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Murmurs

APD Officer
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  1. Murmurs liked a post in a topic by Ronald in What FOV do you guys play at / prefer and why>?   
    Default, FOV is useless on the respawn screen
  2. Olivia liked a post in a topic by Murmurs in What FOV do you guys play at / prefer and why>?   
    FOV doesnt matter to me, frames suck so bad I'll die even if I see everyone with superman thermal vision
  3. HD Neat liked a post in a topic by Murmurs in Will i get a warning point for this also   
    So good, then 1:45 happened and made me sad. Wall hacking ftl
  4. Olivia liked a post in a topic by Murmurs in The Federal Corporal Promotion Process   
    Doesn't necessarily mean that the "segregation" will lead too, well what it means.  It could lead to better cooperation of officers who stick to a certain server and play with the same group. Often the failings of APD engagements is linked to cops not having as close a bond and coordination as rebels do. I play regularly with many of P4's Sgts and we've been together so long, we know each other's strengths, weaknesses, playstyle.  I know a lot of P4s Constable/rebel players who i can depend on because of their continued tenure with S4. When backup is called to other servers or a server is dead, I fully expect players will still roam.  Competition can also breed good outcomes between precincts, but also bad. 
    Just quoting to build on what you were saying in my own eyes
  5. Capt Pepper liked a post in a topic by Murmurs in Where are my drone pilots? (Real life, not in game)   
    Put a GPR on that bad boy
  6. Patrick liked a post in a topic by Murmurs in The Federal Corporal Promotion Process   
    Doesn't necessarily mean that the "segregation" will lead too, well what it means.  It could lead to better cooperation of officers who stick to a certain server and play with the same group. Often the failings of APD engagements is linked to cops not having as close a bond and coordination as rebels do. I play regularly with many of P4's Sgts and we've been together so long, we know each other's strengths, weaknesses, playstyle.  I know a lot of P4s Constable/rebel players who i can depend on because of their continued tenure with S4. When backup is called to other servers or a server is dead, I fully expect players will still roam.  Competition can also breed good outcomes between precincts, but also bad. 
    Just quoting to build on what you were saying in my own eyes
  7. Reavantos liked a post in a topic by Murmurs in Precinct 4 SGTs. (please read)   
    I'm only free every other weekend, before 6pm. 
  8. Murmurs liked a post in a topic by Outlander in P3 CPL Promotion Process   
    We will see the list of applicants as they apply @Murmurs. Apps will open on the 21st and those who apply earlier will have a higher chance of having a sgt seek them out. 
  9. Robbo liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  10. Treeontyn liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  11. Hubschrauber liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  12. What zit tooya liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  13. DreamC liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  14. RomanRunsCA liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  15. Dredge liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  16. OmegaOne liked a post in a topic by Murmurs in Taxi Service?   
    Would be cool to get petty crimes for skipping a taxi fare. 
  17. Bersabee liked a post in a topic by Murmurs in Bank robbery, Federal Reserve   
    I already feel my frames dropping. I just imagine crashing into a rock because a big ass orca farting green smoke just flew over head
  18. The Orphan liked a post in a topic by Murmurs in Tool Kit Talent   
    What about adding a new item: Vehicle repair
    you buy it for something similar to defib price, so 1k and put it on vehicle of choice, like nitro. Once added, that vehicle repairs at Toolkit speeds until stored or          destroyed. This removes the constant need of toolkits on people, but if you plan on stealing cars etc, there is still a use for carrying toolkits.
    Make the vehicle repair heavy like a gold bar and not able to be stored in vehicle inventories. This keeps from just running around with this item instead of toolkits.
  19. HenryHoover liked a post in a topic by Murmurs in To the Vets of Asylum: RP Ideas with New Players   
    We pick up brand new players and trick them out in rebel. Fully funded adventure for them.  The most recent ended not so well.
    We were going to do a bank and we wanted to let the new guy be the driller. Told him to hide in ladder room until it finished. He nervously did.  We joked amongst the vets that the kid was actually a mastermind and planned to murder us at the end and steal the cash.
    The fight began and tons of shooting and killing ensued. We finished, so I yelled at him that i was going down to get the cash. I grab the cash and start up the stairs taking tons of fire. The first floor is breached and it's just a handful of us left. I open the door to get up ladder and he blows me away. Than, instead of defib, he executes me! We joked about it....it actually happened. Was awesome fun. I got 100txts from him saying "oh shit, I'm so dumb, I'm sorry!".  I respawn ed and went to hq to represent him, got him off with no charges. Was funny as hell
  20. Beenie liked a post in a topic by Murmurs in Precinct 4 SGTs. (please read)   
    I have a drinking problem sir and afraid if I handle the bottle...I will fall back to step 3
  21. Reavantos liked a post in a topic by Murmurs in Precinct 4 SGTs. (please read)   
    I have a drinking problem sir and afraid if I handle the bottle...I will fall back to step 3
  22. Defconik liked a post in a topic by Murmurs in Bank robbery, Federal Reserve   
    I already feel my frames dropping. I just imagine crashing into a rock because a big ass orca farting green smoke just flew over head
  23. Leviathan liked a post in a topic by Murmurs in Precinct 4 SGTs. (please read)   
    Lethal force is problematic at the moment. What if we began a record of accountability for our precinct in regards to lethals. Could be a pain at first, but help guide us back onto a better track.
     
    Sgts/Lts have access to this Google doc. Any time lethal force is used  (authorized or accidental) the incident is recorded. Like filing paperwork for a cop who discharges his weapon. The info doesn't have to be super in depth. Would consist of basic info:
    Day of incident
    Situation
    Who approved lethal force
    Estimated loss of life
    Reasoning
    These would provide a snap shot of who is approving lethal force and what type of situation.
    Accidents happen, however keeping record would help find repeat offenders and help higher ups direct guidance to individuals. 
    Any Precinct officer on 4 is responsible for reporting lethal force situations to a Sgt or Lt. Said officer will type out description and send to staff to be copied to spreadsheet.
    I know this can be a pain in the ass, but maybe it should be to get people to cut back on lethals.  This is just conceptual and throwing it out there as an option.
  24. Sky liked a post in a topic by Murmurs in Bank robbery, Federal Reserve   
    I already feel my frames dropping. I just imagine crashing into a rock because a big ass orca farting green smoke just flew over head
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