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Sky

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  1. Markymark liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  2. Jake liked a post in a topic by Sky in Whitelisted Medics   
    All the more reason for it. The whitelisted slots will only encourage and ensure that the slots are being used to the full potential of use and RP to the standards of Asylum. As well, the whitelisting allows for whoever is in charge to see who will not be an absolute dick on medic and let them in on the perks of being whitelisted. 
    In regards to the standards of Asylum, a whitelisted medic should be able to be called upon by the APD for example in situations such as a bank or fed to help out, and in some sort of ranking system for the faction, should be given orders by a higherup (who won't be waving his or her dick around like a helicopter, of course). 
    I don't see why there should be as medics pretty much serve no threat to another player except through VDMing and rubber ducky voices.
    The only thing that is conflicting @BaDaBiNg_10-8 is how active and entertaining can we make the medic faction to the point where whitelisting is a viable option? Because often times the activity is slow for medics outside of Kavala, and when people DO need one, they only allow revs for their friends to pick 'em up. 
  3. Niao Hing liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  4. Lincoln Williams liked a post in a topic by Sky in Whitelisted Medics   
    @Lincoln WilliamsNothing in life is guaranteed except death and taxes. The %chance revive system for civs and cops is an interesting option... 
  5. Reformed Katheeri liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  6. • B A R K I N • liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  7. Lincoln Williams liked a post in a topic by Sky in Whitelisted Medics   
    The ranking system should not be too complicated for a neutral party. EMT-Basic, EMT-Intermediate, and EMT-Paramedic are most likely the most effective levels of the medic slot if it comes to it.
    @BaDaBiNg_10-8, any chance you can get some sort of word from @Paratus as far as his willingness to change major civ capabilities? This whole thread is a flop without some dev input on the situation. This won't work without some major cuts to civ and cops' medical accessibility. 
     
  8. Squirtle liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  9. sakha liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  10. Brendon Smith liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  11. Silver-Spy liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  12. Jake liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  13. KevinOB liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  14. BaDaBiNg_10-8 liked a post in a topic by Sky in Whitelisted Medics   
    Here's my layout:
    1. Volunteer Medic (Unwhitelisted, basic gear)  
    2. EMT-I (EMT- Intermediate, prestige, perks, access to hatchback sports) 
    3. EMT-P (EMT- Paramedic, all perks, have charge over other whitelisted medics, armor, medic hunters for combat revives? Quite a stretch, but trying to give some value to the slots. The Hunters would be expensive and inaccessible to any other slot, just like the Hummingbird is) 
    Basic Rules:
     Medics will have to softlog to provide at least one life of support to the APD at a bank, fed, or prison break.  Obey paramedic orders if given. If orders are not given, medics are free to revive anyone they feel.  Hunters will not be used to ram other armored vehicles, or automatic removal will result. Be professional. Any evidence of being a troll or toxic is subject for removal. If asked to be helped by a civilian, medic MUST assist unless told otherwise by a higherup or APD officer.  In regards to dev team options, increasing the timer for blood transfusions and splints for cops and civs is one that would give medics a bigger role. We'd need word from Paratus himself to see the extent he'd be willing to go to make this work, or if he's willing to at all. 
    Some of what Killswitch put in his thread could work as simple guidelines and perks for medics, though I don't agree with all of them, such as the radius-dependent requests.  
  15. LennieTheLegend liked a post in a topic by Sky in Whitelisted Medics   
    Not realistic. Part of the thrill of being a medic is being able to revive people that are being shot, and any party of a firefight should be able to do what they need to in order to win. 
     
  16. Kettles liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  17. USCCHRIS liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  18. Atlas1 liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  19. AegonTargaryenTv liked a post in a topic by Sky in Whitelisted Medics   
    Increasing payouts depending on the distance of the dead player? Prestige for splints, blood transfusions, and pain killers? Aegon is right, in order to make whitelisting a practical option for medic, civs would have to lose some available equipment, and that will be EXTREMELY tough to suggest to Paratus.     
  20. Steve liked a post in a topic by Sky in Whitelisted Medics   
    Should add more slots to medic so that there is a division between unwhitelisted and whitelsted. The unwhitelisted will have the basic gear that is provided at the moment, and whitelisted will have more perks and tools such as Hatchback Sports, quick heals/ revives, prestige systems and all that. The full whitelist requirement prevents the variety of options available to newcomers which I don't think the devs would appreciate. 
  21. BaDaBiNg_10-8 liked a post in a topic by Sky in Whitelisted Medics   
    All the more reason for it. The whitelisted slots will only encourage and ensure that the slots are being used to the full potential of use and RP to the standards of Asylum. As well, the whitelisting allows for whoever is in charge to see who will not be an absolute dick on medic and let them in on the perks of being whitelisted. 
    In regards to the standards of Asylum, a whitelisted medic should be able to be called upon by the APD for example in situations such as a bank or fed to help out, and in some sort of ranking system for the faction, should be given orders by a higherup (who won't be waving his or her dick around like a helicopter, of course). 
    I don't see why there should be as medics pretty much serve no threat to another player except through VDMing and rubber ducky voices.
    The only thing that is conflicting @BaDaBiNg_10-8 is how active and entertaining can we make the medic faction to the point where whitelisting is a viable option? Because often times the activity is slow for medics outside of Kavala, and when people DO need one, they only allow revs for their friends to pick 'em up. 
  22. Flameless liked a post in a topic by Sky in Cop suggestion   
    An imbalance in the risk vs. reward system of a faction leaves it prone to abuse as it fights rebels who carry gear bought with their own money. Would not happen. 
  23. drex liked a post in a topic by Sky in People take Asylum for granted!   
    People don't tend to take it kindly when you tell them how to feel about something. As well, this community is toxic and there's no changing it anytime soon. Keep a that positive outlook and feel free to show your appreciation as you will, but I suggest you don't stoop down to potential negativity by fighting with toxicity.
    Most people here will agree that Asylum has provided more fun than most other games. Don't let the rude few players change that for you. 
  24. USCCHRIS liked a post in a topic by Sky in The most "amazing" battle in Playerunknown's Battlegrounds!   
    "It won't be good." said the polish prick just before buying it. I told you it was worth the buy. 
    PUBG delivers intensity and suspense. It makes those 20 mins of looting so worth it.  
  25. George liked a post in a topic by Sky in The most "amazing" battle in Playerunknown's Battlegrounds!   
    "It won't be good." said the polish prick just before buying it. I told you it was worth the buy. 
    PUBG delivers intensity and suspense. It makes those 20 mins of looting so worth it.  
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