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Farmer Don

APD Officer
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About Farmer Don

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  1. In-game name : Farmer Don Hours on Arma 3 ( screenshot required ) :2k https://gyazo.com/eadf61429cb8e500d97073ed30fe5399 How active will you be per week? (ss of past 2 weeks) :at least 15-20hrs a week https://gyazo.com/a04f620e4e076756b7280d410f9dcf22 Previous Gangs : Drunk squad, Black Label Society NA/EU? : NA Anyone in the gang that will vouch for you?: No
  2. Age: 22 In-Game Name: Farmer Don Previous Gangs: Drunk Squad , Black Label Society Vouchers: none Why do you want to join Zenith? I want to do cartels. Tired of grinding cash so I want to spend it fighting. Picture of Arma3 Hours: 2K https://gyazo.com/eadf61429cb8e500d97073ed30fe5399
  3. @RaNgerRThank you I appreciate that!
  4. Hello. I have two ideas for new content. My first idea is ok but I feel like the second idea would spice up the server. My first idea would be a new cartel that collects tax from legal ways of making money. For example a natural resource cartel that receives a cut from legal vendors like jewelry, commodity, timber, market produce (apples) being sold or purchased. Natural resource location 1: https://gyazo.com/7d258d6cd17db77680cefec4b735efef https://gyazo.com/d67b554cbbd6158744b16cff9c55c8f7 Natural resource cartel location #2: https://gyazo.com/98c27e24d479b620d63d8b0f575f3afe https://gyazo.com/f87b989f1303503a785ba84444770cb5 Another idea I had was city turfs. The general idea is like gang turfs. A city or landmark near a city will turns into a red zone and allows for capture. If captured the winner will collect a tax on EVERYTHING (illegal(drug & wong), legal( garage fees, weapon store, selling or buying with any trader)) sold or bought within the city they fought for. There will be 4 city turfs (Kavala, Sofia, Athira, and Pyrgos) Only one city turf can be active at a time. I have no idea how long they should last and how often they should pop. Just an idea here but I'm thinking maybe even allowing the APD to compete for these city turfs in hope to make fights feel different and fresh every time they pop. The APD can either get the tax or a check like they do when winning a federal event as their reward. (When a city turf capture zone is active no federal events may be started to give cops the break from being raped at federal events.) These are just ideas for locations for fights and I'm sure you all can think of better places for the fights but I'm just spit balling some ideas here. KAVALA TURF: Kavala castle: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 Kavala square: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 ATHIRA TURF: Make the city Athira the turf. North athira military base: https://gyazo.com/9a252a165778917444c6c8abddf79a21 SOFIA TURF: Make the city Sofia the turf. Sofia Military base: https://gyazo.com/2015a3c9f0a0586998076fad7c363cdd https://gyazo.com/b2dd4acb61c9119fe9167a580cebcae3 PYRGOS TURF: Make the city Pyrgos the turf Maybe west Pyrgos island: https://gyazo.com/622fc7dc395f0c779e95416c9c3d9a2d https://gyazo.com/9230ee24064bc777df572428d9122147 Additional notes. In my opinion making the turfs within the city itself would make the turf war a lot more accessible to new gangs and players that want to get into fights. Only problems would be having a player spawn being a red zone which could also dishearten brand new players. The issue with putting it outside the city itself is that new players will not get involved with the fights (similarly to cartels) and it’ll end up being a fight between two big gangs like it always has. I think if the fight is outside the city it’ll end up getting boring just like all the other cartels IMO. Also, if the city turf is in the city, I would highly recommend making it a moving capture zone within the turf similar to how “codefourgaming” KOTH servers have a moving priority zone. This would stop players from just camping a flag location (gang turfs) or stagnating capture zone (cartels). In all honesty stagnant zones make fights boring, predictable and less dynamic. Moving zones would ultimately balance the fights between defenders and attackers. If that is too hard to develop you can have it where there are multiple flag within a city turf and they must be captured like gang turf flags BUT they will randomly rotate four times during the city turf capture time and players must capture the new priority flag that pops. ( Example capture event last for 30 minutes. Every 7 and a half minutes players must push a new flag location in the city turf to start gaining more points.) Whoever has the most cumulative percentage during flag capture wins the city turf.
