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Mi Hung Lo

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Posts posted by Mi Hung Lo

  1. On 6/19/2017 at 8:18 PM, Paratus said:

    Oops, I forgot to mention this. It's been live for hours!

    • You'll now get 20% of the value of a vehicle when it's destroyed, so long as it belongs to the enemy forces.
    • The reward system is now live. Your reward is based on the difficulty of the war for your side. That means that if your team had a huge balance in your favor, the reward won't be as good.
    • There's now a forum thread in announcements where you'll find the results of each war and the top 25 players listed. Everyone on the side receives at least some money, and that amount depends on your rank.
    • Some various bug and exploit fixes.

    Hotfix

    • Fixed bugs re-arming vehicles removed from the garage.
    • Rebel engineers now spawn with mine detectors.
    • All units will now spawn with a GPS.
    • Rebel JTAC should now be able to connect to their UAV.
    • Fixed a bug which caused magazines to be removed when reloading.
    • Player tags will fade based on distance.
    • An auto-balance mechanic has been added. The server will select people to switch sides when needed. If you accept, you'll receive a bonus.

    umm why does the map never go back to Tanoa?

  2. 8 minutes ago, Paratus said:

    Going live in about an hour.

    • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
    • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
    • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
    • Backpacks can be dropped to the ground, allowing the construction of static weapons.
    • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
    • You must now wait 30 minutes when dying in special forces, down from 2 hours.
    • Auto-detonating landmines will no longer hurt friendly players.
    • You now receive $7,000 for being involved in a hack restoration.
    • Fixed a bug spawning a "dummy" AI unit on your point of death.
    • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
    • Sound now plays when you kill someone or capture/restore a territory.
    • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
    • Mine detectors can now be purchased by all roles.

    Can bluefore win now?

  3. 1 minute ago, Paratus said:
    • Fixed a bug causing extra damage in car crashes.
    • Being run over by a FRIENDLY vehicle will now ragdoll you and not hurt you.
    • Increased the performance of the player name tags considerably. Should see better framerates.
    • There are now repair/rearm pads! Use these to refill your ammo, fuel and repair. Costs $250 per 10% of all.
    • You can no longer be killed while you're on spawn island.

    :FeelsBadMan: now spawn island is fixed once I got killed like 30+ times when afk

    Kettles likes this
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