and I hope you guys like it!
     
     
     
  6. CuTThroat liked a post in a topic by Iced in f   
    Venture out of Kavala
  7. TheDrunkenSoldier liked a post in a topic by CuTThroat in f   
    we aint a shit gang
  8. CuTThroat liked a post in a topic by Scofield? in How to pronounce Tanoa.   
    You-'re fuck-ing re-tar-ded
  9. Crossfade liked a post in a topic by CuTThroat in |Я·Ф| trying to disable a boat.   
    yeah Ik. that was my point
  10. CuTThroat liked a post in a topic by bamf in Question about a certain Mansion   
    I have an idea in my head to make gang HQs. Once your gang is big enough you would be able to buy one and inside would be various useful things your gang could enable. 
    That building (and a few other big ones) is one of the types I was thinking of using. 
  11. CuTThroat liked a post in a topic by Greg(Defender373) in iFox simulator   
    The REAL
    Ifox simulator
  12. Wild Mike (Erik) liked a post in a topic by CuTThroat in f   
    we aint a shit gang
  13. CuTThroat liked a post in a topic by JAY1HP in S3: DP 10 industrial Shed   
    Yeah I bet you are selling it, dp10 is useless now, so stupid to remove cocaine unbelieveable
  14. CuTThroat liked a post in a topic by Reformed epTic in The truth about 7.0   
    This is partly satire, and not a thread complaining about the update. 

    Pls no lock mods, as I worked hard on this. 
     
     
  15. Flux liked a post in a topic by CuTThroat in Insanity has learned the way of Teleportation   
    ummmmm.... nocliping
  16. DJB liked a post in a topic by CuTThroat in Don't Fuck With Rodopoli #IMPLIFE   
    So... These bounty hunters thought it would be a good Idea to come to rodopoli for my friend who had 195k bounty. They should have never come.
     
  17. Defragments liked a post in a topic by CuTThroat in Server 3 alcohol house   
    bump
     
  18. CuTThroat liked a post in a topic by SpooderGuy in SpideyTage <3 #LowTier   
    IM trash ill uninstall in a few hours after I sold all my houses and given all my MK18s to the kavalian pistol bangers
     
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