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Posts posted by Trioxide

  1. 3 hours ago, Wang Liqin said:

    Domination style fighting is nothing like the style of fighting on the real server/cartels. When we played domination when it first came out we consistently won when "Envy" played but I dont think any of the gangs who play now played then. I personally dont think the best gang/shooters win, just whoever wants to slam more, the people with worse k/d came out on top (atleast when i used to play it)

    The domination play style sucks dodo, the fortress is on the main server so the most dominate gang on the main server can control it. Having to force people to play a dead gamemode with a awful play style to win something totally unrelated makes no sense.

    The idea is that Domination wouldn’t be as dead if the rewards were bigger. Gang Fortress fights are far too rare as it is. There really isn’t another solution to fix that. My solution keeps the functionality of Gang Fortress the same and simply changes its method of acquirement into something that will actually be participated in. Also, I think you might be the only one who hates the play style of Domination. Most people play it for fun.

    If this isn’t the solution, then what is? Surely Gang Fortress shouldn’t be kept on the server completely obsolete as it is, right?

  2. I don’t know whether or not this will be a good idea, but I’m putting it out here because I think it has potential.

    Domination and Gang Fortress are both under-attended. There are typically 25 to 30 people on Domination, and a total of 1 gang “fighting” Gang Fortress. I’m not sure what exactly the devs had in mind when they added it, but it seems like the goal was to replicate a bit of Domination-like gameplay on the main server. It seems like this idea just doesn’t work. The problem is that it has become completely obsolete to almost every single gang. This same problem exists for Domination, however it is not nearly as severe. Several gangs play it, but it doesn’t reach the player count that it used to, not by a long shot.

    Here is the change I propose:

    Take away Gang Fortress fights on the main server. It should no longer activate there. Continue hosting Domination on Tuesdays, Thursdays, Saturdays, and Sundays. Rather than popping twice a week for gangs to cap on the main server, ownership of the Gang Fortress will be awarded to the winners of Tuesday’s and Saturday’s Domination events. The schedule for Gang Fortress remains essentially the same (it pops twice a week), but it will be highly contested by every Domination gang instead of being camped by one gang for 45 minutes. This fits, considering that Gang Fortress is supposed to be the most valuable capture point on the server. If Envy really is the best gang and does deserve to own Gang Fortress 24/7, then they can prove it. The other side of this change is that it will bring more gangs to Domination, which is still sorely under-attended.

    Thanks for coming to my Ted Talk.

  3. 17 minutes ago, Junker said:

    in my opinion deer stands, command centers, and towers are boring because people can just sit in them but that's up for everyone else opinion as well.

    I hear people complain a lot about everyone "sitting" in buildings, but where else are they supposed to sit? Out in the open? Then everyone will complain about not having enough cover, it seems...

  4. 31 minutes ago, Junker said:

    other than the fact there is no strategy to that cap. When you look at good caps like church, og arms, and drug house cap, there's many ways to push it based on how people defend. There's an actual game plan you have to use to actually win a cap and that's what makes cartel fighting fun. This cap you made does not offer that. Its just a smoke and slam and run around. It honestly just looks like you went into editor, found some props and threw them around to give some cover. Also think about how the three caps I named have no deer stands or pill boxes. 

    so it should be less symetrical, more unique, and what else? Is one deer stand really a bad thing?

  5. On 7/3/2022 at 9:39 PM, lukee said:

    I added a smokestack and a couple other decorative pieces. (Still way less pieces than the original oil rig, that has a hidden hospital inside of it for the helipad which is why its so big lmfao)

    no it doesn't lol

    Nevermind, there's like a third of a hospital in there apparently... 

    lukee likes this
  6. 38 minutes ago, ObiWoki said:

    Okay so redesign this spot and its through in my opinion I liked having oil on the rig though but it being in that spot doesn't allow for oil running imo

    Keep both oil rigs. I always thought it was kind of weird that oil running was sometimes blocked by a cartel. Move the cartel to the new rig, and buff oil running so that more people use the old one for it. It’s always seemed to me that oil should be the best legal way of making money, considering that it has its own cartel. This buff would also buff the cartel itself, and it would get more fights rather than being solo-capped with no contest half the time.

    Bob Danaloo and 王 rando 王 like this
  7. 7 hours ago, Gen. Henry Arnold said:

    What’s wrong with the antennas?

    They're weird; it just doesn't seem like a car you'd be able to buy from the civ car shop. It has beacon lights on it. It seems like it'd be something for cops and medics, like rando said. The Offroad (Covered) would fit better for civs, as it's the same car but without the weird shit.

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