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Capt Pepper

APD Officer
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  1. Capt Pepper liked a post in a topic by Sheriff Rick Grimes in To Miss Evo   
    I cringed really fucking hard
  2. Capt Pepper liked a post in a topic by Cukofuko in What makes good money?   
    Scotch
    jk
     
  3. Capt Pepper liked a post in a topic by Volunteer281 in Change Log 6.6.6   
    Have you tried turning it off and then on again?
  4. Capt Pepper liked a post in a topic by Paratus in Change Log 6.6.6   
    He's working on it already, but have you guys tried running with -noLogs on your arma startup? There is an asset in some parts of the world, like Sydney, which has broken shaders and will SPAM the hell out of your log file.
  5. Sergio liked a post in a topic by Capt Pepper in Change Log 6.6.6   
    Its the map... Ive tested it in the editor close to 20 different times. Ive tried it with other mods load, other unloaded, a variable of certain ones loaded and others not.
    I've even tested it to see if it was related to certain weapons or vehicles that were relatively common.
    But on no less than 5 times Ive tested just the map itself with no other mods loaded. I still got that blasted memory leak with only having the map loaded.
    Now, the fun truly begins as paratus and the map creator try to figure out what exactly happened with that.
     
    Hopefully it'll be fixed by the time I get my computer back from MSI.
  6. Sheriff Rick Grimes liked a post in a topic by Capt Pepper in Change Log 6.6.6   
    Its the map... Ive tested it in the editor close to 20 different times. Ive tried it with other mods load, other unloaded, a variable of certain ones loaded and others not.
    I've even tested it to see if it was related to certain weapons or vehicles that were relatively common.
    But on no less than 5 times Ive tested just the map itself with no other mods loaded. I still got that blasted memory leak with only having the map loaded.
    Now, the fun truly begins as paratus and the map creator try to figure out what exactly happened with that.
     
    Hopefully it'll be fixed by the time I get my computer back from MSI.
  7. Capt Pepper liked a post in a topic by Cifunds in Bank of Altis Guide   
    DIRTY MOVE
  8. Capt Pepper liked a post in a topic by HotWings in map of asylum   
    Let me send the constables back 10 or 11 times. Salt levels should rise 
  9. Capt Pepper liked a post in a topic by Filiip in map of asylum   
    First time i see this map thanks for the info man
  10. Capt Pepper liked a post in a topic by Sheriff Rick Grimes in Change Log 6.6.6   
     
    The memory leak should be top priority, it kills gameplay for both sides.  They really need to figure out exactly what is causing it and fix it.
  11. Capt Pepper liked a post in a topic by Sheriff Rick Grimes in Change Log 6.6.6   
    Can bounty hunters get some love on server 6?  They still have vanilla Arma weapons, we need to change that!
  12. Capt Pepper liked a post in a topic by Goldberg Attorney at Law in Change Log 6.6.6   
    Reminder: You need to update your Asylum Life mod to be able to log into Server 6.
  13. Capt Pepper liked a post in a topic by ‹ Dmitri Petrov › in Change Log 6.6.6   
    Secound, Admin hacks.
     
    - Scopes still not fixed
    - Industrial sheds still not fixed
    - Bettle even more broken now. (No sounds)
    - Fishing still broken
    - Excavating still broken
    - Prison still not fixed, can still escape
    - Mem leak still not fixed (Just got it)
    - Fridge at drug still not fixed
    - Cop cars is worse than bambi on ice.
  14. Tiefman liked a post in a topic by Capt Pepper in Civilian Appreciation Thread   
    +1 for @Tiefman. After I got some awesome footage of him flying a plane all the way through the Sydney bridge. He was cool enough to take me up in his plane where we were running drugs. It was a hell of a time!
  15. Capt Pepper liked a post in a topic by ProjectGemini in Coffee and Donuts Thread   
    Ye it didn't actually happen, that's why iFox is amazing and deserves HEMTTs of donuts. He was pretty convincing. It's not like I was able to pardon as a cadet anyway  
     
    Anyway, on the topic of Patrick James...
    Officers name(s): Constable Patrick James
    Reason for appraisal: Patrick gave me a new appreciation for the tactical uses of offroads (ie, not getting anywhere quickly, and having detained civs be able to shoot out the back when put in them..), and I love him for it. 
    Suggested Reward(s): $3.50 and an old moldy bagel.
    He definitely didn't tell me to post this.. 
     
