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Donk

AFD Advanced EMT
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  1. Djmon liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  2. BlackShot liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  3. Crossfade liked a post in a topic by Donk in Housing Solution   
    As we all know the housing situation currently in the game is in need of a rework. We have so many players that horde good real estate, sheds, houses in specific dps and towns. Just about every major town, dp and/or smaller town located around any sort of money maker albeit drugs, crafting, legal ways of making money are all taken. Even houses in the most remote areas of the map with nothing around are owned. This would be totally fine IF the houses were all owned by active players in the community. Something needs to be implemented to counteract people logging on for 5 minutes once a month to keep houses that they don't even use. 
    Housing is one of the major draws for this server. It's advertised in the title of the server, its a huge integral part of what players want to experience. The argument for never wanting to change is that "we don't want old players to lose housing or people take a break." For the longevity of the server are we really wanting to keep new players or current active players from being rewarded with ability to purchase houses or sheds in areas that they want; just to cater towards people that don't actually play the server but log on to keep their houses??
    With housing being such an important part of the server how do you think it affects the new influx of players that start to play, get a little bit of money, but then cant find a house? Or they look at the realtor in game and see everything is marked and being sold for millions. The only reason players can get away with price gouging houses for millions of dollars is because there are no houses for anyone to buy! Looking at battlemetrics the server probably averages anywhere from 50-60 new players a day out of the 400 average total that log in each day. That is 13.75% new players that log in each day that could be converted to long time players. Now of course there are other factors that could keep a new player from not staying, but it is highly discouraging to not be able to use one of the main functions on the server.
    Now here is my suggestion for a solution:
    I have a system that can be put into place that isn't requiring a lot of activity in order to keep your houses. No tax requirement idea for a money sink, nothing like that. Instead I'm suggesting an idea from reborn that we know worked for them.
    Maximum of 10hrs/month required play time. 2hrs per house Able to set a house as a priority so after your first 2hrs of play it will be saved for that month If you do not meet the full time requirement then you lose 1 house that is not the priority home Example: You own 5 houses requiring 10hrs of play, you only play for 6hrs this month. You only lose 1 of your houses, not 2 even though you didn't fully meet the time requirement.(I'm not wanting people to lose all their houses but I feel just losing 1 is enough if the time req isn't met) The house that is lost will be random excluding the priority home Still keep the 30 days of no activity to lose houses Implement an auto afk logout timer similar to WoW to prevent people from afking for the 10hrs required Example: afk for 15 minutes with no movement, clicking, etc presents you with a logout prompt countdown from 30secs and puts you in the lobby when it reaches zero Make sure people are aware that if they are going to be inactive for longer than the 30 days for work, deployment, vacation etc.. that they know it is an option to put in a request with the admins to pause their timers so they don't lose housing That's really it its pretty straight forward and simple. Its not really requiring too much effort to keep your houses. If you can't find time to play for 10 hours a month out of the 720 we are all given then do you really deserve to horde your homes? Now I'm sure you're going to all say, "people can just afk for 10hrs each month and still keep their houses." This is true but I'm sure the admins and devs can come up with a way to counteract that via tracking stats if its not possible to implement an auto afk logout.
    In conclusion I'm just one of you guys that has been playing this server for years since 2014 and I want to see it thrive. Maybe this can be one step into the right direction. If you have any other suggestions or ideas on this matter please comment down below and lets try and come up with a solution as a community and not just instantly shut it down.
  4. Donk liked a post in a topic by GravL in ł Ł ł - Ławless Recruitment   
    This hasn’t aged well LMAOOOOO
    https://gyazo.com/c25b01a74f43e3a225e6e896d2e0eafa
  5. Crossfade liked a post in a topic by Donk in longer jail times   
    yes this is exactly what a dead server needs to bring it back to life! Lets put the players in jail for half the restarts! That'll get them back into the game!!
  6. KaReeM Kinte liked a post in a topic by Donk in Cartel Rotating Caps   
    Currently the only cartel that gets any attention is drug. Therefore everyone is fighting house and tower cap all day and no one really fights og arms, church, wongs etc.. So why not allow any cartel to rotate between any of the locations. Drug could be any of the arms locations or wongs locations and vice versa. Would allow the chance to actually fight other locations instead of just house and tower all day everyday. I don't think I've ever had anyone show up to wongs on admin island so it would allow for new strategies to arise and bring some sort of change/excitement since most of us that do fight are veterans with thousands of hours. 
