Talent system wouldn't be so bad if you didn't have to tree up on certain things. For example, I think in my 9 months of being on this server, I have splinted myself once, so why one earth do I have to know how to splint in order to defib? Or with drugs, why can't you just specialize in one drug, why does it have to be all?
If certain things were cleaned up, there would be a lot of spare talent points to throw around.
Robocopping is always an issue, one that I don't know is entirely fixable.
The biggest thing the APD can improve on is improving relations with civilians. Not as in cops getting along better with gangs. but the fact that almost every civilian see's police as a separate faction with their own interest. If you call the police begging for help, you're probably not going to get and police are not going to do much with you to unless you're a wanted criminal. Most of the time, when players are interacting with police it is while they are being processed and usually not too many other times.
Most cops don't seem interested in essentially winning the hearts and minds of civilians and there's also not much incentive to do so. I personally think it would be more fun if a police officer in his spare time was helping assist a miner get his goods processed and delivered safely or more 911 calls being answered and saving civilians from being robbed/killed, ect. I think if police went on to do more to assist civilians, lots of players wouldn't think as police as just the faction to fight and I think it would make for a better game.
Items on the ground clean up on the 2nd cleanup script that is run since they were dropped. So items persist at least 5 minutes now. The days of instant despawning items are gone.
Whiskey does not have a per-tick limit. If you have 50 white dog, you'll get 50 whiskey the next tick. Whiskey is more valuable than scotch at the lower levels, so scotch isn't necessarily the best income.
Before reading this guide, please note, the majority of the alcohol process is ILLEGAL
This guide is currently unfinished, however, it has the majority of info you need to start making your booze
!You will also need a house with a keg, purchasable at the Home Improvement store!
If you are confused by something or have questions, let me know!
Please read: I would like to thank everyone who helped me put this guide together. On behalf of everyone, I urge you all to be kind and friendly at the Distillery. We're all just trying to make some booze, man.
brew master title pls admin
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Step 1: Get your materials
There are 3 types of alcohol you can make, each requires a different set of ingredients.
Below is a list of the recipes, as well as what each plant looks like so you know how to gather them
Moonshine: Corn, Water, Yeast
Whiskey: Corn or Rye, Water, Yeast, Barley
Scotch: Water, Yeast, Barley
***WATER AND YEAST CAN BE OBTAINED FROM A MARKET***
BARLEY
CORN
RYE
**Note that the RYE plant is a shorter version of the CORN plant
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Step 2: Distilling your product
You will now need to take AT LEAST 1* of each ingredient, respective to the recipe you chose to make, to the distillery. Remember, this is an ILLEGAL area.
.
*if you have, say, 20 water, 20 yeast, and 20 barley, you will make 20 Scotch
Your product is not finished, continue on to the next step.
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Step 3: Aging your product
To age your product, place the un aged alcohol in your barrel.
Your product will begin to "age" over several server restarts in set increments.
For Scotch, it ages 20 per stage per restart, I diagram below shows how it ages.
For Whiskey, there is no set increment
Assuming what you had 100 scotch in your barrel, this is what it would look like over many restarts, courtesy of Bikstok:
- Before restart:
[100] new make scotch
- 1st restart:
[20] scotch
[80] new make scotch
- 2nd restart:
[20] 15 year scotch
[20] scotch
[60] new make scotch
- 3rd restart:
[20] 25 year scotch
[20] 15 year scotch
[20] scotch
[40] new make scotch
- 4th restart:
[40] 25 year scotch
[20] 15 year scotch
[20] scotch
[20] new make scotch
- 5th restart:
[60] 25 year scotch
[20] 15 year scotch
[20] scotch
- 6th restart:
[80] 25 year scotch
[20] 15 year scotch
- 7th restart:
[100] 25 year scotch
**It will look the same for Whiskey, except it will be aging 60 at a time**
After the first restart with the base product in your house, it will upgrade to stage 2. In this case, my "New Make Scotch" upgraded to "Scotch" after one restart.
Note that only 20 were aged.
Now that you have "Scotch" in your barrel, wait another restart, and it will turn into "15 year Scotch"
After another restart (3rd), your 15 year will turn into 25 year Scotch. This is your final product.
Now that you have a finished product, take it to Wongs Food and Alcohol and make some bank!!
Keep in mind that alcohol ages in set increments, for Scotch that increment appears to be 20. It will take several restarts for an entire crate to fully age, as it will only age 20 per step per restart.
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Some More Tips:
Scotch sells for the most money if you're aging in bulk
You must be online during a restart for it to count for aging, however, it will age if you're in the lobby over restart
While only a set amount can age, you can have multiple barrels to multiply the process
Moonshine doesn't need to be aged
You can have any configuration of aging barrel/crate in your house
All the ingredients way 1, and every stage of drink weighs 3*
Barley, Corn, and Rye are LITERALLY everywhere
More tips coming as I find them
*still researching whiskey
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Prices of final product:
25 Year Scotch = 1050
15 Year Scotch = 640
Scotch = ?
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Reserve Corn Whiskey = 455
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Moonshine = 230 (?)
Salt or regular will work.
Night was removed because, well, it serves no real purpose. In a game where night vision is standard, night time is essentially just green-time.