  16. Capt Pepper liked a post in a topic by George in Paratus you fixed nothing. You only made us stronger   
    You couldnt hit a shot if someone was gearing 50 meters and not moving
  17. Capt Pepper liked a post in a topic by Sheriff Rick Grimes in Paratus you fixed nothing. You only made us stronger   
     
    Lmao, Server 6 map design is so horrible that it takes forever to make money.  Just an annoying grind.
  18. Capt Pepper liked a post in a topic by Diseased in Paratus you fixed nothing. You only made us stronger   
    Running money is not easy US time. Gets ddosed constantly.
  19. Capt Pepper liked a post in a topic by Goldberg Attorney at Law in Paratus you fixed nothing. You only made us stronger   
    I'm pretty sure the RCO doesn't work and will be removed.  He's not trying to "remove combat".  If you want to buy the best gear in the game with 15 mags you're going to pay for it.  Making money is easy and if your complaint is you want one coke run to pay for 10 full rebel load outs then this isn't the game for you and I would suggest playing KOTH.
  20. Capt Pepper liked a post in a topic by Ibraheem in To Miss Evo   
    wtf is this gay shit
  21. IAmLegion liked a post in a topic by Capt Pepper in Modded Server Bug List   
    one last thing for EMT bugs, EMTs cannot see where they are at on the map because they have no marker. same goes for other EMTs, even if you have the proper talent for it.
  22. Capt Pepper liked a post in a topic by Big Bird in Megaphone, FBIs, Swats? And some other s6 ideas.   
    Only problem I have with this would be if the warden was letting his gang members out early, much like pardoning. Everything else +1 if it's possible to be added.
  23. Capt Pepper liked a post in a topic by Gloria Williams in Megaphone, FBIs, Swats? And some other s6 ideas.   
    Since... now we have a modded server... Can we have megaphones on police vehicles?
    Wouldn't it be cool as fuck if you were in a pursuit and you can shout, 'APD, stop your vehicle at the side of the road with the engine off!'. Even if I think of this feature, I could think of so many ways to rp and even with the phone feature, now I can start my full time scamming business as a 'Windows tech support', thanks @Paratus for this phone feature, giving me lots of free and vulnerable innocent Civilian to scam.
    And seeing that there's a model for police under Civilian, the hat there looks cool and maybe can be used for the server with a little retexturing and such, I mean since its Australia, right? We need different hats and such.
     
    Also, we have several custom police, FBI and Swat vests, maybe we can use them aswell.
    Maybe make a new things for cop with the use of FBI vests? I guess cops will roll with maybe plain Civilian clothing but must wear FBI vests and their car would be a Civilian car but with a small siren on top. I tried making a Swat on  editor mode and I gotta admit it looked badass in full black with helmet and etc. The FBI thing would just mostly be undercover in vehicles and won't be op as a vest will be still on and maybe make it only they will have a pistol? And where mostly FBIs would do investigation work such as 911 calls or just a scene of a gunshot, thus making regular policemen have more time to patrol and be in pursuits than all cops being in one area. I don't know, you discuss in the comments. 
    A rule should be enforced that the prison has to be guarded because on my timezone, rarely doors will be open to the prison to pay bail and etc. Gives the prison guards more interaction with the prisoners and who knows? Maybe a feature where a shorter sentence can be given by Wardens to replace the metal collecting feature!
     
    I believe strongly that now we have an actual modded Asylum server, these features should be doable, I think. 
  24. Capt Pepper liked a post in a topic by Mc Duushe in Kavala trolls have evolved   
    Silly eptic.. that's not evolution. You should have seen a group of pistol bangers band together to take down armed rebels that invaded kavala.
    It brought a tear to my eye to see mk18's and mk1's be domed by rooks and the kavalaians screaming " TAKE BACK OUR SWAMP "
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