  7. shxdow liked a post in a topic by Donk in longer jail times   
    yes this is exactly what a dead server needs to bring it back to life! Lets put the players in jail for half the restarts! That'll get them back into the game!!
  8. lukee liked a post in a topic by Donk in longer jail times   
    yes this is exactly what a dead server needs to bring it back to life! Lets put the players in jail for half the restarts! That'll get them back into the game!!
  9. Donk liked a post in a topic by william in longer jail times   
    fuck off
  10. Crossfade liked a post in a topic by Donk in Drug tower cap   
    anything is better than the current layout
  11. lukee liked a post in a topic by Donk in Cartel Rotating Caps   
    it used to be like this back in the day but I highly doubt this would ever be implemented again since they shut down every post about bringing ghost hotel etc back. At least with this suggestion we can have fights somewhere else besides drug peninsula 
  12. lukee liked a post in a topic by Donk in Cartel Rotating Caps   
    Currently the only cartel that gets any attention is drug. Therefore everyone is fighting house and tower cap all day and no one really fights og arms, church, wongs etc.. So why not allow any cartel to rotate between any of the locations. Drug could be any of the arms locations or wongs locations and vice versa. Would allow the chance to actually fight other locations instead of just house and tower all day everyday. I don't think I've ever had anyone show up to wongs on admin island so it would allow for new strategies to arise and bring some sort of change/excitement since most of us that do fight are veterans with thousands of hours. 
  13. lukee liked a post in a topic by Donk in Drug tower cap   
    anything is better than the current layout
  14. Donk liked a post in a topic by Junke in House Drug   
    You don't sit on the cap to defend this one. Everything on the cap is all wall-bangable. The point is to use the terrain around the cap. To attack/Defend. Spreads the fighting out.
  15. lukee liked a post in a topic by Donk in House Drug   
    i think a lot of the issues with defending is all the main ways of cover are wall bangable. Once the attackers take west rock its kinda ez pickings from there.
  16. Donk liked a post in a topic by CoIt in Cartel Rotating Caps   
    Great idea!
  17. Donk liked a post in a topic by Donutkiller in Cartel Rotating Caps   
    This is a great idea. Would actually add something new to the game and would entice more people to fight cartels. Also I think adding the old cartel locations such as ghost hotel and the peninsula at the top left would be a nice change. I made a topic similar to this and it was shut down pretty quick by potato saying they want it to be completely built and designed for them rather than offering locations and “expecting us to do the rest”. 
  18. Donutkiller liked a post in a topic by Donk in Cartel Rotating Caps   
    Currently the only cartel that gets any attention is drug. Therefore everyone is fighting house and tower cap all day and no one really fights og arms, church, wongs etc.. So why not allow any cartel to rotate between any of the locations. Drug could be any of the arms locations or wongs locations and vice versa. Would allow the chance to actually fight other locations instead of just house and tower all day everyday. I don't think I've ever had anyone show up to wongs on admin island so it would allow for new strategies to arise and bring some sort of change/excitement since most of us that do fight are veterans with thousands of hours. 
  19. Donk liked a post in a topic by william in Drug tower cap   
    looks like theres gonna be too many places to hide and it only really helps solo cappers can we get rid of some of the clutter? tower definitely needs to go though
  20. Donk liked a post in a topic by King in ł Ł ł - Ławless Recruitment   
    is that why every "good player" in your gang has been banned for scripting
  21. Donk liked a post in a topic by GravL in Hyper | OPEN | BANTER ALLOWED   
    HALF OF THE CITY’S TOE TAGS GO TO US
  22. Destroyer liked a post in a topic by Donk in Back at it again!   
    i believe meliodas is or was milf destroyer. What is that two bratva kids in a week permd for scripting yet valk and gravity are still free???
  23. Donk liked a post in a topic by william in Police/Rebel Roleplay Video   
    let me know what you think of my roleplaying skills
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