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Hypersomnia

AFD EMR
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  1. Hypersomnia liked a post in a topic by manhua in Arma 3 Saul   
    A great module. It displays the names of enemies for a long time. Can you send me the module? I know that EV is used by everyone?
  2. Hypersomnia liked a post in a topic by william in Crimson [OPEN STRICT RECRUITMENT]   
    applying for APD is easier and you play with the exact same people!!!
  3. operatorjohnny^ liked a post in a topic by Hypersomnia in Night   
    yes
  4. Hypersomnia liked a post in a topic by Chris Peacock in Night   
    Please add bright night or just remove it all together. I think I can count on one hand how many people actually enjoy night time. Or atleast have a trial period for the month of may during this cartel event because fighting at night with muzzle flash makes me suicidal. 
  5. Hypersomnia liked a post in a topic by Tallo in REVERT MENTAL ASYLUM BACK TO THE OLD ONE   
    The new mental asylum is filled with a bunch of garbage buildings. It makes the fights inside random and boring. The new location is fine but the layout needs to change. Old mental was fair and had way better fight potential. 
  6. Hypersomnia liked a post in a topic by Chris Peacock in Improved Tractors PT2   
    Why would u drive a tractor all the way out to the fucking corn fields to pick it when u could go in a car with more storage and speed??? And spend the extra 2 seconds to get out and pick the corn
    Honest to god the first suggestion was better than this 
  7. Hypersomnia liked a post in a topic by Chris Peacock in add new achievement title   
    This is going to be a direct quote from the devs
    ”give us the name of the title, the requirements to get it, and the color you would like it to be”
    so lay it out nice and easy for them
  8. Hypersomnia liked a post in a topic by Defragments in Selective fire   
    How about we make it so we automatically put the safety on whenever we holsted our guns, and when we want to take it off, we have to do a minigame to successfully switch it and it is harder based on how much stamina we have? Redgulls would not help in this scenario.
  9. Chris Peacock liked a post in a topic by Hypersomnia in Selective fire   
    bro cant be bothered to tap f twice instead of once
  10. Akula liked a post in a topic by Hypersomnia in Selective fire   
    bro cant be bothered to tap f twice instead of once
  11. lukee liked a post in a topic by Hypersomnia in Selective fire   
    bro cant be bothered to tap f twice instead of once
  12. Hypersomnia liked a post in a topic by Patato in add new achievement name titles   
    We currently do not do game time calculation on the game server. It is handled externally. Which means id have to make a pull from the server to an external source for playtime. Which is just something we are not going to do for a few titles.
  13. Hypersomnia liked a post in a topic by Patato in Medic Mini Quest   
    Ill be honest this sounds like a lot of work for something that will end up being pretty useless.

    As for saving a dog for medics. How do we stop this from just being another "Scroll wheel give me money" its not like its going to be hard to find a dog in even the biggest house on asylum. Unless i just black out your screen and you can fumble around trying to scoll wheel on a dog that sporadically barks.
  14. Trioxide liked a post in a topic by Hypersomnia in add new achievement name titles   
    I was gonna reply on R4t's thread but it got locked. I think there should be more for players after a certain amount of hours (100, 500, 1000, etc.)
    Examples
    Seasoned expert _
    Time-tested _
    __ the Perennial presence
    _ the mythic fable/__ the fabled
    Legendary _
  15. austin273 liked a post in a topic by Hypersomnia in add new achievement name titles   
    I was gonna reply on R4t's thread but it got locked. I think there should be more for players after a certain amount of hours (100, 500, 1000, etc.)
    Examples
    Seasoned expert _
    Time-tested _
    __ the Perennial presence
    _ the mythic fable/__ the fabled
    Legendary _
  16. James Cox liked a post in a topic by Hypersomnia in add new achievement name titles   
    I was gonna reply on R4t's thread but it got locked. I think there should be more for players after a certain amount of hours (100, 500, 1000, etc.)
    Examples
    Seasoned expert _
    Time-tested _
    __ the Perennial presence
    _ the mythic fable/__ the fabled
    Legendary _
  17. Hypersomnia liked a post in a topic by R4T in new paychecks   
    Add ways to perm increase your paychecks. Like maybe every couple seasonal quests completed increase the paycheck amount, nothing major but just a little extra sum sum 
  18. Hypersomnia liked a post in a topic by manhua in add new achievement name titles   
    Hello, Brother Turtle. Because your avatar is a turtle, we all call you Turtle Brother. lol
  19. R4T liked a post in a topic by Hypersomnia in add new achievement name titles   
    I was gonna reply on R4t's thread but it got locked. I think there should be more for players after a certain amount of hours (100, 500, 1000, etc.)
    Examples
    Seasoned expert _
    Time-tested _
    __ the Perennial presence
    _ the mythic fable/__ the fabled
    Legendary _
  20. Hypersomnia liked a post in a topic by Chris Peacock in Montage 1   
  21. Hypersomnia liked a post in a topic by Chris Peacock in Montage 1   
    Mr. Purple is my friend. He was comped
  22. lukee liked a post in a topic by Hypersomnia in asylum 2 :)   
    very smooth 😁
  23. lukee liked a post in a topic by Hypersomnia in Changelog July 2022   
    bro i think i'm gonna have to be giving this week's paycheck to mitch today
  24. manhua liked a post in a topic by Hypersomnia in Asylum Cartels Remastered (Updated 7/22/22)   
    good idea shit meme
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