Jump to content

Tusken Raider

Member
  • Posts

    1,344
  • Joined

  • Last visited

Reputation Activity

  1. BlackShot liked a post in a topic by Tusken Raider in Add Gasoline   
    I think that a new legal way we could make money is by gasoline. It would go you get oil from the oil rig, take it to a refinery(new place on map). Here you would separate the oil, then you process the "new gasoline" to make it a complete product for cars or process it again like meth for helicopter grade fuel. Now this might take a lot of steps to do, but it would be cool depending on how much gas is made for cars or helicopters change the fuel prices when refueling. So if plenty of people are doing it just for the higher end fuel helicopter fuel would be dirt cheap but car fuel would be extremely expensive since no one is making the cheaper kind. 
    Just an idea I thought of and the supply and demand for changing fuel prices might be too realistic for this server not really sure.
  2. william22 liked a post in a topic by Tusken Raider in Altis the new police state   
    25+80 = 100
    I don't think that adds up.
  3. peterpancake liked a post in a topic by Tusken Raider in Altis the new police state   
    25+80 = 100
    I don't think that adds up.
  4. kennywood liked a post in a topic by Tusken Raider in Altis the new police state   
    25+80 = 100
    I don't think that adds up.
  5. Jorge22 liked a post in a topic by Tusken Raider in Altis the new police state   
    25+80 = 100
    I don't think that adds up.
  6. kennywood liked a post in a topic by Tusken Raider in Make go carts loadable   
    Just had a big update for go carts but can't load them into vehicles why not impliment this? 
  7. hank hall liked a post in a topic by Tusken Raider in Team Epiphany on Asylum   
     
     
  8. Tusken Raider liked a post in a topic by 2legit in Trying to explain your charges with weak RP   
    http://youtu.be/Ebt0l8s3aMQ
     
    " I dont know what the hell law book you're reading man, but it doesnt apply to me."
  9. hank hall liked a post in a topic by Tusken Raider in S6 Prison Bus (event)   
    Why not add another option when you are sent to jail from cops for X amount of money. The first option is you go to normal jail can break out, pay bail, request trial, etc. The second option being another area (constructed by paratus) you select to go to this second location you could not get broken out, request trial or reduce time, but could pay bail and you time still goes down. 
         To activate this you would need 4-9 rebels that selected this option and 6+ cops that accept to participate (like going to swat). When activated it spawns in two police cars and either the current bus (reskinned) or a prison bus mod (not sure if exist). This event will also show up on the map like a fugitive but so anyone can see and has a red zone 200m around it that you have to be inside to attack the bus. You could make the bus indestructible but only the wheels can pop (not sure if possible) and once disabled possibly use a diamond tip drill to break into it (not sure if possible). If the bus successfully makes it to the prison the people inside the bus cannot request trial, pay bail, or break out so you have to wait out the entire time.
    When this event is activated you can only do it twice per restart and when active disabled prison break and fed at the time. This event would be optional for both cops and civs and allows action for both sides without being able to camp as the driver could change the route at any time and both sides have an objective.
    * just a rough idea doesn't sound very organized and looking for constructive suggestions*
  10. hank hall liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  11. peterpancake liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  12. kennywood liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  13. Jorge22 liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  14. griffen liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  15. william22 liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  16. hank hall liked a post in a topic by Tusken Raider in Goodbye [TS] Donald Trump   
    The fact you had 19 bans before this and the nail in the coffin was an admin watching you do this. Lol
  17. peterpancake liked a post in a topic by Tusken Raider in Goodbye [TS] Donald Trump   
    The fact you had 19 bans before this and the nail in the coffin was an admin watching you do this. Lol
  18. hank hall liked a post in a topic by Tusken Raider in What would you do?   
    You ask for responses and get mad when someone says something you don't agree with?
  19. hank hall liked a post in a topic by Tusken Raider in Top 5 Kavala Troll Players ;)   
    Heavy breathing 
  20. peterpancake liked a post in a topic by Tusken Raider in What would you do?   
    You ask for responses and get mad when someone says something you don't agree with?
  21. hank hall liked a post in a topic by Tusken Raider in Passenger Planes for modded server   
    Since the modded server is coming out soon and we already have jets for 10 million prestige, why not add passenger planes for the modded server but still require a certain prestige so it prevents some of the vdm. Just to add another dynamic to the game but not require 10mil but between 2-7 and use small passenger planes. 
    https://steamcommunity.com/sharedfiles/filedetails/?id=614456992&searchtext=
    https://steamcommunity.com/sharedfiles/filedetails/?id=375881770&searchtext=
    https://steamcommunity.com/sharedfiles/filedetails/?id=604598047&searchtext=
    https://steamcommunity.com/sharedfiles/filedetails/?id=607628466&searchtext=
    https://steamcommunity.com/sharedfiles/filedetails/?id=607627242&searchtext=
    Just a couple we could use.
     
     
  22. Tusken Raider liked a post in a topic by CyanogenCX in Staff Issues   
    They open up admin applications and people apply. Some applicants were straight up rejected, the more qualified ones were interviewed. This is how the four new moderators were appointed ~2 weeks ago.
    Also, I agree that you're not going to get admins moderating in the game unless it affects them. They want to play the game to enjoy it just like everyone else, Nothing wrong with that.
    But yeah I agree that having a few guys be support staff that hang around in teamspeak to occasionally help people if people are willing to do that would be cool, would definitely reduce wait times. They wouldn't be able to ban people and would be treated as normal players by the admins, but they could do for exmaple: comp reports. Because comp reports are pretty much submitted by a whole lot of people, so if you have people just dealing with that, it would reduce wait times significantly.
  23. peterpancake liked a post in a topic by Tusken Raider in Make go carts loadable   
    Just had a big update for go carts but can't load them into vehicles why not impliment this? 
  24. Tusken Raider liked a post in a topic by Vanilla Coke in Nerf Ifrit Glass PLEASE   
    https://gyazo.com/ddaefcd4f09fd857133274947da65242
    Desync or what?
    20 bullets straight into the window and not a single hit to the driver.
     
    Maybe a Warlord thing?
  25. hank hall liked a post in a topic by Tusken Raider in Who are the best 5 shooters on Asylum?   
    obviously sheep paratus said it him self that he is a legend
×
×
  • Create New...