  5. @Ethan Darrell @Mitch (IFRIT)Hello. I have two ideas for new content. My first idea is ok but I feel like the second idea would spice up the server. My first idea would be a new cartel that collects tax from legal ways of making money. For example a natural resource cartel that receives a cut from legal vendors like jewelry, commodity, timber, market produce (apples) being sold or purchased. Natural resource location 1: https://gyazo.com/7d258d6cd17db77680cefec4b735efef https://gyazo.com/d67b554cbbd6158744b16cff9c55c8f7 Natural resource cartel location #2: https://gyazo.com/98c27e24d479b620d63d8b0f575f3afe https://gyazo.com/f87b989f1303503a785ba84444770cb5 Another idea I had was city turfs. The general idea is like gang turfs. A city or landmark near a city will turns into a red zone and allows for capture. If captured the winner will collect a tax on EVERYTHING (illegal(drug & wong), legal( garage fees, weapon store, selling or buying with any trader)) sold or bought within the city they fought for. There will be 4 city turfs (Kavala, Sofia, Athira, and Pyrgos) Only one city turf can be active at a time. I have no idea how long they should last and how often they should pop. Just an idea here but I'm thinking maybe even allowing the APD to compete for these city turfs in hope to make fights feel different and fresh every time they pop. The APD can either get the tax or a check like they do when winning a federal event as their reward. (When a city turf capture zone is active no federal events may be started to give cops the break from being raped at federal events.) These are just ideas for locations for fights and I'm sure you all can think of better places for the fights but I'm just spit balling some ideas here. KAVALA TURF: Kavala castle: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 Kavala square: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 Kavala Radio tower ATHIRA TURF: Make the city Athira the turf. North Athira military base: https://gyazo.com/9a252a165778917444c6c8abddf79a21 SOFIA TURF: Make the city Sofia the turf. Sofia Military base: https://gyazo.com/2015a3c9f0a0586998076fad7c363cdd https://gyazo.com/b2dd4acb61c9119fe9167a580cebcae3 PYRGOS TURF: Make the city Pyrgos the turf Maybe west Pyrgos island: https://gyazo.com/622fc7dc395f0c779e95416c9c3d9a2d https://gyazo.com/9230ee24064bc777df572428d9122147 Additional notes. In my opinion making the turfs within the city itself would make the turf war a lot more accessible to new gangs and players that want to get into fights. Only problems would be having a player spawn being a red zone which could also dishearten brand new players. The issue with putting it outside the city itself is that new players will not get involved with the fights (similarly to cartels) and it’ll end up being a fight between two big gangs like it always has. I think if the fight is outside the city it’ll end up getting boring just like all the other cartels IMO. Also, if the city turf is in the city, I would highly recommend making it a moving capture zone within the turf similar to how “codefourgaming” KOTH servers have a moving priority zone. This would stop players from just camping a flag location (gang turfs) or stagnating capture zone (cartels). In all honesty stagnant zones make fights boring, predictable and less dynamic. Moving zones would ultimately balance the fights between defenders and attackers. If that is too hard to develop you can have it where there are multiple flag within a city turf and they must be captured like gang turf flags BUT they will randomly rotate four times during the city turf capture time and players must capture the new priority flag that pops. ( Example capture event last for 30 minutes. Every 7 and a half minutes players must push a new flag location in the city turf to start gaining more points.) Whoever has the most cumulative percentage during flag capture wins the city turf.
