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.Max

APD Corporal
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Posts posted by .Max

  1. 2 minutes ago, Patato said:

    Buddy, i aint done shit in 6 months

    average gaming asylum developer

    @Solar

    On 2/27/2024 at 4:39 PM, Jr4life24 said:

    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.

    • This is a light RP server, not a wasteland server.
    • Relevant communication
    • A push away from favoritism to involve more of the community

    It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.

     

    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 

    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.

    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.

     

    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 

    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.

     

    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.

    • When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it.
    • I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain.
    • We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team. 

    And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.

     

    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.

    no-one.png

  2. On 1/21/2024 at 8:23 PM, Retro said:

     

    Another shit patch. Once again built for cops/rebels, because you keep adding stuff to the game that regular civs can’t do, and now because of this prestige shit, I can’t use the CMRs in my house I have been buying from Asylum exchange unless I am on at the perfect time with the perfect amount of guys to do this fucking raid

     

    Bro what are you talking about regular civs can run honey, furniture, they could mine parts for computers and list on exchange. The whole last 2 patches have included so many new runs and ways to make money. As far as the rebel cop shit goes you're making yourself sound stupid considering one of the main things that keeps people playing is the motivation behind fed events and the ambition to fight cops. 

    Not only was this a shit ton of content but now this will consider strictly dom gangs to play S1 when they start getting killed by lynx’s, navids, and spmgs.

    I can see how ur upset about the cmrs because this took a lot of value from them but it’s a small price to pay for a great update

    unfortunately athria didn’t get any updates

    Fitz, Chris Peacock, Akula and 3 others like this
  3. Hot fix 2 

    Srt uncaps are now equal to civ timer

    2500 a life 

    3000 for pilot covs

     

    Ps the asylum developers are investigating adding a civilian tank due to the fact that a 9.3mm weapon with drum mags has made its way into the island

    operatorjohnny^ likes this
  4. Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!


    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!

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