  6. Hello. I have two ideas for new content. My first idea is ok but I feel like the second idea would spice up the server. My first idea would be a new cartel that collects tax from legal ways of making money. For example a natural resource cartel that receives a cut from legal vendors like jewelry, commodity, timber, market produce (apples) being sold or purchased. Natural resource location 1: https://gyazo.com/7d258d6cd17db77680cefec4b735efef https://gyazo.com/d67b554cbbd6158744b16cff9c55c8f7 Natural resource cartel location #2: https://gyazo.com/98c27e24d479b620d63d8b0f575f3afe https://gyazo.com/f87b989f1303503a785ba84444770cb5 Another idea I had was city turfs. The general idea is like gang turfs. A city or landmark near a city will turns into a red zone and allows for capture. If captured the winner will collect a tax on EVERYTHING (illegal(drug & wong), legal( garage fees, weapon store, selling or buying with any trader)) sold or bought within the city they fought for. There will be 4 city turfs (Kavala, Sofia, Athira, and Pyrgos) Only one city turf can be active at a time. I have no idea how long they should last and how often they should pop. Just an idea here but I'm thinking maybe even allowing the APD to compete for these city turfs in hope to make fights feel different and fresh every time they pop. The APD can either get the tax or a check like they do when winning a federal event as their reward. (When a city turf capture zone is active no federal events may be started to give cops the break from being raped at federal events.) These are just ideas for locations for fights and I'm sure you all can think of better places for the fights but I'm just spit balling some ideas here. KAVALA TURF: Kavala castle: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 Kavala square: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95 ATHIRA TURF: Make the city Athira the turf. North athira military base: https://gyazo.com/9a252a165778917444c6c8abddf79a21 SOFIA TURF: Make the city Sofia the turf. Sofia Military base: https://gyazo.com/2015a3c9f0a0586998076fad7c363cdd https://gyazo.com/b2dd4acb61c9119fe9167a580cebcae3 PYRGOS TURF: Make the city Pyrgos the turf Maybe west Pyrgos island: https://gyazo.com/622fc7dc395f0c779e95416c9c3d9a2d https://gyazo.com/9230ee24064bc777df572428d9122147 Additional notes. In my opinion making the turfs within the city itself would make the turf war a lot more accessible to new gangs and players that want to get into fights. Only problems would be having a player spawn being a red zone which could also dishearten brand new players. The issue with putting it outside the city itself is that new players will not get involved with the fights (similarly to cartels) and it’ll end up being a fight between two big gangs like it always has. I think if the fight is outside the city it’ll end up getting boring just like all the other cartels IMO. Also, if the city turf is in the city, I would highly recommend making it a moving capture zone within the turf similar to how “codefourgaming” KOTH servers have a moving priority zone. This would stop players from just camping a flag location (gang turfs) or stagnating capture zone (cartels). In all honesty stagnant zones make fights boring, predictable and less dynamic. Moving zones would ultimately balance the fights between defenders and attackers. If that is too hard to develop you can have it where there are multiple flag within a city turf and they must be captured like gang turf flags BUT they will randomly rotate four times during the city turf capture time and players must capture the new priority flag that pops. ( Example capture event last for 30 minutes. Every 7 and a half minutes players must push a new flag location in the city turf to start gaining more points.) Whoever has the most cumulative percentage during flag capture wins the city turf.
  7. My bad I was drunk when I made that post so it made no sense.
  8. Great cop killing/ratting/ store rebel gear house. Map of location: https://gyazo.com/e0ff919d138c393b1160ce24dd883dc4 Couple views: https://gyazo.com/dfd382dc0f80ba216edeb682600e301b / https://gyazo.com/46f5e22d60f84fed870729561b056ac0 / https://gyazo.com/1045652c20f106706f38b67f7178b1da
  9. Can we rename house names we see in spawn menu? For example "Cocaine Pro house" instead of "Small Stone House"
  10. Looking for 3 crater anywhere within this general area : https://gyazo.com/5f0a748d39afb425255caba7d4bfa365 I'll pay premium price for any 3 crater near this little compound: https://gyazo.com/cb9c324ed4d534f04eb7179410473069 / https://gyazo.com/b20ab3a56d6f31a14491be65c45692cf If you're wanting to sell hit me up.
  11. https://gyazo.com/fad23404cabcd5a8af663a4c17ab7230 https://gyazo.com/03205104e7dcd459e75b7544ff8b597f
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